...I know what haptic feedback is. Cannonball has hooks to all sorts of rumble features. Way more than the dual linear actuators that the switch controllers have. This thing will support rumble on rigs that make "HD rumble" look like cheap childs play.
But once again we enter in the subject of the affordability of a product.
The current Joycons offer a level of immersion thanks to the HD Rumble that can't be compared to any current or previous console gamepad.
And they are sold together with the system.
Yeah, the ideal way to enjoy of 'Space Harrier' in a home setup, is to get the Saturn specific controller that was created for the Sega Saturn version, or of course, an original arcade cabinet with the original controller. But this is a costly investment.
While to have the 3DS version with touch controls, it was a nice and affordable way of trying to emulate the original experience in a faithful way, by using the distinctive features of the system.
And these M2 releases are all about this.
I can play 'Alien Soldier' by downloading the crappy Steam version which has a terrible emulation, extract the rom, use the most accurate Megadrive emulator which is GenesisPlus GX, and to add a custom shader created with Reshade to fit the resolution of my monitor, and I will have 'Alien Soldier' in a legal way because I have purchased this rom, in a perfect recreation of the game, without paying to a scalper in eBay, and giving my money to the owners of the license.
But if M2 releases 'Alien Soldier' with a good CRT shader and an accurate emulation, I consider this much more affordable, not from a money perspective, but from a time-invested perspective.
I think that the accessibility factor is a very important thing to spread these classic games amongst a modern audience.