thanks for your tips, my last run went a lot better. i’ll have to try again after work. be on the lookout for an all caps fuck you lady butterfly post one of these days from meI get ya. If you do time it right, it should work about 95% of the time. Asap your dodge attack hits, immediately pretty dodge again. So think of it like, just as you land your hit, even if blocked, dodge straight away and attack. Should get her in a loop. Good luck
Did you use your hook at all?
The Snake Eyes bosses are pretty weak to it. It takes a lot of hits to poison them, but once you do they start retching and you can immediately deathblow them (at least, that's what happened when I tried it in NG++).There are enemies in one area, (late-game spoiler) Fountainhead Palace, that just can't deal with the poison. One or two swings of the Sabimaru and they'll not only get poisoned, but they'll stagger too, letting you score a bunch of free hits. Outside of them, I haven't found many good uses for it.
cool cool. thanks guys
Hm, when I got on to record that clip I was fighting one of them for 5 minutes and the prompt never came up until I dealt some damage to him. I’ll keep testing it out.You simply have to be in the air at the same time as the enemy, it's a OHKO basically if you pull that off no matter what their health or posture is. Easiest enemy to practice it on are those black roosters. If you block them a few times, they eventually jump in the air and stay there for a second or two, really easy to time.
Jumps in general are quite samurai flick-ish in that they're ever so slightly slo-mo-ish to allow for that reaction time.
Oh wait, is it related to posture damage? I thought it was whenever really? Nevermind what I said above if so TyrantGuardian
On the ogre? yeah. I didn't feel like it helped a whole lot.
i am enjoying it much more than Bloodborne, it is subjective but i like everything more about Sekiro from combat to aesthetics.
The grab spams are extremely annoying. Easy to read, hate every time i fight this boss. I think humanoid bosses are the best part of SekiroOn the ogre? yeah. I didn't feel like it helped a whole lot.
He wasn't a particularly difficult fight, which is why it's weird. He has a very obvious weak point: oil+fire. He also has a very limited moveset with tells. But if one of those grabs get you, it's game over.
Does poison build up while they block or do they have to be clean hits with the Shi...whatever the fuck the poison prosthetic is called?
The anti-air-death thing is explained sort-of-decently in the text you receive to be able to do it but yeah, I think it then should've been added to the available training list so agreed.
It may depend on the enemy. I know when I practiced it on the black roosters, they don't have to take any damage at all whether it's posture or health. Then again...they're fucking roosters and not flying scythe-wielding samurai.
The posture thing often shows up in the loading screens, and the anti-air deathblow scroll has the description (though I do wish it were avalable in the training ground, I never got it off so far...).
I actually every so often go back to the training ground thinking new shit will unlock but nah.
Aggro him, jump back up to surface level, then drop back down and Deathblow him as he's walking back to his normal position. Then try to keep your distance and get chip shots in until his health is about half, then you can start going for the parries to finish it off.
I agree. I always thought the Soulsborne series was just okay prior to this. Like I understood the following but it just didn’t resonate like how Sekiro did. It’s my fav game from them by far.
I agree. This has given me the urge to replay Bloodborne, which I love but haven't played since release, but I'm afraid that the combat will be disappointing after spending so much time with Sekiro.
I mean....how am I supposed to get chip shots in? He blocks them all.Aggro him, jump back up to surface level, then drop back down and Deathblow him as he's walking back to his normal position. Then try to keep your distance and get chip shots in until his health is about half, then you can start going for the parries to finish it off.
The best thing with the grab and indeed all the Ogre's other attacks is just to run, rather than dodge. I spent a few tries attempting to sidestep out of the grab before realising that I could sprint away, in a tight circle, and back in again just as quickly - but with much less of a chance of getting magnetised back into the grab.
Hit him until the moment he blocks your very first attack. He immediately counters with either sword attack, kick, or jump kick. Dodge and attack again. You can loop him but a bit hard to time. Works on all the types that look like him tooAny tips for the Lone Swordsman? He's been wrecking me for a good hour now. Parrying him does fuck all but make my posture go down and I can barely touch his vitality.
Can easily say this is the hardest fight so far. Lady Butterfly took a long time, but the fight was easily understandable and always seemed reasonable. This just seems ridiculous.