Yeah, it's great. I wonder if the higher development costs of this gen is what keeps them from repeating it in other games. You need a large amount of overall content to make so much of it completely optional, after all. Some of them like skipping Taurus not so much, it's not something people will do on a first playthrough, but an area the size of Great Hollow/Ash Lake or the Painted World being hidden in Sekiro would be a no no, because there's just not enough content.Yeah, that's true. I wish there was more stuff like that in this game. Something I love about DS1 is how about half the game is optional if you know what you're doing (and have the master key).
Bloodborne actually has a ton of optional content, now that I think about it, but it's not the same when it's mostly completely optional branches that take you to the optional bosses, instead of you using the same space to "dodge" the fights.