So we're close to a fort where a galleon is finishing the last waves. Server says it's gonna close in a few minutes. I grab a boom boom, jump off the ship and swim towards the outpost.
This is what happened afterwards:
Best.
Game.
Ever.
So we're close to a fort where a galleon is finishing the last waves. Server says it's gonna close in a few minutes. I grab a boom boom, jump off the ship and swim towards the outpost.
This is what happened afterwards:
Best.
Game.
Ever.
Ho-lee gods, man. That is a beautiful play. Cheers to you for pulling that off successfully, and bad luck to that crew.
As we're sharing plays, here's one I had this weekend where I somehow stopped a guy from exploding a barrel on our deck.
Why would he do that?
Hold the barrel, if the other party shoots you then BOOM.
Carry the barrel below as fast as possible while keeping the other side in front of you.
"I am going to lay it on the deck so that I can shoot it while under fire!"
That makes no sense
They should absolutely keep the events. Just remove the rewards.
Have merricks questline be modified a bit, have skeleton thrones throughout the world (random spots)
Kraken and meg should drop loot.
As for the coop argument I personally love it. But it could be more interesting if it required 2 crew coop to start/beat, but then it dropped physical rewards.
Not even sloops (unless they are solo) want to cooperate at skull forts any more. Hell if I was in a duo sloop or galleon and we run into some solo dude on a fort you best believe I'm sinking them. Don't wanna split those riches and we can easily do it with 2 people.
But if you force cooperation at the beginning and then see what happens when loot appears, that to me sounds like the best scenario for future events.
Thought I'd dive back into this game this week for the first time in a couple of months to catch up on all the stuff I've missed, it seems that The Hungering was a timed event that I've missed? That blows.
Kind of. The actual questline is gone (it was a timed event) but all the gameplay stuff from the event (Speaking Trumpet, drum, Megladon fight) are in the base game now. There's a new timed event on at the moment (Skeleton Thrones).
To be honest, the questline that you missed wasn't anything to cry about. It was a short 'follow the clues' journey that had you visiting a couple of spots on the map to read journals. The main purpose of it was to introduce you to the new items (speaking trumpet and drum) and then it threw you into a situation where you had to use the new tools to gather other rival crews to join forces to summon the shark which was awesome for some (I loved the opportunity to work together with others) and a nightmare for others (that just failed to find another team that would be friendly and not attack them). As always, YMMV. The shark is (as of tomorrow) an emergent threat in the world rather than a specific boss that needs to be summoned at a specific spot. You've basically just missed some time limited cosmetics.
The current event, Skeleton Thrones, has had more success with forced co-op in that you can do a sizeable chunk of the event solo if you don't want to be social.
Patch Notes - 1.1.3
Calling all well-travelled Pirates! The Skeleton Thrones Bilge Rat Adventure is in its final week, so get your hands (or hook) on the Bone Crusher jacket, dress and hat before they are removed! The Bilge Rats have gone out to some of the remotest locations within the Sea of Thieves and are now encouraging would-be challengers to find these Thrones out there in far-flung parts of the world.
As mentioned last week, other Megalodons have now emerged to join the ranks of the Kraken and sharks to present a new permanent threat in the seas. Patch 1.1.3 also brings with it key performance improvements and fixes for known issues.
Updates
Performance Improvements
- Megalodon - Since the retreat of The Hungering One back into the deep, there have been reported sightings of other Megalodons terrorising the Sea of Thieves. It's been discovered that these new Megalodons have different personalities - some seem to turn tail at the sight of a Galleon, whilst others are said to be just as unforgiving as The Hungering One!
- Gold bag icons - The icons for the Bilge Rat gold bags have been updated to better show the value of the gold within!
Fixed Issues
- Reduced frequency of client hangs on Skeleton Forts.
- Significantly improved stability when loading new areas.
- Multiple server and client crash fixes.
Further improvements and optimisations for all platforms are ongoing.
Known Issues
- Resolved an 'X Marks the Spot' location on Kraken's Fall where the chest was impossible to dig up.
- Grand Admiral Hull livery on the Sloop now correctly matches the Galleon.
- Resolved an issue causing the PC client to hang upon closing.
- Some players travel in an unintended direction when fired from a cannon.
- Being poisoned by a snake can show the VFX a second time.
- Bilge Rat Doubloons have not been correctly rewarded to a number of players who earned them through the Skeleton Thrones event.
We are investigating a resolution for this and will share information when available.- The Hungering Deep rewards were not received by a number of players who earned them.
We are currently rolling out a fix to this issue which will award missing rewards from The Hungering Deep. This will take some time, so keep an eye on the weekly patch notes to see when this rollout is complete.
So a fairly small update to most things. So so SO pleased that the snake bite issue is fixed in this patch...
Excited to hear how the Meg fights take place now. Will sloops encounter them?
Snake bites is not fixed yet. Just a known issue :(
Sloops are confirmed not safe from Meg.
Yup
Replayability added for next adventure "gunpowder skeletons" with legendary commendations.
Replayability added for next adventure "gunpowder skeletons" with legendary commendations.
But biggest news of all, rep bundles give you a whole level of rep. Regardless if you are level 1 or 49. So this is HUGE for high level peeps.
EdMonster's encounter with Meg
also reports that the Galleon's wheel is now 1 wheel turn to turn, not 2 now. May be a glitch or secret patch. Not sure why it would change/how it changed if it was accidental...
I really hope they don't make working with other crews a constant thing. It's such a chore to find another ship that isn't full of toxic XBox assholes. If most of the future challenges revolve around this, I'm going to lose interest pretty quickly.
because it was mentioned two weeks ago?Lmao they finally fixed the loot odds for legendary voyages that were supposed to be improved a month ago without mentioning it in the patch notes
There's a brand new bug where your ship's empty cannonball barrels automatically restock every certain time as if they were barrels from an outpost.
Probably the only worthwhile addition this week lol
Mentioned where? On a podcast? Or on a video blog? Because if so that's quite the way of documentating game changes lol
Oh shit I hadn't noticed this oneSo this and the Galleon wheel taking one less turn each direction. Interesting outcome of a relatively simple patch.
literally the second thing in the 1.1.1 patch notes on june 5thMentioned where? On a podcast? Or on a video blog? Because if so that's quite the way of documentating game changes lol
I really hope they don't make working with other crews a constant thing. It's such a chore to find another ship that isn't full of toxic XBox assholes. If most of the future challenges revolve around this, I'm going to lose interest pretty quickly.
I find this interesting. I'm in a big community discord that is mostly PC players, so that is who I play with. I don't ever mention I'm on Xbox if I can since the response can be so hostile. People view me as a liability at times.
Whenever we get into PvP and the other crew isn't that good I always hear them joking about how they must be Xbox scrubs and all that. I've been attacked by crews of people who just bunny hop shotgun me and call me an Xbox scrub, dropping the fgt bomb in there for good measure. In my experience PC players are the most toxic.
The weekly events are neat, releasing new twists on the game in a temporary event with rewards to earn in a limited time is a nice addition. That said those and the major content drops can't both be temporary campaigns. The major updates need to be a permanent expansion of infrastructure/activities to the game. I'm a little concerned that Rare might not feel that way.
The weekly events are neat, releasing new twists on the game in a temporary event with rewards to earn in a limited time is a nice addition. That said those and the major content drops can't both be temporary campaigns. The major updates need to be a permanent expansion of infrastructure/activities to the game. I'm a little concerned that Rare might not feel that way.
probably a dumb question/obvious thought - but it just came to me - i assume cannon balls and pirates follow the same trajectory? could be a much easier way to line up a shot for thrones
probably a dumb question/obvious thought - but it just came to me - i assume cannon balls and pirates follow the same trajectory? could be a much easier way to line up a shot for thrones
I think so. At least, when I've been playing with others, people will often use a cannonball as a test shot first. Don't know if it actually works though!