you suppose that the creation of a social experience and the creation of an experience where there are lots unique of things to do within that social space are somehow at odds with one another or nearly impossible to create. Or at best, that we should give Rare a pass here for their $60, very shallow game that has a good social foundation...just because it has said foundation.Single player games are much like a commodity at this point. There are hundreds of releases each month, the experience is often, but not always, fully realized at launch. There is a certified value proposition in determining the time it took to play through all the content, the variation in the types of content experienced, and the cost to acquire the game. In evaluating commodities, it makes sense to evaluate a game in how it compares to other options because if the value proposition is poor for a game, there are so many other replacement options that it make sense to choose an experience that provides more value.
Coop experiences like SoT are far more unique in the market right now. Reviews by journalists and people in this thread that are dissapointed in the value proposition and their argued lack of content seem to imply that money would be better spent on a competing experience that offered more value; however, for cooperative MP, the amount of competing experiences is so small, there is no obvious replacement experience to substitute for a competing cooperative experience. Destiny is another example of this. The game gets a ton of grief for various systems, but it remains popular because competing Destiny experiences aren't readily available on the market.
For a more nascent gaming genre, it's possible, even likely, that the creation of a compelling cooperative gaming experience is FAR more important in judging a title's success than the amount of content, as creation of that unique experience carries more inherent risk, and is foundation for more publisher/developer reward. Many reviews of this game seem to support that the creation of the cooperative pirate experience in SoT is fun, and there is a foundation for even more compelling experiences going forward. For this genre, where there are far fewer comparable experiences, why isn't this enough? Why does a game seeking to create a new type of cooperative experience need to be judged on metrics catering to a fully developed commodity genre.
It's possible that 5-10 years in the future where this genre is more fully fleshed out with options and choices, critiques such as those levied at Sea of Thieves this week would have validity as gamers could choose richer existing experiences over what Sea of Thieves has to offer, but until those experiences exists, claiming I should play God of War over Sea of Thieves because its a better value proposition is disingenuous for those of us who aren't looking for that experience.
I am stupid or does this PR hurt anyone else's brain ? 2 million players or 2 million copies sold through ?
Seriously OP are you a paid shille for Microsoft just doing your best to keep nothing but positive vibes. Did you really write that title yourself?
I don't think it's that hard to understand. It's 2 million people playing.I am stupid or does this PR hurt anyone else's brain ? 2 million players or 2 million copies sold through ?
There shouldn't be any confusion if people read the thread.Some clarification needs to be put in the OP. Too much confusion!
Seriously OP are you a paid shille for Microsoft just doing your best to keep nothing but positive vibes. Did you really write that title yourself?
Definitely not the latter one.I am stupid or does this PR hurt anyone else's brain ? 2 million players or 2 million copies sold through ?
There is nothing wrong with the title.Seriously OP are you a paid shille for Microsoft just doing your best to keep nothing but positive vibes. Did you really write that title yourself?
2 million players...it literally says that in the thread title.
Umm. There is absolutely nothing wrong with the OP, it's just quotes from the press release.
I don't think it's that hard to understand. It's 2 million people playing.
They have not put out sales numbers.
I don't know about this, putting someone in a world and telling them to do what they want without providing them ways to entertain them other than having fun with friends (varied and certainly more than in this game) doesn't sound good, how many games have actually pulled this off successfully? (Minecraft I guess is the only one?), there is also a problem with the world being bland, as in it is not worth exploring because there is nothing special to discover, maybe this will be solved in the future.And 3rd, there's also no "hard coded" quests. In those games the quests usually are: Go to a certain place, talk to a certain someone, kill that, retrieve that, escort that and so on. In sea of Thieves the quest is: Go make your own adventure! There are some "starting points" which some players can go to retrieve a pointer task, but that's completely up to you, it's perfectly possible that you act as a pirate and just still treasures from others and still have the same progression as the ones that are following the quests "scripts".
I am stupid or does this PR hurt anyone else's brain ? 2 million players or 2 million copies sold through ?
If they needed reviews to tell them this game is light on content and activities that's a problem.
You misread this. You're not the first, which is why some posters in this thread wanted this to be clarified better in the OP but our pleas were not heard and even attacked for the confusion caused.
You can read the thread to get enlightened or just continue on, whatevs.
Personally I always need a carrot to follow in multiplayer games as a gamer, games like Destiny, The Division and MMOs do this greatly with constinatly getting your character better be it through gear or getting newer skills, a cosmetic only progression will be dropped by me fast, it remains to be seen how long will players be engaged with the game and if they made the right choice.
Yup yup. And SoT has a far larger team and budget behind it. There's no reason this game shouldn't be a considerably more robust experience in the future.Grats. Always good to have lots of players, especially in an online only game.
Game's not for me at this point in time due to not enough content, but Rare has a good base here. They just need to provide new and continuing content and updates. Hell, No Man's Sky did it, Sea of Thieves can.
See, this right here is the ILLUSION of progression. You are getting stronger weapons and armor, and the enemies are getting stronger at an almost equivalent rate. If you play missions that match your level, chances are, you're facing the same challenge that you would at a lower level with lower difficulty. You're playing the same game and doing the same things over and over again, but "ooooh shiny new gun with awesome stats!"...... that takes the same number of shots to kill enemies scaled to a comparable level.
Sea of Thieves dispatches with all of that, which ends up being a necessity, as it creates an equal playing field for all players at all times in the PvP sense (which can happen at any time in the world).
What's the purpose of such a post?
lets be fare , we don't know how much it has sold. we know about unique players but not the raw copies sold number. two very different things.
You realize that just means the base game is so unsatisfying to many that they'd prefer the illusion of progress to nothing at all.
That's true for Destiny, but definitely not the case in the MMOs I've played, I have a near maxed character in Neverwinter and I'm now able to solo content which I was previously doing with a group of 5, it feels great to be able to do such a thing and that's not possible in SoT.See, this right here is the ILLUSION of progression. You are getting stronger weapons and armor, and the enemies are getting stronger at an almost equivalent rate. If you play missions that match your level, chances are, you're facing the same challenge that you would at a lower level with lower difficulty. You're playing the same game and doing the same things over and over again, but "ooooh shiny new gun with awesome stats!"...... that takes the same number of shots to kill enemies scaled to a comparable level.
It can be whatever the developers want it to be as we have no right over the game, however, it's currently getting criticized for not having the standards expected from these games by reviewers and players.I'll admit, the system isn't for everybody - but there is absolutely no shortage of games out there that do things the way that some people complain SoT does not. Why can't it do its own thing? Why is there such desperation to make this game like every other game out there?
Was only just reminded of it by your avatar, but the art direction in SoT really is strikingly similar to Viva Pinata. Guessing SoT uses an adapted version of the same engine.
What's the purpose of such a post?
Did you feel attacked because people pointed out your lack of reading comprehension and now you try to lash out?
however, it's currently getting criticized for not having the standards expected from these games by reviewers and players.
Ori and Quantum Break are MS IPs.Have they defined how they are counting? Because AFAIK Ryse, Quantum Break, Sunset Overdrive and Ori are all IPs owned by third parties. So did Sea of Thieves actually outsell any of those or are we just talking about Recore?
So is there anywhere we can see a current player count or something showing things like new unique players per day?
So is there anywhere we can see a current player count or something showing things like new unique players per day?
These threads are good for getting a decent ignore list complied. Nothing else really.
Every. Single. Microsoft. Thread. It's crazy for a community who claims to be open minded.
Fanboyism is an issue when it comes to almost any first party game discussion. Even more so when said game has a mixed receptionThese threads are good for getting a decent ignore list complied. Nothing else really.
Every. Single. Microsoft. Thread. It's crazy for a community who claims to be open minded.
Every. Single. Microsoft. Thread. It's crazy for a community who claims to be open minded.
I think SoT uses UE4. Not sure if viva pinata used an older UE variation.
Sea of Thieves was prototyped on Unity. UE4 seems like an amazing engine though (no personal experience). It doesn't even have a tell-tale look like UE3 had, but allows a huge variety of styles.I'm not sure, but a quick Google shows that Viva Pinata may have been running on a custom in-house RARE engine, though Party Animals used Krome Studios own engine instead. If true, that means they replicated a similar art direction from their past games/engine on to Unreal 4. Pretty interesting nonetheless. I wonder what the main reasons were for them switching over to Unreal 4 instead of continuing to expand on and develop their in-house engine.
I'm not sure, but a quick Google shows that Viva Pinata may have been running on a custom in-house RARE engine, though Party Animals used Krome Studios own engine instead. If true, that means they replicated a similar art direction from their past games/engine on to Unreal 4. Pretty interesting nonetheless. I wonder what the main reasons were for them switching over to Unreal 4 instead of continuing to expand on and develop their in-house engine.
Destiny.....use to do this...it doesnt anymore.I don't know about this, putting someone in a world and telling them to do what they want without providing them ways to entertain them other than having fun with friends (varied and certainly more than in this game) doesn't sound good, how many games have actually pulled this off successfully? (Minecraft I guess is the only one?), there is also a problem with the world being bland, as in it is not worth exploring because there is nothing special to discover, maybe this will be solved in the future.
Personally I always need a carrot to follow in multiplayer games as a gamer, games like Destiny, The Division and MMOs do this greatly with constinatly getting your character better be it through gear or getting newer skills, a cosmetic only progression will be dropped by me fast, it remains to be seen how long will players be engaged with the game and if they made the right choice.