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Nirolak

Member
Oct 25, 2017
5,660
Don't get too impressed here given 60 hour weeks are still gigantic, but baby steps are important, especially given Japanese work culture.

Mind, they technically count it by number of hours per month, so it's possible there are people working 80 hours one week and 40 the next.

segaovertimeydfla.png


Source: https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2018/ssh_ar18e_web.pdf
 

Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
That's depressing, no shit SEGA keeps releasing Yakuza games every year.

This is only for SEGA Japan right? I don't think employees working under SEGA Europe label are working 60hours/week
 
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Nirolak

Nirolak

Member
Oct 25, 2017
5,660
That's depressing no shit SEGA keeps releasing Yakuza games every year.

This is only for SEGA Japan right? I don't think employees working under SEGA Europe label are working 60hours/week
This is most likely Sega Japan, yes.

While some Western studios are super bad about crunch (see the Rockstar thread), there has been a more aggressive push to get that under control overseas*.

Like DICE was known for having 14-16 hour days near launch around the time of Battlefield 3, and Blizzard was putting in 100+ hour weeks around Diablo 3, but a lot of DICE staff didn't crunch on the last few Battlefield games, and basically no one was crunching on the Hearthstone team unless they were attending a convention (or the servers imploded).

* It's probably not a coincidence that this coincided with experienced senior staff being extremely in demand for AAA games instead of being seen as disposable (or at least in high supply).
 

ASaiyan

Member
Oct 25, 2017
7,228
Sad that this is "progress" in the year 2018, but still good for those employees nonetheless.
 

chobel

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Oct 25, 2017
1,493
They're now working 59 hours a week.
 

Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
This is most likely Sega Japan, yes.

While some Western studios are super bad about crunch (see the Rockstar thread), there has been a more aggressive push to get that under control overseas*.

Like DICE was known for having 14-16 hour days near launch around the time of Battlefield 3, and Blizzard was putting in 100+ hour weeks around Diablo 3, but a lot of DICE staff didn't crunch on the last few Battlefield games, and basically no one was crunching on the Hearthstone team unless they were attending a convention (or the servers imploded).

* It's probably not a coincidence that this coincided with experienced senior staff being extremely in demand instead of being seen as disposable.

Yes, EA and Blizzard are doing really good and treating their employees better than other publishers.
 
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Nirolak

Nirolak

Member
Oct 25, 2017
5,660
Yes, EA and Blizzard are doing really good and treating their employees better than other publishers.
Ubisoft Montreal was insisting that they got this under control recently.

Interestingly, the impetus there was that they mostly make service games now, and realized that if they kept their old habits, their staff would work 80+ hours continually with no end, since they could no longer go home and take a 3 month break after the product shipped or whatever.
 

Deleted member 11976

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Oct 27, 2017
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No-meeting-days and streamlining meetings is so important. A lot of crunch is created by too many meetings and ones that are run inefficiently, in my experience. Good for SEGA.
 

balohna

Member
Nov 1, 2017
4,152
Japan with their "stay until the boss goes home" work culture has pretty terrible work hours, crunch or not. Cool to see a Japanese dev as big as Sega actually try to address long work hours at all.
 

Odeko

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Mar 22, 2018
15,180
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I know this is a joke but has Nintendo ever done this? Nintendo always struck me as being potentially the best non-indie place in the whole industry to work. Unbelievable job security, (relatively) hands-off creative management, and no stories of horrible crunch that's not self-imposed (sorry Sakurai).
 

Risev

Member
Oct 27, 2017
3,406
It's just crazy how many hours gaming devs are put through. But I suppose this is not exactly limited to the gaming industry (though it is a big problem to be sure). I work 35-40 hours a week at a governmental job, and even that is irritating to me at times. The fact that so many people around the world in developed / first world countries work easily double or almost quadruple that amount is insane to me.
 

Toni

Banned
Nov 13, 2017
1,983
Orlando, Florida
This should be the standard going forward given how much backlash crunch in this industry has been getting has of late.

Companies that rack in the multimillions should not be winning by this much over its employees.
 

J75

Member
Sep 29, 2018
6,597
I love the Yakuza series but it really hurts me how much of a crunch RGGS must be facing. Hopefully this improves the situation.
 

mario_O

Member
Nov 15, 2017
2,755
I think 40 is still too much. 6 hour shifts is the sweet spot, I think. And two days off obviously. Also, US and Japan need their one month paid vacation like here in Europe.
 

Sabercrusader

Member
Oct 27, 2017
2,189
It's a step in the right direction. I understand that if you build projects and culture around crazy long work weeks, you can't just suddenly drop all those hours down to 40. That would absolutely kill projects and be a giant whiplash for the company.
 
Jul 24, 2018
10,222
That's depressing, no shit SEGA keeps releasing Yakuza games every year.

This is only for SEGA Japan right? I don't think employees working under SEGA Europe label are working 60hours/week
Really wish they'd stop doing that, give developers more time to polish these games, and at the same time give then less hours to work.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I know this is a joke but has Nintendo ever done this? Nintendo always struck me as being potentially the best non-indie place in the whole industry to work. Unbelievable job security, (relatively) hands-off creative management, and no stories of horrible crunch that's not self-imposed (sorry Sakurai).
I'm not sure how Nintendo works.
 

Deleted member 4093

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Oct 25, 2017
7,671
I know this is a joke but has Nintendo ever done this? Nintendo always struck me as being potentially the best non-indie place in the whole industry to work. Unbelievable job security, (relatively) hands-off creative management, and no stories of horrible crunch that's not self-imposed (sorry Sakurai).
Not sure if it was related to hours but I do know there was a good story somewhere with the guys that made starfox on snes. It was a bit negative mood in the story but it was still good nonetheless.
 

Deleted member 2793

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Not sure if it was related to hours but I do know there was a good story somewhere with the guys that made starfox on snes. It was a bit negative mood in the story but it was still good nonetheless.
There aren't many negative stories about them and the ones we have are even pretty old. Job security at Nintendo is great (that's why they keep so many of their creators in comparison to the other japanese devs), people rarely leave and we do know they give a lot of creative freedom for devs.

We do have positive stories as well with Takahashi saying they were the best to work with and had no problem in letting MonolithSoft delay the original Xenoblade a lot to make a quality product or that interview with Risa Tabata and Aya Kyogoku talking about Nintendo being an easy place to work in as a woman and how they were hiring more women.
 

Deleted member 5535

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This is interesting and good for a japanese company considering the problem the country have with work culture but the most interesting thing on there is about TMS Entertainment which is a animation company and one of the big ones at that. Considering that it's a animation company, it's nice to see the management of them being able to do that considering that they work on Detective Conan and other things.

Sega does what Nintendon't?

We never had negative reports about Nintendo so not really. The company is probably one of the best to work in Japan in many fronts.