Sekiro: Shadows Die Twice File Size Is Less Than 13GB (Xbox One)

Snarfington

Avenger
Oct 25, 2017
592
Considering I have seen rumblings around that the game might be short, this could be evidence the game isn't as lengthy as its spiritual predecessors.

Or it's a wonder of compression, who knows.
Even if it's shorter, I'll be pretty pleased as I don't have time or patience for another 40+ hour Soulslike.

Edit: As pointed out by others the things I had been hearing have been stated to be wrong and the game is of similar length to other FROM games of this type... So this is pretty impressive.
 
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Dojima

Alt-account
Banned
Jan 25, 2019
2,003
Saw this on the games store page but didn’t believe it tbh. 13GB in today’s standards is a bit worrying + I believe the file size will get changed soon. I’ll take that 13GB though any day
 

Blizz

Member
Oct 25, 2017
734
Considering I have seen rumblings around that the game might be short, this could be evidence the game isn't as lengthy as its spiritual predecessors.

Or it's a wonder of compression, who knows.
Even if it's shorter, I'll be pretty pleased as I don't have time or patience for another 40+ hour Soulslike.
What rumblings?
 

KiLAM

Member
Jan 25, 2018
1,284
Considering I have seen rumblings around that the game might be short, this could be evidence the game isn't as lengthy as its spiritual predecessors.

Or it's a wonder of compression, who knows.
Even if it's shorter, I'll be pretty pleased as I don't have time or patience for another 40+ hour Soulslike.
Huh? It's already confirmed that it will have the same amount of content as Dark souls 3 and bloodborne.
https://www.vg247.com/2018/08/24/sekiro-shadows-die-twice-length-playtime-dark-souls-3-bloodborne/
 

Butterworth

Member
Feb 5, 2019
427
Considering I have seen rumblings around that the game might be short, this could be evidence the game isn't as lengthy as its spiritual predecessors.

Or it's a wonder of compression, who knows.
Even if it's shorter, I'll be pretty pleased as I don't have time or patience for another 40+ hour Soulslike.
Well, i've been staying away from spoilers/previews etc, but from interviews they've said it is comparable in length to their previous games. So the 30/35+ hour range.

Unless you have read something different?
 

Masagiwa

Member
Jan 27, 2018
3,189
Developers need to keep this compression train rolling, love it. 120gb games are ridiculous when they are selling 500gb-1tb consoles.

 

Mifec

Member
Oct 25, 2017
6,864
Developers need to keep this compression train rolling, love it. 120gb games are ridiculous when they are selling 500gb-1tb consoles.

It's not really compression, it's that FROM always uses really low texture work outside of a few specific things like player armor and so on.
 

The Omega Man

Member
Oct 25, 2017
899
So people are afraid of the quality/length/variety of enemies based on the game's file size?
FROM should have paddled the game files with junk to make it 100GB so people buy it with confidence that the game is going to be awesome.
 

Adamska

Member
Oct 27, 2017
4,573
This is a good thing, file sizes have gone completely out of control this gen.

FFS, there are save files of over 100MB, that stuff stacks up y'know.
 

Snarfington

Avenger
Oct 25, 2017
592

burgerdog

Member
Oct 27, 2017
2,082
People worried about file size? I vaguely remember Skyrim being like 7gigs or some shit back in the day when other games were already reaching 15-20 gigs.
 

Qudi

Member
Jul 26, 2018
1,283
This game is smaller than a patch. People with data caps and slow internet will be happy.

This means i can preorder the game 5 min ahead of release and still be ready before i will be able to play :P