No. It got worse. Steam apparently has some future plans for a filtering system, but Valve being Valve can't communicate effectively and publishers are having a ton of trouble getting their games approved.
No. It got worse. Steam apparently has some future plans for a filtering system, but Valve being Valve can't communicate effectively and publishers are having a ton of trouble getting their games approved.
Srsly..... They tweeted about it like 2 weeks ago, though it was their usual bullshit about it being in the last stage of QA or something.I guess we're never getting Root Double on Vita in Europe now.
Seriously. As a company, they pretty much run on pure crowdfunding, which is highly successful most of the time. The money's not even coming out of the managements' pockets. Looks like somebody wanted a raise.
Smells like empty promises tbh. I'd be really wary.
Having a dedicated office in LA is not cheap, nor is it something anyone else publishing VNs has. They probably structured their company a particular way during the Steam boom and now simply can't afford it in the current market.Seriously. As a company, they pretty much run on pure crowdfunding, which is highly successful most of the time. The money's not even coming out of the managements' pockets. Looks like somebody wanted a raise.
It's a weird way of announcing a restructure in your company. Shouldn't be done on a more proper platform than a random KS they are making?
I wonder why they couldn't wait a few days until the KS was finished.
Today, as many of you may have heard, we have had to make a very difficult decision in laying off many of our employees, co-workers, and friends from Sekai Project. The decision was difficult and we are sure it will impact many of them in the days to come and we wish them the best in their future endeavors.
Regarding the Status and Future of Sekai Project
Most of the staff that was let go over the course of the year was in marketing, whereas translation, programming, editing and QC are still diligently working on current and future projects. In the coming days, the company will be going through a restructure so we can be more nimble, focused, proactive and more like the company we were when we first started.
Regarding the Status of Current Projects
Many of you are likely concerned about the status of our projects, including our crowdfunding campaigns but we want to reassure you that they will continue although there may be more delays coming as we try to streamline our processes.
・We just submitted all the necessary paperwork for the EU release of Root Double: Before Crime * After Days and once we get approval from SIE, it can then be scheduled for release.
・Project LUX has just been submitted for FQA to Sony. Once that's been cleared we can begin the process of getting it ready for release on Playstation VR
・Console port for fault – milestone one is in progress with a technology demo showcased here https://twitter.com/projectwritten/status/1026376627280732161
・Fatal Twelve fulfillment is still scheduled to proceed at the end of the month. Please remember to update your shipping addresses if you are expecting physical rewards.
・Designs for A Light in the Dark goods have been finalized and will be printed at the end of the month.
・Translation check and re-editing of Hoshizora Memoria is in progress
・Canvas Garden, Love's Sweet Garnish, is almost done with QA and will be ready for release this month, pending Valve approval.
・E.N.Nach's, CyberRebeat -The Fifth Domain of Warfare-, is almost done with QA and will be ready for release this month.
・Regarding Gate Vol. 2, this addressed previously here https://sekaiproject.com/2018/08/01/gate-vol-2-the-delays-and-an-apology/
・My Girlfriend is a Mermaid!? translation is still in progress. Developer updates will be posted to the Kickstarter campaign as they come
・TOKYO CHRONOS development is still in progress. Translation will begin once the campaign concludes
・Engine porting for A Clockwork Ley-Line is in progress but more difficult than expected due to an older version of the engine being ported to a newer one.
I'm sure there will continue to be challenges moving forward but thank you once again for your continued support.
Sincerely,
Christopher Ling
CEO
Interesting restructuration. Either they didn't lay off that many people, or they were bloated in a specific department then?
Looks like they posted a message on the Tokyo Chronos Kickstarter about it:
https://www.kickstarter.com/project...ew-vr-mystery-visual-novel-game/posts/2262566
I'm not seeing anything about rabi ribi's LRG release. Last I heard it was sekai holding back everything. I know I could buy the euro version but... How bizarre.
Seems like it worked, they are 200$ under the goal now. I just think perhaps there were just a bunch of people holding their horses till the last days, and these numbers would have been reached anyway.I'd say it was a good idea, because then the KS might not be funded if they kept quiet. People would find out, ask, get worried, and pull their pledges.
Seems like it worked, they are 200$ under the goal now. I just think perhaps there were just a bunch of people holding their horses till the last days, and these numbers would have been reached anyway.
It's also very typical of KS. Lots of people either fund at the beginning or at the end. Plenty of people wait to see if it'll even be close to funding, before potching in (even if it doesn't cost anything).