Oh, that's excellent news. Thanks!
So since I'm trying not to spoil myself much and am kinda refusing to watch one of the entire videos:
I know this tends to be normal in most games, but has it been confirmed that we can turn those heinous green markers and possibly other HUD elements off?
This game looks like yet another dream game type deal for me, fucking insane, really. Looks like Tenchu, Bloodborne and Ninja Gaiden's first stage in an unholy blender. It's like these motherfuckers peer into my brain to see what to do next.
This looks fucking great!
Hopefully you can disable tutorials or they don't constantly interrupt gameplay like that in the final build. I assume they were just like that for this demo.
I haven't seen any confirmation about that.
Though I don't think it's a good idea at all to turn them off judging by this footage, but I do wish they improve its appearance, it's kinda rough looking atm.
-What incentive do I have to fight anything if there's no real reward for doing so? Sure, you can earn revival tokens, but if you just run past everything you won't need to revive in the first place.
No, it's these emblems.
They act like ammo for your left arm tools, it appears he can only carry 15 at max in this demo.
Character action seems like one of the most stagnant genres around; if a game like this or God of War deviates from the DMC/Bayonetta mold, you're going to see ton of discussion about how it's not a character action game. I'm glad that we're finally seeing games experiment with the subgenre, because I love the combat side of character action but not the larger focus on scores or the typical run-from-arena-to-arena design. For me, God of War, Nioh, and Sekiro are the most exciting things to happen in the genre in yearsThis is a tactical character action game. It's building on the Souls DNA but just focusing on combat. That Vaati video looked godlike.
Will be defo picking this up. It's amazing that Character action gamers have nothing but scraps all generation, then this and DMC5 come out within weeks of each other.
Not to mention Bayonetta 3, GoT, Lost soul aside and Nioh 2 are not far behind too...
I think that when Sony will approach them with loads of money they will definitely make a Bloodborne 2.
From Software should ban interviewers from mentioning the Souls games. Looks nothing like a Souls game.
By "reskinned souls game" you mean a game with a good combat system...? Cause honestly, other than that, the combat looks very very different than Souls.
We have both "not a souls game" and "not souls game enough" in this thread even after the the countless interviews about the design decision to make it 100% single player and detach from that franchise? Lol
Yeah, it looks super different to any Souls game. Except for the interconnected world, bonfires, trick weapons, parry system, gameplay mechanics around the death concept, enemies dropping "souls", charged attacks... JUST LIKE ANY SOULS GAME.
It looks like a faster Bloodborne, more focused on parry. If you cant see that it's because you dont want. Its like people who still says that Demons/Dark/Bloodnorne are very different games just for minimal gameplay changes. They all share the core, feel and spirit.
The only different thing here it's the grappling hook, but that it's not a game changer. It's like when Naughty Dog revealed the hook in Uncharted 4 calling it a ohh woooww super new change in gameplay lol.
Yeah, it looks super different to any Souls game. Except for the interconnected world, bonfires, trick weapons, parry system, gameplay mechanics around the death concept, enemies dropping "souls", charged attacks... JUST LIKE ANY SOULS GAME.
It looks like a faster Bloodborne, more focused on parry. If you cant see that it's because you dont want. Its like people who still says that Demons/Dark/Bloodnorne are very different games just for minimal gameplay changes. They all share the core, feel and spirit.
The only different thing here it's the grappling hook, but that it's not a game changer. It's like when Naughty Dog revealed the hook in Uncharted 4 calling it a ohh woooww super new change in gameplay lol.
There's an official video from Activision, it looks better played.
Thanks for the heads-up, there's some really cool shit in that video:
For example:
I'm not sure of what the player did, but it appears that if you dodge(?) the unblockable attack at the last second you'll trigger a specific animation and not only inflict posture damage to the enemy but also fully recover your posture by doing this. I love this kind of depth in combat.
Thanks for the heads-up, there's some really cool shit in that video:
For example:
I'm not sure of what the player did, but it appears that if you dodge(?) the unblockable attack at the last second you'll trigger a specific animation and not only inflict posture damage to the enemy but also fully recover your posture by doing this. I love this kind of depth in combat.
All these things are.... JUST LIKE A SHIT TON OF OTHER ACTION GAMES.Yeah, it looks super different to any Souls game. Except for the interconnected world, bonfires, trick weapons, parry system, gameplay mechanics around the death concept, enemies dropping "souls", charged attacks... JUST LIKE ANY SOULS GAME.
This is my favourite stuff to do in Nioh. The weightier the game, the better jumping over an attack feels.
That Ogre is same as the sharks from the old hunters dlc lol.
He has some of the same animation and sounds.
There's a similar effect when an enemy dies like souls floating in to the main character, I think it's replenishing the white things bottom right (terrible remembering names sorry) that govern special item usage etc. So it's not souls, but more like silver bullets and the killing/gaining effect is the same is what i think they meant.
Deleted, same post really minus a cool GIF format. Combat looks really great in that video.
Edit: Do we agree that it looks like you can actually jump, then jump off the enemy's head again? Or is that possibly part of a canned move?
Not sure, was wondering the same. There was a moment in ENB video (I think) where it appeared that he either did a double jump or used the ogre head to do a extra jump.
Either Vaati or ENB specifically said you can jump off of enemies heads. So this game is literally exactly like Ninja Gaiden.