Tagged. Sorry.
No problemo -- bummed I read it, but at least others are saved :)
I've been doing a run from the Outskirts Stairway idol from the look out on the tower, then up the Ogre stairs and all the enemies out there. There's a few worth 1300~ with the others around 680~, don't forget the ninja guy near the Headless sign, you can jump from above over him for a stealth kill, he's an easy 1300~. This is the least boring run to me, but maybe longer overall than the others I use....Where is the best place to get exp? I have 7 more skills to unlock for the trophy and I feel like it's going to take forever.
Man, this game is such a huge bummer to me. All previous from software games were goty candidates for me, and this game will most likely struggle to even make my top 10. I am just not having that much fun. Its not bad, but by far the least fun I have ever had with a from game, way behind even dark souls 2. THE Disappointment of 2019 most likely for me.
Man, this game is such a huge bummer to me. All previous from software games were goty candidates for me, and this game will most likely struggle to even make my top 10. I am just not having that much fun. Its not bad, but by far the least fun I have ever had with a from game, way behind even dark souls 2. THE Disappointment of 2019 most likely for me.
Where is the best place to get exp? I have 7 more skills to unlock for the trophy and I feel like it's going to take forever.
What main boss are you near? My choke point wasGenichiro and then when I explored and tried to level up I found minibosses in the reservoir that were difficult and the senpou temple also felt above me although looking back maybe it wasn't. I grinded a bit to up some of my skills and figured a way to beat those minibosses to upgrade my health and had an easier time, but still a challenge with Genichiro
Very endest of endgame location: https://www.youtube.com/watch?v=BqaVsQcwfsY
You can also keep going past those 5 enemies and do the courtyard + bridge. Most of those enemies are also easy to (stealth) kill and the one hiding in the grass up top can be turned around for a deathblow with divine abduction. I did this extended route to keep it from getting too boring. I farmed 30+ skillpoints at this location.
I got admit im bored of Froms multiple form fights then having start at scratch. It doesn't really encourage the player to learn the phase when you get to the next one and instantly comboed to death and start from stage 1. Also annoying they don't have Niohs skip cutscenes if viewed option this game needs it especially for final boss
They don't really change that much. Apart from one that gets a compleatly different move set, and another that gets a different enemy the difference between stages is usually the introduction of one or two moves and maybe a status effect on an old attack.
Its hard to put into words because it really is a feeling thing. I will just try to illustrate with how I feel about boss fights in dark souls/bloodborne compared to this: In dark souls, whenever I make a mistake and get hit, I often know beforehand. I know when I press the dodge button that it was way to early/the wrong side and I will get hit. I curse on myself and am immediately ready to try again. After learning more and more of its moves and how to dodge them, when I can attack, when I can get a heavy attack in etc. I finally beat the boss and feel great!
Now sekiro: When I try to parry something and get hit instead, I do not have that feeling of knowing exactly what I did wrong. I know I messed up the timing, but it isn't as immediately clear to me what I did wrong. I do not curse on myself but are just confused and frustrated. I begrudgingly try again. This time I am doing great and parrying all its attacks! But then the enemy does a move I have no idea how to counter, I back away, and all the posture damage I did is regenend. That great parrying combo of me becomes useless. It demotivates me instead of pushing me to try again. When I finally beat the boss I feel relieved it is done, not the great feeling of accomplishment I had in the soulsborne games. This results in me not looking forward to the next hard boss, while I loved it in the previous games.
Games that came out this year or also counting games that I played for the first time this year? If it is the first it would be resident evil 2 by default because that is the only other 2019 game I played :) If it is the latter my top 3 would be: 3) hitman 2 2) sunset overdrive 1) divinity: original sin 2 (man this game is really, REALLY GOOD!)
I got admit im bored of Froms multiple form fights then having start at scratch. It doesn't really encourage the player to learn the phase when you get to the next one and instantly comboed to death and start from stage 1. Also annoying they don't have Niohs skip cutscenes if viewed option this game needs it especially for final boss
I m near the third boss i guess..
I can go to a guy who's doing magic in the dark and seem impossible right now. There is the headless who look tough. Then the drunk number2 with monkey. A ghost crying lady. And the corrupted monk who i might be able to beat.
They all seem hard for me.. I'm asking a road because the game becomes tedious to me (i dont get why i should beat ennemies and not rush through bosses).
And
I don't to waste time anymore. I spend a lot of time versus the lady butterfly instead of beating the horse rider first...
Down to the last boss or two and I'm reflecting back on everything I've seen and done. It's incredible to me that Sekiro somehow managed to exceed my expectations because they were through the roof going into the game, a recipe that often leads to disappointment. I love all of the Souls games, and Bloodborne is my favorite single player game, so the pressure couldn't have been higher for Sekiro to deliver. As usual, the more I dig in to the details of the game; the world, story, lore, secrets... the more I appreciate it and see it for the masterpiece it is. I think a lot of us Souls fans have come to take this level of quality for granted, we almost expect it at this point, but the consistency From has displayed with these games in the past decade is simply remarkable. What a thrilling and unforgettable ride it's been since the early, confusion-filled days of Demon's Souls. They've somehow managed to capture lightning in a bottle multiple times, and I hope the best is yet to come.
I don't collect gaming related items as I generally don't like clutter, but I'll be picking up the Future Press guide for Sekiro as I did with the Souls games and Bloodborne. There's something special to me about a compendium that holds all of the information and small details about these games in one physical place.
Congrats From, you've outdone yourselves yet again.
Don't worry about the Shichimen (guy doing magic in the dark) or Headless. Save them for late/endgame. O'rin (ghost crying lady) is optional, but she drops a prayer bead. She can be cheesed for a deathblow before the battle even starts. From there, you can use the poison dagger prosthetic to poison her and help chip away at her vitality. Due to both her and the Corrupted Monk jumping back so frequently, their posture is difficult to keep up unless you knock their vitality down. For both her and the Corrupted Monk, you could always just run around the arena and wait for an opening to run in for a hit or two and repeat. I was still getting used to the game around this point, and eventually it just "clicked" right before another boss you have access to at this point.
With the Drunkard and monkeys, just kill the monkeys, then let him lose sight of you so you can do a deathblow. It's on you to know how to fight him from there. I just use firecrackers and punish him when he's drinking or poisoning his sword.
Defeating enemies instead of just running past them is good to get money and experience for skill points. Most mini-bosses drop prayer beads that increase your vitality and posture. The key is to go ahead and farm prior to a boss and spend your money on things you need/want, and finish leveling that skill point so you don't end up losing half of it for each death against a boss. For a first playthrough, the enemies and mini-bosses help reinforce the game's mechanics for learning how to fight.
DoH is done, freeeeeeeeeeedom
42 hours of pain. I didn't think that a from game could challenge me again, but this game did it maybe more than ever. What a game. Miyazaki-san,
Part of me doesn't want to bother beating it, it seems too much. Maybe I should try the cheese method.
Its hard to put into words because it really is a feeling thing. I will just try to illustrate with how I feel about boss fights in dark souls/bloodborne compared to this: In dark souls, whenever I make a mistake and get hit, I often know beforehand. I know when I press the dodge button that it was way to early/the wrong side and I will get hit. I curse on myself and am immediately ready to try again. After learning more and more of its moves and how to dodge them, when I can attack, when I can get a heavy attack in etc. I finally beat the boss and feel great!
Now sekiro: When I try to parry something and get hit instead, I do not have that feeling of knowing exactly what I did wrong. I know I messed up the timing, but it isn't as immediately clear to me what I did wrong. I do not curse on myself but are just confused and frustrated. I begrudgingly try again. This time I am doing great and parrying all its attacks! But then the enemy does a move I have no idea how to counter, I back away, and all the posture damage I did is regenend. That great parrying combo of me becomes useless. It demotivates me instead of pushing me to try again. When I finally beat the boss I feel relieved it is done, not the great feeling of accomplishment I had in the soulsborne games. This results in me not looking forward to the next hard boss, while I loved it in the previous games.
For those who finished the game, who's harder in your opinion?
Demon of Hatred, Father Owl or Sword Saint Isshin ?
So I beat yesterday,so far by far the hardest boss,all attacks did a ton of damage,but the unblockable attack was always OHKO if I miss the counter.But amazing methodic boss fight.Owl hirata estate
But I stomped that run and now I just died to the Bull for the first time, I don't even know who I am nowwwwwwwwwIt takes like 3 hours to catch up to where you were for different endings. And in that time you'll only get better and better. Just go for it
Is there anyway to check how many hours played in-game? I have been playing what feels like non-stop since I was introduced to this game on Saturday. Really did not want to get it, but had a buddy bring it over my place and I could not put it down. That being said, I feel like I did everything all wrong going by what I've read other people do. Pretty much:
As soon as I got to Hirata Estate, I played all the way through. My first boss was Lady Butterfly, who I had read over multiple outlets was supposedly difficult. And she kicked my ass, A LOT. But since then I've fought Gyobou, that Chained Ogre and have destroyed them all on my first try. Right now I'm at the temple and got beat a couple of times by the Armor Knight before beating him. I've fought a ninja shadow at the well and there is a spear dude that I have to fight. Only miniboss I have skipped is I think the Shichimen (sp?) because I was told I needed a lot of confetti and I have none. After Lady Butterfly and Armor Knight, by parry game on point!
Absolutely loving it so far even though I've been talking to other friends about the game too and they're ahead of me, but they've just been like "Well, I guess you could do that".
Whats the max number of prayer beads you can acquire in a single Return ending run? My Vitality is 19 and have 2 beads in my inventory.
Whats the max number of prayer beads you can acquire in a single Return ending run? My Vitality is 19 and have 2 beads in my inventory.
I'm officially done with the game after beating all secret bosses and the game itself. It's a really well crafted game, but towards the end I was a bit tired of it.
I guess one area which is incredibly better realized in Soulsbornes games is replayability due to multiplayer. In Bloodborne I must have had more hours playing chalice dungeons with a friend than on the main game itself.
To you and all fellow members who answered my question: yes, I agree with that. I cheesed DoH, though, I can't really tell how difficult it is.