I wound up just dodging by the end there.On the verge of quitting this fucking game. Genericho is just too fucking hard. I get to the third phase, and the lightening just keeps cucking me. Sometimes I can redirect it, sometimes I can't. Fuck
I wound up just dodging by the end there.On the verge of quitting this fucking game. Genericho is just too fucking hard. I get to the third phase, and the lightening just keeps cucking me. Sometimes I can redirect it, sometimes I can't. Fuck
It isn't tho. Stamina effects every single movement you do. Posture only activates when youre blocking attacks.Posture is a variation of stamina though.
I would like to read these posts.
Captains log day two of being stuck on the blazing bull and lady butterfly. Losing my will to live. Time to play some Yoshi.
Getting my shit fucked up by2nd phase.Guardian Ape
Can beat the first phase now but keep getting not even close on the 2nd
Shit also theThey could be related to the previous divine heir, maybe? I also believe there might be some relation between the headless and Hanbei, your training buddy.
This is a thing that FROM needs to improveA LOT. BB is the worst with dealing with the gamera because most of the bosses are big, and thankfully most of the bosses in Sekiro are in big rooms and are more or less human-sized. But every fight against a big enemy or a fight in a small room will kindly remind you that FROM are bad at programming a camera.I just fucking hate fighting these big ass bosses who are faster and more nimble than yourself even tho they are like 10 times larger. It also fucks up the camera so you cant see shit most of the fight.
fun.
I thought the same until I learned that I can keep jumping away from him, only mikiri countering the thrust (easy) and jump+R1ing the lightning attack. If you keep jumping away from him the lightning is easy to avoid in case your health is low and want to heal. Remember to stop and jump as soon as you see him use the lightning attack; if you're moving it won't hit you.
This is a thing that FROM needs to improveA LOT. BB is the worst with dealing with the gamera because most of the bosses are big, and thankfully most of the bosses in Sekiro are in big rooms and are more or less human-sized. But every fight against a big enemy or a fight in a small room will kindly remind you that FROM are bad at programming a camera.
This is a thing that FROM needs to improveA LOT. BB is the worst with dealing with the gamera because most of the bosses are big, and thankfully most of the bosses in Sekiro are in big rooms and are more or less human-sized. But every fight against a big enemy or a fight in a small room will kindly remind you that FROM are bad at programming a camera.
The camera is really bad in this game. Even against the human size enemies if youre fighting them in doors.I just fucking hate fighting these big ass bosses who are faster and more nimble than yourself even tho they are like 10 times larger. It also fucks up the camera so you cant see shit most of the fight.
fun.
Lock on is also a big problemI'm basically on the last boss and should have him beat soon.
My main issues with the game are issues that are small in any other game, but not one that depends such precision. The lock on system is still trash, seemingly not having been improved upon since the first Souls game. Jumping can be wonky, dashing can be wonky, there's weird instances of input being delayed or held in buffer for too long on PS4.
And that stuff gets you killed and it's so frustrating. I just died to the final boss in the third phase because I was too close when he jumped and for whatever fucking reason, the lock on system decided to disengage. And that's not the first time that's happened either. One time he went behind a rock and it decided to disengage...
Beautifully put. Stamina is nothing like the posture system.May I ask in what sense do you mean? Stamina is a cap on actions you can take, and creates a finite limit. You do not get more actions because you use it well, you only use fewer actions at the time of, but the cap is always present. Stamina also factors the same way to all action, both offensive and defensive, in that it depletes a resource..
Posture is strictly a threshold. It is not a cap because you cannot be posture broken at max posture unless you block. If you deflect everything you can fight the entire fight at max posture. It is also strictly a defensive threshold in nature, has no direct effect on offense, and only would indirectly effect it in that if a particular player is uncomfortable with fighting at high posture, but never act as a hard cap in dictating that as something that cannot be done.
Stamina will always limit your actions because every action you take has an immediate cost (In this case, your stamina will decrease for every action). Posture only has a cost if you breach the threshold (in this case, when you block at max posture). Otherwise, the only limit is dictated by your execution and mental fortitude.
Edit: a word
May I ask in what sense do you mean? Stamina is a cap on actions you can take, and creates a finite limit. You do not get more actions because you use it well, you only use fewer actions at the time of, but the cap is always present. Stamina also factors the same way to all action, both offensive and defensive, in that it depletes a resource..
Posture is strictly a threshold. It is not a cap because you cannot be posture broken at max posture unless you block. If you deflect everything you can fight the entire fight at max posture. It is also strictly a defensive threshold in nature, has no direct effect on offense, and only would indirectly effect it in that if a particular player is uncomfortable with fighting at high posture, but never act as a hard cap in dictating that as something that cannot be done.
Stamina will always limit your actions because every action you take has an immediate cost (In this case, your stamina will decrease for every action). Posture only has a cost if you breach the threshold (in this case, when you block at max posture). Otherwise, the only limit is dictated by your execution and mental fortitude.
Edit: a word
Can someone provide guidance on how to defeat a very late game boss?
The Demon of Hatred. I can barely get to phase 2 inconsistently but I find him too damn hard to read :(
Literally the only boss I've had real trouble with.
His windup of his unblockable charge is literally ½ a second, which is also totally fair since that is a lot of time you have to react with. Or not. God damn this fight is just infuriating. I get what i have to do, stick close to the boss and circle him aka big BB bosses but damn his jump and charge are just cheap bullshit.
May I ask in what sense do you mean? Stamina is a cap on actions you can take, and creates a finite limit. You do not get more actions because you use it well, you only use fewer actions at the time of, but the cap is always present. Stamina also factors the same way to all action, both offensive and defensive, in that it depletes a resource..
Posture is strictly a threshold. It is not a cap because you cannot be posture broken at max posture unless you block. If you deflect everything you can fight the entire fight at max posture. It is also strictly a defensive threshold in nature, has no direct effect on offense, and only would indirectly effect it in that if a particular player is uncomfortable with fighting at high posture, but never act as a hard cap in dictating that as something that cannot be done.
Stamina will always limit your actions because every action you take has a cost (In this case, your stamina will decrease for every action). Posture only has a cost if you breach the threshold (in this case, when you block at max posture). Otherwise, the only limit is dictated by your execution and mental fortitude.
This is a thing that FROM needs to improveA LOT. BB is the worst with dealing with the gamera because most of the bosses are big, and thankfully most of the bosses in Sekiro are in big rooms and are more or less human-sized. But every fight against a big enemy or a fight in a small room will kindly remind you that FROM are bad at programming a camera.
I'm basically on the last boss and should have him beat soon.
My main issues with the game are issues that are small in any other game, but not one that depends such precision. The lock on system is still trash, seemingly not having been improved upon since the first Souls game. Jumping can be wonky, dashing can be wonky, there's weird instances of input being delayed or held in buffer for too long on PS4.
And that stuff gets you killed and it's so frustrating. I just died to the final boss in the third phase because I was too close when he jumped and for whatever fucking reason, the lock on system decided to disengage. And that's not the first time that's happened either. One time he went behind a rock and it decided to disengage...
Yep, but I think that Sekiro is a tad worse because is faster than souls game but uses the same shitty camera. The lock-on jumps from enemy to enemy making multiple-enemy combat a chore. And I had more problems with "the big optional boss", the columns during the "other optional boss" (not butterfly but same arena) and the samurai/ninjas in the Ashina dojo than with the well ninja.stay away from the walls in these games, that is for every combat game with lock on.
only thing really annoying was the ninja dude in the well.
It is, it feels like the bad fights in BB, and makes no sense considering how Sekiro plays.
Can the player be posture broken by an enemies deflect. Say the player's posture bar is almost filled and they are attacking the enemy. If the enemy deflects one of the players attacks, will the player be posture broken?
I do, i just don't want to waste them lol. Guess I should bite the bullet.Do you have money bags you can pop to buy it? otherwise go explore some more while killing enemies, money comes relatively fast as long as you don't die twice, and you can cash it into money bags at some of the merchants in order to avoid losing it.
Same lolOh my god, I finally beat it
I think the final boss took me 12 fucking hours
Try to stay close to him as much as possible. If he jumps away always run towards his left side (your right). In the first phase, after his perilous attack, run directly towards him as fast as you can. In the second phase, after his perilous attack see if he raises his left leg. If yes, run in a perpendicular direction. Take 2-3 hits at a time then watch what he does next.is as boring fucking shit fight. Every single move he does is unfair and boring trying to avoid. Dno if im gonna do this shitty fight or do something else in the game.Demon of Hatred
Again you are way over simplifying what the two of these systems do in order to make a comparison and if thats the case any system that causes you to become staggered would fall under this definition regardless of whether you can see the bar or not. Thats far too general of a comparison to have anything meaningful to draw on which would put both games in a similar genre. It doesn't work like stamina works and you would have to ignore everything tjlee said to think that it does.I said a variation. When you block, it drains. When it fully drains you are staggered. Its not a completely new mechanic. Its a new take on an old mechanic. It works as a stamina bar works, but its abjusted to the new combat mechanics.
I do, i just don't want to waste them lol. Guess I should bite the bullet.
The camera thing is insane to me because it's been an issue with every single one of their games for over a decade now, and they have somehow not gotten any better. They clearly need to prioritize it for their next title and/or make staff changes. A decade of failing at something usually means you need to take a different approach.
The other stuff is an issue too. I've definitely failed to heal before and just been left yelling at the TV "why won't you heal?" as the button press seems to not even register. Just starting the game, part of why I struggled with Lady Butterfly early was because the lock on would suddenly disengage during her attacks and I'd have no clue where she was.
Instead of working to improve all the qualities of their games, From seems exceedingly satisfied with making no progress on their legacy issues. Their next title is almost assuredly going to have the same PS1 platformer-tier camera, frame rate issues, etc.
Took a day off from the game & finally beat
Try to stay close to him as much as possible. If he jumps away always run towards his left side (your right). In the first phase, after his perilous attack, run directly towards him as fast as you can. In the second phase, after his perilous attack see if he raises his left leg. If yes, run in a perpendicular direction. Take 2-3 hits at a time then watch what he does next.
Mash the fuck out of it!When I jump + R1, whats the timing? Like when should I press R1?
I think it's because the game is faster. The input buffer is just far longer than it should, and more than once I tried to heal/jump/mikiri to see the character doing something else. This means that you need to press the buttons only when necessary, but when in a tense fight is not that unusual to mash buttons. Considering the more slow nature of Souls/BB it "made more sense" but in Sekiro is a problem from time to time.I've definitely had inputs not registering with regards to healing. Combined with having to skip cutscenes, especially between phases, for certain bosses, there's an air of frustration in Sekiro that wasn't present even in past Souls titles.
I said a variation. When you block, it drains. When it fully drains you are staggered. Its not a completely new mechanic. Its a new take on an old mechanic. It works as a stamina bar works, but its abjusted to the new combat mechanics.
Just as deflecting has zero effect on posture, so does parry.
As I said, a variation.
I'm at the final boss. I haven't even been able to get him past his first deathblow marker. Holy fuck.
Also, I wish I didn't have to do that first fight every time. I have it down to a science and it's just annoying now.
I don't mind multiple phase bosses. What's irritating is that the first fight, which kinda is a different phase, so to speak? Like, I can beat that dude almost every time without getting hit now. I know his patterns. I'd rather not have to do that every time now.This is exactly where I'm at too. Really fed up of multi-phase bosses in From Software games, I miss when a boss was just a boss and you didn't have to fight it multiple times.
Been working on this boss now for a few hours. I can get to stage 3 pretty frequently now but just get destroyed there. Never seen stage 4.I'm at the final boss. I haven't even been able to get him past his first deathblow marker. Holy fuck.
Also, I wish I didn't have to do that first fight every time. I have it down to a science and it's just annoying now.
there is plenty of time to get out from underneath his jump. it has a very long, obvious tellI am doing exactly this except i cant evade his perilous attack since time you get to react and click a button is like less than ½ a second. So i am pretty much always getting hit by that. I also always get hit by his jump since there is no way you have enough time to get out from it if you are close to him. So i block it with maxed out umbrella, but you still take a small hit.
By stage 4 do you meanBeen working on this boss now for a few hours. I can get to stage 3 pretty frequently now but just get destroyed there. Never seen stage 4.