Yeah, I can envision a blend of the two where you first have to use pellets, and then eventually you can use the current item at the idol to heal everyone. Though I think it would have just devolved into constant backtracking and making people angry, which is why they probably cut it. And I assume they don't have infinite time to test this out further.Yeah, really wish they kept the original Dragonrot mechanic. I get the streamlining of just using the thing at the idol, and that's fine, they could keep it like it is in the final game, but the unused tutorial prompt implies that NPCs actually died from Dragonrot before. I really wish that was still the case.
Ok... so I miss only the last boss but I can't find it... lol..
I beated DoH and I thoght it was the right way to find Kuro... but looks like a dead way... lol i'm lost! Any tips?
Oh my god :D I don't have that kind of mental stamina, haha.found this while browsing sekiro on youtube,
the japanese youtuber took 1000 tries to finish the last boss, there's even 10 hour streams on just finishing the last boss. I can't even last 20 tries , rage quitting and taking a break.
Maybe have both mechanics, but make the Droplet a bit more rare. Right now you can get enough for like NG, NG+ and NG++ in one playthrough.Yeah, I can envision a blend of the two where you first have to use pellets, and then eventually you can use the current item at the idol to heal everyone. Though I think it would have just devolved into constant backtracking and making people angry, which is why they probably cut it. And I assume they don't have infinite time to test this out further.
Perhaps in a new iteration of this design we can see them develop it further.
Ok... so I miss only the last boss but I can't find it... lol..
I beated DoH and I thoght it was the right way to find Kuro... but looks like a dead way... lol i'm lost! Any tips?
If you can beat the boss you have just beaten, then take me at my word here when I say you can beat the rest of the game. It's far from easy, trust me. But he is the biggest wall in this game. Once you beat him, you fully understand the mechanics and what you have to do to beat the rest of the bosses. I've finished the game twice now, and my longest time spent on a boss was the one you just beat. He was the toughest challenge for me personally, more so than the infamous bosses others are mentioning constantly.
Not sure if this is posted already but Lance found a cool thing
Apparently Dragonrot was actually supposed to kill NPCs if you didn't cure them using these unused dragonrot pellets that emma makes, with a sacrifice of your resurrection power. Each NPC needed to be cured seperately, and they even had branching dialogue options regarding it, including vocals. He patched it mostly back into the game
For people who are really struggling with the game and needing to revive on each boss phase, it could mean having to farm ressurective power after curing Dragonrot.That's really interesting. It implies that resurrective powers would be limited in some way with that mechanic. Otherwise giving it up wouldn't mean anything.
Absolutely.
Lady Butterfly was the hardest thing in the game for me.
Missed some mini bosses. Specifically multiple Headless. Should I go clean those up now or get them on playthrough 2? Does it matter for all achievements?
Pretty sure the headless don't matter but one of the purple warriors gives you a limited upgrade item so you would need that for prosthetic upgrades. Also you now need 3 playthroughs total for that achievement :S
Specifically multiple Headless. Should I go clean those up now or get them on playthrough 2? Does it matter for all achievements?
Dragonrot really is meaningless unless you're trying to avoid losing a lot upon death or trying to progress a side story because that NPC will be temporarily flagged as unavailable. Wasted opportunity.In a game where bosses can murder you in just two hits, that version of Dragonrot would be a kick in the nuts.
Challenging me to get good is one thing. Punishing me because I wasn't born good is mean-spirited
Somehow they still kill me even using that umbrella, lol.Headless don't matter, but they each drop a unique item.
They're better saved for end game though. The Lilac Umbrella turns the fight into a joke.
In a game where bosses can murder you in just two hits, that version of Dragonrot would be a kick in the nuts.
Challenging me to get good is one thing. Punishing me because I wasn't born good is mean-spirited
Absolutely.
Lady Butterfly was the hardest thing in the game for me.
Not sure if this has already been posted so forgive me if it has.
Not sure if this has already been posted so forgive me if it has.
Ok cool, I'll try thatWith the umbrella you just want to time your strikes because it won't stagger or interrupt them. When they do the disappear thing just start waddling straight ahead because they'll always be behind you and if you move away they'll never do the grab that your umbrella won't block. The only thing you have to be careful of is your posture can break, you need to normal guard with sword to get it back rapidly.
Not sure if this has already been posted so forgive me if it has.
Believe me, I empathize with you.
I think it might've just been another way to make it distinct from Souls.Honestly, the bloodstain mechanic was perfectly fine and I don't know why they went backwards here.
Honestly, the bloodstain mechanic was perfectly fine and I don't know why they went backwards here
Believe me, I empathize with you.
For the past 5 days, I have been fighting the last boss and I'm talking 8 to 9 hours each day. I can get to his third phase - but I just cannot get past that third phase yet. I've come close and I know that the best strategy is to stay in close and get a swing or two in while parrying his attacks - it's just that his fucking attacks are so crazy and varied in speed and the timing window on his spear attacks are insane. Plus, it's hard to see his attacks while up close with all that grass flying around 😡.
Quick tip for your last pointrun backwards from where the fight starts, there's a bridge and no grass there so the visibility is much better
Dragonrot as originally envisioned would have been way too harsh. However, the current version is... kinda meaningless. I think it's a poorly thought-out mechanic, to be honest (same as the halving of XP/gold on death). Kinda interesting lore-wise but ultimately irrelevant gameplay-wise.
Honestly, the bloodstain mechanic was perfectly fine and I don't know why they went backwards here.
Missed some mini bosses. Specifically multiple Headless. Should I go clean those up now or get them on playthrough 2? Does it matter for all achievements?
What was the original vision? Any link?Dragonrot as originally envisioned would have been way too harsh. However, the current version is... kinda meaningless. I think it's a poorly thought-out mechanic, to be honest (same as the halving of XP/gold on death). Kinda interesting lore-wise but ultimately irrelevant gameplay-wise.
Honestly, the bloodstain mechanic was perfectly fine and I don't know why they went backwards here.
Haha, I actually set the voice to 0 in the options during this boss. Fuck that opening line.
I've seen that bridge - how far back over the bridge does it go and does it help with the fight aside from visibility due to it being narrow?
It's not too difficult, but there is a thing you can do towards the start of NG+ that makes it significantly harder.
Dragonrot as originally envisioned would have been way too harsh. However, the current version is... kinda meaningless. I think it's a poorly thought-out mechanic, to be honest (same as the halving of XP/gold on death). Kinda interesting lore-wise but ultimately irrelevant gameplay-wise.
Honestly, the bloodstain mechanic was perfectly fine and I don't know why they went backwards here.
Believe me, I empathize with you.
For the past 5 days, I have been fighting the last boss and I'm talking 8 to 9 hours each day. I can get to his third phase - but I just cannot get past that third phase yet. I've come close and I know that the best strategy is to stay in close and get a swing or two in while parrying his attacks - it's just that his fucking attacks are so crazy and varied in speed and the timing window on his spear attacks are insane. Plus, it's hard to see his attacks while up close with all that grass flying around 😡.