- Oct 27, 2017
I mean isn't part of the problem that Sonic's budget has been cut to shit? As long as that holds true I wouldn't expect much.
They do, yes. Colors sold as well as Generations, if I remember correctlyDon't the sonic games sell the most on nintendo platforms right now(pls correct me if i'm wrong,but i remember hearing that forces and mania did better on switch)? I really doubt sega would release a sonic game in 2020 and have it not be on a nintendo console, especially when the series doesn't sell amazingly well like before.
Probably not even Forces Team are developing next Sonic game though. I learned here on Era that Sonic Team is just an ad-hoc team that is created within CS2.
This is true but even with a modest budget we can still get a high quality title. But it needs a good team behind it and a clear direction.
Hm, I didn't know that. Would explain the vast differences in style and quality of each Sonic game from '06 to now. Even games that were seemingly meant to evoke others in the series (Colors, Generations, Generations, and Forces most notably) all feel very different from one another.
They never gave a good explanation for why Green Hill is "more like Sand Hill," did they?Since people have been using some pretty inaccurate images of Sonic Forces and Generations for comparisons, I reinstalled forces and took screenshots from both at 1920x1080 with max in-game settings. Those images were shrunk to 50% and stacked with Generations on top, Forces on bottom. I've also got a bunch of lossless screenshots available in this folder. Enjoy:
I don't see how anyone can say Forces looks better when comparing them side by side. It's not like it's an ugly game by any means, but it's certainly not a notable improvement from its predecessor.Since people have been using some pretty inaccurate images of Sonic Forces and Generations for comparisons, I reinstalled forces and took screenshots from both at 1920x1080 with max in-game settings. Those images were shrunk to 50% and stacked with Generations on top, Forces on bottom. I've also got a bunch of lossless screenshots available in this folder. Enjoy:
Iizuka, Nakamura, and Kishimoto are still the de facto managers/leads of the series, so you would at least expect there to be some sort of consistency.Hm, I didn't know that. Would explain the vast differences in style and quality of each Sonic game from '06 to now. Even games that were seemingly meant to evoke others in the series (Colors, Generations, Generations, and Forces most notably) all feel very different from one another.
Do the games even sell well in America anymore? I don't think we were given sales figures for Forces or TSR, and even Mania's celebratory sales figure press releases were for selling like... what, about a million copies?Iizuka, Nakamura, and Kishimoto are still the de facto managers/leads of the series, so you would at least expect there to be some sort of consistency.
It's clear that with the restructuring, the budget releases, and sending Iizuka back to the US, Sega of Japan really doesn't really care about the Sonic games themselves and is giving Sega of America more control. The series hasn't sold well in Japan for years.
Forces almost definitely sold under a million, which should be a wake-up call for Sonic Team. They probably went back to Sonic Adventure in response.Do the games even sell well in America anymore? I don't think we were given sales figures for Forces or TSR, and even Mania's celebratory sales figure press releases were for selling like... what, about a million copies?
Clearly Sonic Team realize something is wrong, considering we don't get annual releases anymore, but they really need to make a big change if the series is gonna sell the way it used to. They released too many shitty and/or inconsistent games between Sonic Heroes and Forces, the series does not have a sense of identity that people other than inconsistent quality.
Pfft.I didn't enjoy Sonic Forces but that comparison isn't fair. Green hill in generations was over satured of useless palm trees. (almost cloned ?)
If you look closely elements like buildings are much more complex in Force. Not to mention fire, smoke, reflections, war zone with gigantic robots moving all
around the place.
(Look at the flat houses on 360... On PS4 there are balconies, detailed structures compared to the army of low polygones buildings on the previous generation of consoles.
That's not a beautiful game but not a regression except for the empty green hill which is more an answer to the over saturated version of Generations.
Back to Sonic Adventure is an ok response, but really it needs more than that. The franchise needs a Sonic Rush type reinvention. Something to really turn the series on its head but still retain the identity of Sonic and be high quality.
I can't see Forces eclipsing a million units, I haven't heard anyone talk about this game other than Sonic die hard fans. I wouldn't have even played it if not for the fact that my friend bought it for me as a gag birthday gift, haha.
There's no evidence of Lost World passing a million sales either. That's even after combining the Wii U and 3DS versions, which is what Sega did in their earnings report even though they're different games. The number was around 700K by the end of that FY and I doubt either version had good legs.
Speculation. It just makes sense, though. Sonic Team can either continue to face diminishing returns on the boost formula, take a risk with a brand new gameplay style, or go back to the Adventure style that fans have been requesting.
Iizuka stated a few months, maybe a year back that he's interested in remaking the game and ironing out its rough edges. There's not much else to substantiate the rumor than this.
Did Mania eclipse far beyond a million units? It clearly performed better than Forces but I reckon they want sales higher than a million copies when it comes to their premier franchise.
Why do people ask for a remake of a game that featured total garbage gameplay such as Amy, Big and Chao? Sonic Team should use their resourced to make a new game.Also, just wanna put it out there that I'm really pulling for this SA1 remake. Clearly Sonic Team are running out of ideas (and budget, for that matter); a remake of their first 3D game could actually do them some good. Give a new approach to controlling Sonic and co. in 3D, polish the level design up and give us some nice visuals to compliment the package. SA1, while a bit sloppy when looked at today, actually brought a pretty fun world and story in the series, and would be great to experience with modern sensibilities.
No one is saying the DC version was glitch/jank free. But it simply wasn’t that frequent. In a 6-campaign play session, I might encounter 2, maybe 3 instances of “jank”, which is honestly nothing. People make SA1 DC to be Big Rigs Over the Road Racing: the platformer.
Wow. People LOOOOOOOOOOVE the Chao Garden. Except Professor Beef. And you I guess. But the “Chao gameplay” is one of the most fan requested reasons for a return to Adventure. It also made for a great incentive to revisit stages.
Big and Chao are unsalvagable. They are bottom tier bullshit. I am saddened to see that Professor Beef has failed to bring reason to the Sonic community here!Wow. People LOOOOOOOOOOVE the Chao Garden. Except Professor Beef. And you I guess. But the “Chao gameplay” is one of the most fan requested reasons for a return to Adventure. It also made for a great incentive to revisit stages.
While Amy and Big weren’t big hits with fans initially, a remake is an opportunity to make improvements for their gameplay (although I personally have always liked Amy’s momentum based height traversal).
I like Amy's gameplay, she just needed better levels and also more than three of them.
I accidentally activated Omochao twice and then modded him out of the game.I never liked the Chao stuff, I never liked Chao's either. If I could shoot Omochao into the sun I would. That said, aside from a couple of emblems it was never actually something the game forced you to do, so I was never bothered about it so if it returns, fine.
I'm honestly fine with Amy being slower than Sonic (her being as fast as him would make the whole getting chased by Zero thing kinda pointless), but she definitely needs better acceleration to make better use of her actually-fun-to-use Hammer Jump.
Her moves from Advance would work well. They were pretty much expanded on versions of her Adventure moves anyway.
These are somewhat ordered by importance.A few things come to mind:
That's all I can think of for now. There is a lot to improve upon but there is definitely an amazing game hiding under all the jank.
- Make an improved version of the Adventure style of gameplay. This definitely should not be a boost game. SA1 gave you lots of control over Sonic in a 3D space and that absolutely should be brought back and refined.
- Keep all the level themes but redo the levels entirely (keep the setpieces intact, though). When it comes to multiple playable characters, either give them their own unique levels through these areas or vastly improve the routes they take so that they don't blow over in like 30 seconds.
- Make both a remixed soundtrack and keep the original soundtrack. Make it toggleable in the options.
- Remove Big's story. It's pointless and boring. At best, make it so that he's a funny background character who still goes through his adventure off-screen just so you can give context to Froggy and his Chaos Emerald. Maybe make playing as him an optional mini-game or something.
- Everyone else's story should stay and the overall narrative and multiple perspectives should remain about the same (one of the strongest aspects of SA1, tbh).
- Chao Garden should return, but maybe make it less grindy. They are important to the main plot so their presence should still be preserved in some form.
- Hub worlds should return to give a greater sense of place and adventure, just make them fun to navigate. We absolutely do not want another Soleanna. Unleashed did this pretty well, honestly.