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Sekiro: Shadows Die Twice |OT2| Domo Arigato, Mr. ROBERTOOOOO!!!

Timeaisis

Member
Oct 25, 2017
5,000
Austin, TX
Guardian Monkey has me close to dropping this game. The second phase is some bullshit.
I did two until I got two things down. First, stay at midrange. Do not get too close. Second thing is there are really only two times you should ever attack him. The first being when he does his belly slide thing, jump over him and get a few swipes in. The other time is when you are at midrange and he does a combo that ends with an overhead smash. If you parry enough of the combo he will overhead slash you, which if you parry, he will slump over. At this point, USE THE SPEAR. Hit him once, then twice, and you'll do huge posture damage to him, maybe get a couple sword s. Keep at midrange at all other times,
 

luffie

Member
Dec 20, 2017
415
Indonesia
I just finished Shura ending. Seriously, High Monk and Ichi Double are the only usable combat arts, both being awesome and most importantly FREE. Mortal draw is tricky and dangerous to use, as using emblems deprave you of your prosthetic.

And High Monk obliterates Shura stage one, and can pin Shura's final boss too.
 

drygioni

Member
Mar 17, 2019
13
I'm really enjoying it now I'm getting into mid-game, after having a couple of days with a Genichiro-induced existential crisis until I actually learned to play without panicking.

I do think you're even more hilariously (arguably unfairly) underpowered than Bloodborne at the start, therefore making it seem much more difficult and bleak than it actually is. If I hadn't started exploring more (the story made me play much more linearly) I don't think I'd have got past Genichiro. Fair play to anyone who beats him without the first few upgrades in the Ashina tree, I just didn't get it.

I'm not a big fan of the Corrupted Monk though. I liked the Ape fights compared to him. How a giant ape is more easily parried I can't fathom.
 

Orangecoke

Member
Jan 14, 2019
1,209
Just get the parry timing down and when he flops down on his stomach at that part where you would normally just attack punish him, use the piercing spear to pull out the centipede [the same way you remove armor from enemies with a double tap of the prosthetic use button] and you'll do massive posture damage to him.
i beat phase two a bit differently than most folks - instead of staying back, I got right under him for the scream using the umbrella - even the basic one makes you immune. Then I’d hit him with the umbrella (projected force I think it’s called?) and hack away at his legs. The trick is that means you can’t use many firecrackers in phase 1.
 

Tarot Deck

Avenger
Oct 27, 2017
3,089

Orangecoke

Member
Jan 14, 2019
1,209
I just finished Shura ending. Seriously, High Monk and Ichi Double are the only usable combat arts, both being awesome and most importantly FREE. Mortal draw is tricky and dangerous to use, as using emblems deprave you of your prosthetic.

And High Monk obliterates Shura stage one, and can pin Shura's final boss too.
I’ve found Nightjar Slash useful too.
 

KodaRuss

Member
Oct 27, 2017
1,969
Texas
I feel like the hitboxes are just kinda ok. I have been hit/grabbed a number of times where it just didn't make sense I felt. Especially at the last bosses big slice attack move. I have been outside that line of multiple times and pretty far from it and I have still been hit.
 

Gevin

Member
Nov 2, 2017
1,365
Just arrived at him.

Any tips when he
gets the sword?

First part managed to beat in the first try but I consumed all my "Estus"



Wtf, you can crouch the attack? Now this is some hitbox porn.
Run away when you see the red kanji, the scream deals damage and builds up terror, and the other attack is better avoided.

When he comes towards you and dives jump over him and get a few hits. When he starts attacking just focus on deflects and if he does a super long overhead attack parry it and it will bring him down, take advantage of that to hit him or better yet, use the upgraded spear to deal a ton of posture damage.

Other than that just run around looking for those 2 moments, the dive and the combo finishing with overhead attack, learn to avoid and run from the rest
 

Dante316

Member
Oct 25, 2017
379
Idk if this has been posted yet but holy shit at this cheese


I’m dying
This doesn't take 60 seconds, the jumps can take long ass time. It can take less time to beat the boss legit lol when I was frustrated I tried this and couldn't make it so I said fuck it and tried the legit way and beat him easily.
 

Tarot Deck

Avenger
Oct 27, 2017
3,089
Run away when you see the red kanji, the scream deals damage and builds up terror, and the other attack is better avoided.

When he comes towards you and dives jump over him and get a few hits. When he starts attacking just focus on deflects and if he does a super long overhead attack parry it and it will bring him down, take advantage of that to hit him or better yet, use the upgraded spear to deal a ton of posture damage.

Other than that just run around looking for those 2 moments, the dive and the combo finishing with overhead attack, learn to avoid and run from the rest
Thanks!
 

Mezoly

Member
Oct 25, 2017
2,950
I feel like the hitboxes are just kinda ok. I have been hit/grabbed a number of times where it just didn't make sense I felt. Especially at the last bosses big slice attack move. I have been outside that line of multiple times and pretty far from it and I have still been hit.
Grab attacks hitboxes are shite lol.
 

Gbraga

Member
Oct 25, 2017
10,649
I got flat hits a few times in grab attacks, thought that was very cool. It would be great for Dark Souls II.
 

AndrewGPK

Member
Oct 27, 2017
1,642
i beat phase two a bit differently than most folks - instead of staying back, I got right under him for the scream using the umbrella - even the basic one makes you immune. Then I’d hit him with the umbrella (projected force I think it’s called?) and hack away at his legs. The trick is that means you can’t use many firecrackers in phase 1.


That's a cool approach, I never thought to use that or realized that would stop the terror. I'm sure that's quicker.


To be honest though, you really don't need to use any prosthetic tools to beat him. My initial runs I used firecrackers, but then felt like it was a waste anyway. In Phase 1, just learning his attacks and parrying and dodging is really not that difficult. He opens himself to a ton of damage if you parry and dodge around him. And I and others have described a careful, but longer, approach to taking him out in Phase 2 without much difficulty. Your approach sounds faster for Phase 2 though and I will try it next time.
 

AndrewGPK

Member
Oct 27, 2017
1,642
Grab attacks hitboxes are shite lol.

They have tracking which sucks - I guess otherwise they'd be too easy to avoid. I think with the Ogre I just stayed back pretty far and avoided them as best I could With the ape
his Phase 1 rolling grab, dodging to the forward left seemed like it worked the best to avoid it, jumping and dodging backwards he would still grab you unless you were already a good ways back. The regular grab you could just jump over.
 

Lunatic

Member
Oct 27, 2017
1,244
Yooo I just noticed in one of the endings

When sekiro stabs Owl, he's holding the black Open Gate mortal blade that Genichiro got. How does it have it?
 

AndrewGPK

Member
Oct 27, 2017
1,642
Haha. The crouch is cool, but it looks like he's just seen a penny on the floor, and happens to dodge the kick accidentally as he picks it up.

Either that was a lucky accident or that player is insanely gifted. If you can crouch as a dodge routinely in this game you are way better at video games than I am (which is not too hard, but I never realized people were doing this).
 

Sh0k

Member
Oct 27, 2017
212
The XP you need is the same, it doesn't reset. It increases with each skill point. You get more XP per enemy in NG+. You get additional XP if you refuse the charm.

The charm does make things considerably harder. I found the regular bosses to be OK so far, but random parts of the game like the bull and armor warrior are now just impossible (NG+4). NG+ with the charm is more like a victory run... I kinda recommend that if you're still going for all the endings
I’m confused, I’m on my second play through (NG+) and I received Kuro’s Charm. Once I met Kuro for the first time he asked me if I have anything for him and I have the option to give him the charm or keep it, but I kept the charm. By keeping the charm I’m playing on a harder difficulty or harder difficulty activates once you give Kuro the charm?
 

Gevin

Member
Nov 2, 2017
1,365
I’m confused, I’m on my second play through (NG+) and I received Kuro’s Charm. Once I met Kuro for the first time he asked me if I have anything for him and I have the option to give him the charm or keep it, but I kept the charm. By keeping the charm I’m playing on a harder difficulty or harder difficulty activates once you give Kuro the charm?
When you give it to him
 

Red Liquorice

Member
Oct 27, 2017
3,833
UK
Still stuck on Double Headless (I know it's optional).

This is the trashiest, cheapest garbage I've experienced in this game thus far. Some tries I go in and die instantly as soon as I get close, like I haven't even got out of the swimming animation to even get one swing in before I'm insta-dead from the homing crap, and I've tried timing it to get there between attacks, and this is with using a pacifying agent before I go under, saving the purple gourd for when needed. There will be no satisfaction when (if?!) I get past this, just sourness that they made an encounter this cheap and shitty.
 

PeskyToaster

Member
Oct 27, 2017
6,028
Farming xp for the all skills trophy is so mind numbingly boring. Ugh, now I'm reminded why I have so few platinums.
It's probably my least favorite system in the game. The rewards besides a couple aren't game changers, it takes forever to get a point, and you lose them so easily if you die a lot. Love the game but they should've really given out those points more freely since the rewards aren't amazing enough to merit the tightfisted-ness. I don't feel the game would be too terribly unbalanced if bosses (and maybe mini-bosses) gave a point per deathblow. Would things really get wild if they just threw around XP especially since you're restricted to only one combat art equipped. Everyone just using ichimonji anyway.
 
Oct 26, 2017
3,317
UK
Still stuck on Double Headless (I know it's optional).

This is the trashiest, cheapest garbage I've experienced in this game thus far. Some tries I go in and die instantly as soon as I get close, like I haven't even got out of the swimming animation to even get one swing in before I'm insta-dead from the homing crap, and I've tried timing it to get there between attacks, and this is with using a pacifying agent before I go under, saving the purple gourd for when needed. There will be no satisfaction when (if?!) I get past this, just sourness that they made an encounter this cheap and shitty.
Yeah everyone says the underwater ones are easier though I found them tougher, basically because I never got the hang of movement underwater I'd move way past them constantly and struggle to get hits in. With the two headless you only have to kill one.
 

Gevin

Member
Nov 2, 2017
1,365
For underwater headless, one is an illusion and way weaker, I just rushed that one and burned a resurrection but got him down, then the other one is pretty easy by itself
 
Oct 26, 2017
3,317
UK
It's probably my least favorite system in the game. The rewards besides a couple aren't game changers, it takes forever to get a point, and you lose them so easily if you die a lot. Love the game but they should've really given out those points more freely since the rewards aren't amazing enough to merit the tightfisted-ness. I don't feel the game would be too terribly unbalanced if bosses (and maybe mini-bosses) gave a point per deathblow. Would things really get wild if they just threw around XP especially since you're restricted to only one combat art equipped. Everyone just using ichimonji anyway.
Yeah it's so boring. I mean I get it, I'm not forced to do this and I don't normally care for platinums but i got all the other trophies so figured I might as well grind out this last one.

I only need 6 more skill points but it's getting to the point where one skill point is taking like 15, 20 minutes. It's so incredibly boring lol
 

sym30l1c

Member
Oct 25, 2017
520
Still stuck on Double Headless (I know it's optional).

This is the trashiest, cheapest garbage I've experienced in this game thus far. Some tries I go in and die instantly as soon as I get close, like I haven't even got out of the swimming animation to even get one swing in before I'm insta-dead from the homing crap, and I've tried timing it to get there between attacks, and this is with using a pacifying agent before I go under, saving the purple gourd for when needed. There will be no satisfaction when (if?!) I get past this, just sourness that they made an encounter this cheap and shitty.
It is a shitty and unfair fight, especially because you are under water and have less mobility and you sometimes cannot avoid those terror projectiles that come from the other headless. What I did is to try to swim fast around the real one (the other is an illusion), and close the distance when he tries the sort of grab attack he has. If you lose health or terror is building up, go hide behind the wreckage that is right next to the headless (just behind him) and recover there.
You should be able to do it in a few tries.
 

Red Liquorice

Member
Oct 27, 2017
3,833
UK
Yeah everyone says the underwater ones are easier though I found them tougher, basically because I never got the hang of movement underwater I'd move way past them constantly and struggle to get hits in. With the two headless you only have to kill one.
The lone underwater Headless was the first one I fought and I killed it no problem, but this is garbage - how can I avoid an attack coming from an ememy behind me and I can't see what it's doing, and it has homing properties? And when they hit, it insta-kills, even with buffs?
 

Sorian

Avenger
Oct 25, 2017
5,233
Still stuck on Double Headless (I know it's optional).

This is the trashiest, cheapest garbage I've experienced in this game thus far. Some tries I go in and die instantly as soon as I get close, like I haven't even got out of the swimming animation to even get one swing in before I'm insta-dead from the homing crap, and I've tried timing it to get there between attacks, and this is with using a pacifying agent before I go under, saving the purple gourd for when needed. There will be no satisfaction when (if?!) I get past this, just sourness that they made an encounter this cheap and shitty.
People seen divided on this but the difference was pretty clear to me, you can pop confetti before diving and that will do extra damage, once you get down there, you still have a lot of time on the buff left. I also assume someone has already told you that one is a fake, you just have to kill the real one and the fake disappears. What I found best was to keep the real one between you and the fake as much as I could. With that set up, a lot of the fakes attacks miss without you having to worry about him. Stay close to the real one and you can mostly get away with only dodging when he does his kanji attack which is a suck in leading to a grab. Treat the fight like a dps check, don’t play defensive, you want to just kill him before he kills you, I think on muni successful attempt I only used the health gourd and purple gourd once and it was for safety, I don’t think I even got hit again afterwards.
 
Oct 26, 2017
3,317
UK
The lone underwater Headless was the first one I fought and I killed it no problem, but this is garbage - how can I avoid an attack coming from an ememy behind me and I can't see what it's doing, and it has homing properties? And when they hit, it insta-kills, even with buffs?
Hmm it shouldn't instakill you. I know you said you are using pacyfying agent right? Popping divine confetti too?
 

Sorian

Avenger
Oct 25, 2017
5,233
The lone underwater Headless was the first one I fought and I killed it no problem, but this is garbage - how can I avoid an attack coming from an ememy behind me and I can't see what it's doing, and it has homing properties? And when they hit, it insta-kills, even with buffs?
The bolded is probably your hurdle. Never be between them. If dodging puts you in that position, keep swimming around so that you are on the other side.
 

Mezoly

Member
Oct 25, 2017
2,950
Still stuck on Double Headless (I know it's optional).

This is the trashiest, cheapest garbage I've experienced in this game thus far. Some tries I go in and die instantly as soon as I get close, like I haven't even got out of the swimming animation to even get one swing in before I'm insta-dead from the homing crap, and I've tried timing it to get there between attacks, and this is with using a pacifying agent before I go under, saving the purple gourd for when needed. There will be no satisfaction when (if?!) I get past this, just sourness that they made an encounter this cheap and shitty.
Some tips:
if you put the real one between you and the other one, there are some rocks you can hide behind so the other one can;t hit you while you try to heal. You should do just one attack at a time then run away to the rocks. Pressing the dodge then attack thrust worked pretty well.
 

MegaSackman

Member
Oct 27, 2017
6,595
Argentina
I have no intention to come back to Sekiro after getting the platinum and playing all the way through NG++ but, what is this
double headless you're all talking about? Didn't know it existed. :O
 

zoodoo

Member
Oct 26, 2017
3,892
Montreal
i beat phase two a bit differently than most folks - instead of staying back, I got right under him for the scream using the umbrella - even the basic one makes you immune. Then I’d hit him with the umbrella (projected force I think it’s called?) and hack away at his legs. The trick is that means you can’t use many firecrackers in phase 1.
Did you beat him?
I mean Owl
 

ArtVandelay

User requested permanent ban
Banned
May 29, 2018
2,309
After dying to the final boss about 200 times, I farmed EXP for hours to unlock Living Force and...what the hell is that supposed to be? It lasts maybe 4 or 5 seconds and it doesn't help me at all. Alright, back to dying over and over again.
 
Oct 26, 2017
3,317
UK
After dying to the final boss about 200 times, I farmed EXP for hours to unlock Living Force and...what the hell is that supposed to be? It lasts maybe 4 or 5 seconds and it doesn't help me at all. Alright, back to dying over and over again.
Have you tried the cheesy strat of just running and waiting for him to do a move run in and hit him twice then running again?
 

Red Liquorice

Member
Oct 27, 2017
3,833
UK
Finally did it. I took out the illusory one first. Once there was only one of them, it was no problem just like the first one. But the double one was garbage. Gank Squad, Horsefuck valley levels of trash.
 

sym30l1c

Member
Oct 25, 2017
520
I have no intention to come back to Sekiro after getting the platinum and playing all the way through NG++ but, what is this
double headless you're all talking about? Didn't know it existed. :O
There are actually 5 Headless.

- One you can reach from the stairway idol in Ashina Outskirts and can also be reached from the Demon bell idol.
- One spawns in the moat behind Ashina Castle.
- One is in the Fountainhead lake along with a copy, which is an illusion
- One is in the hidden forest area.
- One is in the Sunken valley, in the area from where you can see Ashina Outskirts and where you find a prayer bead. There is a pool and if you swim to the bottom there is a passage to a hidden cave with another headless.
 

DrBorisGoltz

Member
Oct 27, 2017
3,659
I'm on the last boss (I think) and I somehow missed a ton of bosses you guys talked about in this thread. I guess I should have read up on the multiple endings but I didn't want to spoil anything.

In any case I think I'm done after I finish this fight (if it is the last one). I enjoyed the game but I'm pretty burnt out.