it is, it sold 2 mil in just 10 days
I'm assuming that's shipped that's still impressive none the less.
https://www.usgamer.net/articles/elden-ring-will-be-just-as-tough-as-past-soulsborne-gamesSo deserving.
It's a shame the difficulty of these games prevent more people of enjoying them and bask in the exceptional design.
Edit: I'm wondering if FROM is toning down the difficulty in Elden Ring, since they have the added reach thanks to Martin.
So deserving.
It's a shame the difficulty of these games prevent more people of enjoying them and bask in the exceptional design.
Edit: I'm wondering if FROM is toning down the difficulty in Elden Ring, since they have the added reach thanks to Martin.
Dont expect DLCStill no DLC ? Shame.
Never expected the game to sold so many copies that fast. I guess that no real competition at launch + that controversy about the game's difficulty helped.
Yoshi sold 1.1 million in three days, but was not in the top 10 Switch software list as of June 30th. Number 10 on that list is at 2.75 million, so Yoshi is somewhere between 1.1 and 2.74 million.
How does this compare to other From games?
I know Bloodborne is exclusive, but didn't that sell around 2 million?
Did it sell more? No, ok.Yoshi sold 1.1 million in three days, but was not in the top 10 Switch software list as of June 30th. Number 10 on that list is at 2.75 million, so Yoshi is somewhere between 1.1 and 2.74 million.
Sekiro is on three platforms, so divide 3.8 million by three and you get an average of 1.26 per platform. Yoshi has almost certainly topped that number if it did 1.1 million the opening weekend. Also keep in mind that Sekiro has been out a week longer, and was released at a colder time where people were more likely to stay inside and play games.
YOSHI WON
Only info I can find for DS3 is on wikipedia and that obv sold more by now.How does this compare to other From games?
I know Bloodborne is exclusive, but didn't that sell around 2 million?
Now add an easy mode for the rest of us - and lol at people who will quote me saying that they shouldn't.
I know right, remember when you were playing a great game on hard and thinking "man I'm glad there's in no option for easy, it would have affected my experience in infinite ways"