I just beat him. I don't know how, but I'm just glad this nightmare is over.
The nightmare has only just begun
I just beat him. I don't know how, but I'm just glad this nightmare is over.
Hahaha, haven't even gotten close to that yet. I'm so close though. I'm not giving up.
What to do after defeating owl to get all the 3 endings? I already have the save backed up to get all 3 without having to replay the game again. Any advice on how to go about this? like what's the furthest point I can go while still being able to achieve 2 endings (so I save and then get reload the save to get the other ending from there)?
Na its the kuro charm that changes stuff, blocking does chip damage and enemies block WAYYYYY moreNah fuck that lol. I saw that bell and I was like "nope." NG+ is generally my chill run in these games but these chicks made me actually panic. The final boss should've been three of them.
One thing I wanted to criticize in the game and was probably a result of having to get the game out of the door and development costs. It includes spoilers so I put it in a spoiler tag.
After a couple of playthroughs it really gets more and more clear how many cost cutting shortcuts they actually took. I didn't pay attention to this as much in the first playthrough but I think it needs to be said.
- Ashina Castle (World state change 3 times)
- Thousand enemies with the Lone Shadow Vilehand moveset.
- Gyobu & DoH using the same boss arena
- Genichiro, Owl, Emma, Isshin using the same arena.
- Lady Butterfly & Owl using the same arena.
- 5-6 Headless
- 2 Guardian ape fights with the difference being 1 mob added to one of them.
- Genichiro fight three times (two of them have different move sets at least)
- Ashina Outskirts backtracking endgame.
- 3 Shichimen warriors.
- Corrupted Monk Warmup - Real Corrupted Monk
- 3 Different Juzou's.
You get the drill, I've probably missed a bunch. The game is obviously fantastic but I heavily criticized Nioh for re-using so many assets and it would be hypocritical of me not criticizing Sekiro for this. This is one of my biggest complaints about the game and while I felt satisfied with the enemy variety in the game there is no denying that this was visible, more so than their previous games.
One thing I wanted to criticize about the game and was probably a result of having to get the game out of the door and development costs. It includes spoilers so I put it in a spoiler tag.
After a couple of playthroughs it really gets more and more clear how many cost cutting shortcuts they actually took. I didn't pay attention to this as much in the first playthrough but I think it needs to be said.
- Ashina Castle (World state change 3 times)
- Thousand enemies with the Lone Shadow Vilehand moveset.
- Gyobu & DoH using the same boss arena
- Genichiro, Owl, Emma, Isshin using the same arena.
- Lady Butterfly & Owl using the same arena.
- 5-6 Headless
- 2 Guardian ape fights with the difference being 1 mob added to one of them.
- Genichiro fight three times (two of them have different move sets at least)
- Ashina Outskirts backtracking endgame.
- 3 Shichimen warriors.
- Corrupted Monk Warmup - Real Corrupted Monk
- 3 Different Juzou's.
You get the drill, I've probably missed a bunch. The game is obviously fantastic but I heavily criticized Nioh for re-using so many assets and it would be hypocritical of me not criticizing Sekiro for this. This is one of my biggest complaints about the game and while I felt satisfied with the enemy variety in the game there is no denying that this was visible, more so than their previous games.
also, i would have loved something like chalice dungeons, maybe a temple style map with random generated challenge rooms or an enemy wave mode, something like that would have fitted the game.
One thing I wanted to criticize about the game and was probably a result of having to get the game out of the door and development costs. It includes spoilers so I put it in a spoiler tag.
After a couple of playthroughs it really gets more and more clear how many cost cutting shortcuts they actually took. I didn't pay attention to this as much in the first playthrough but I think it needs to be said.
- Ashina Castle (World state change 3 times)
- Thousand enemies with the Lone Shadow Vilehand moveset.
- Gyobu & DoH using the same boss arena
- Genichiro, Owl, Emma, Isshin using the same arena.
- Lady Butterfly & Owl using the same arena.
- 5-6 Headless
- 2 Guardian ape fights with the difference being 1 mob added to one of them.
- Genichiro fight three times (two of them have different move sets at least)
- Ashina Outskirts backtracking endgame.
- 3 Shichimen warriors.
- Corrupted Monk Warmup - Real Corrupted Monk
- 3 Different Juzou's.
You get the drill, I've probably missed a bunch. The game is obviously fantastic but I heavily criticized Nioh for re-using so many assets and it would be hypocritical of me not criticizing Sekiro for this. This is one of my biggest complaints about the game and while I felt satisfied with the enemy variety in the game there is no denying that this was visible, more so than their previous games.
Genichiro advice needed, please!
I suck at most games but I've had a surprisingly okay time with Sekiro. It's tough, but I had a way harder time with BB for sure. Lady Butterfly only took me four tries, for example. But the castle rooftop fight is giving me lots of trouble in Phase 2.
Phase 1 isn't so bad, other than having to repeat it over and over. But as soon as phase 2 starts, I have zero idea what the button prompt is suggesting I do. I don't understand when I'm supposed to counter lightning or even how... can someone using an Xbox One controller on PC explain what I'm physically supposed to be doing in the Phase 2 of that fight, please?
Doing that shit ng+ also found an spot where i can stealth kill an purple guy for 2k each time but it taking so long to gain an exp bar.How long will it take to acquire all skills? I'm on NG+ right now
Should I farm xp or just continue going through ng cycles?
I don't get it. I killed the 3 monkeys. Now what? Why is there still health on the bar?
But the Chalice Dungeons were terrible, easily one of the worst things about Bloodborne and nothing but reused assets outside of a few bosses. :/
I don't get it. I killed the 3 monkeys. Now what? Why is there still health on the bar?
I just can't do it. I cant git gud.
Platinumed blood-borne, completed all dark souls multiple times with few days. But i just can't do it. Deflecting just doesnt make sense too me when it comes too bosses.
It becomes really clear when your rushing to the bosses.yeah, it is pretty obvious. in the end there could have been another one or two bigger areas in the game. and many areas in the game are really smallish, you can run through them in a minute or two.
worst offender was
first i´ve thought, "wow what will await me there?" and in the end it is a room and a hallway -.-gunfort
There's actually 4 Drunken Bozo's if you count the rematch :) I'm kinda fine with all this though it's not hammering you with reused assets it's well spaced out and tastefully done. Maybe Drunken Spirit Bozo is the only one I raised my eyebrow at.
Yeah I can agree with this. What's there is fantastic and I'll take it over Dark Souls' and Bloodborne's unique but lame boss fights like Living Failures, Celestial Emissaries, and Deacons, but they definitely cut some corners to make things work within their budget. I think 2-3 more unique bosses and the game would have been perfect. As it stands you've really got
3 unique fights in the first part, 3 unique fights in the second part + monkeys, and a choice of 2 unique bosses in the endgame + Corrupted Monk, Dragon, and Demon of Hatred. On my replay right now I'm back up to Owl and it seems like a much shorter game than I anticipated.
am I missing out on a lot of side quests/story by letting the Dragonrot infect the world too much?...should I be curing it every chance I get?...also if I have 3 resurrections available is there any way of using it back-to-back-to-back or does there always need to be a delay/recharge?...I'm guessing they don't want the player to use it too many times in a row (especially during a boss fight)...
well there are 4 folding screens aren't thereI don't get it. I killed the 3 monkeys. Now what? Why is there still health on the bar?
It's just tapping block whenever an attack connects. Think of it like a BB/Dark Souls parry except that it's instantaneous. You gotta do it in rhythm.
so i see a lot of people using high monk but the skill is not on my temple arts tree ? wtf
am I missing out on a lot of side quests/story by letting the Dragonrot infect the world too much?...should I be curing it every chance I get?...also if I have 3 resurrections available is there any way of using it back-to-back-to-back or does there always need to be a delay/recharge?...I'm guessing they don't want the player to use it too many times in a row (especially during a boss fight)...
You only need to cure dragonrot when you want to do sidequests. So don't bother with it until you feel like talking to an NPC who's coughing. You'll get 10 or so chances to cure it per playthrough. To use your resurrections again you either need to use a Jizo Statue item or get a deathblow or two.
yea mean high monk or the whole temple arts thing ? because i already have temple arts just not high monkthere is an scroll you have to find at the temple to get the skill tree.
One thing I wanted to criticize about the game and was probably a result of having to get the game out the door and development costs. It includes spoilers so I put it in a spoiler tag.
After a couple of playthroughs it really gets more and more clear how many cost cutting shortcuts they actually took. I didn't pay attention to this as much in the first playthrough but I think it needs to be said.
- Ashina Castle (World state change 3 times)
- Thousand enemies with the Lone Shadow Vilehand moveset.
- Gyobu & DoH using the same boss arena
- Genichiro, Owl, Emma, Isshin using the same arena.
- Lady Butterfly & Owl using the same arena.
- 5-6 Headless
- 2 Guardian ape fights with the difference being 1 mob added to one of them.
- Genichiro fight three times (two of them have different move sets at least)
- Ashina Outskirts backtracking endgame.
- 3 Shichimen warriors.
- Corrupted Monk Warmup - Real Corrupted Monk
- 3 Different Juzou's.
You get the drill, I've probably missed a bunch. The game is obviously fantastic but I heavily criticized Nioh for re-using so many assets and it would be hypocritical of me not criticizing Sekiro for this. This is one of my biggest complaints about the game and while I felt satisfied with the enemy variety in the game there is no denying that this was visible, more so than their previous games.
but how do I know which NPC has a sidequest?...or do most of them have sidquests?...so I can start a sidequest at any time, meaning if an NPC is sick in Area 2 can I cure the dragonrot during area 6 and go back and talk to the NPC in area 2 and get the quest?
oh just for the that one, just rest at the Sculptor's Idol.yea mean high monk or the whole temple arts thing ? because i already have temple arts just not high monk
I don't get it. I killed the 3 monkeys. Now what? Why is there still health on the bar?
People are downing the last boss in a couple of tries in here, damn I'm impressed.
Yep, the game REALLY needed more bosses. It would be great to have more areas too, but that I can understand considering how much more complex it must be to design areas for this game's mechanics.
Though I don't get why not hold the second Ashina Castle bonfire rush to after you finish the game. It would be much better for the game's pacing if it was just a "bonus stage". The game would still be of a good enough length if you could go straight to the final boss after coming back from the dragon encounter.
That way they could even give the Demon of Hatred a little introductory cutscene or something, it would be great.
They must have spent a ton of time developing the new mechanics, considering this is the longest dev cycle of a Miyazaki game so far, and we still have a much lower boss count. Bloodborne had so many bosses made in less time that they put a bunch of them in the shitty chalice dungeons. Wish they saved some of those fights for Sekiro. If only they knew. :P
Also really not that fond of the world and a lot of the supporting cast. The main characters are good, the quest design is pretty awesome, this game is mechanically sublime, but as someone who always cared a great deal about the stories in Souls, this aspect was pretty disappointing in Sekiro. I can't see it ever becoming my favorite for that reason alone.
I don't think Miyazaki should let others write his games anymore. Let this be a one off thing. Dark Souls III wasn't very interesting story-wise, but the supporting NPCs were still a lot better than your random merchant in Sekiro.
Even the NPCs that were good in Sekiro feel like they don't have enough lines. Major events happen and the Busshi doesn't give a shit, Emma doesn't give a shit, Kuro doesn't give a shit. Fucking Info Broker sure as hell doesn't give a shit about anything except for one optional boss fight near the end. Hanbei was cool, until his story just ended and never went anywhere. Mechanically, the quests were GREAT, never seen quest design in Souls that used the core mechanics like in Sekiro, but the actual ending of the storylines were always so... bland.
This post sounds a lot more negative than my overall feelings on the game are, but with my ending being so boring, I guess I need to advance my NG+ without Kuro's Charm to get back to more positive gameplay impressions.
its actually much safer to be aggressive as he's less likely to even try and use any lightning attacks if you're in close.
most of his actual sword attacks and patterns are similar to his first form. i found it a lot safer to jump away and avoid the lightning altogether instead of trying to let you hit you in the air so that you can do the r1 counter. although the latter does big posture damage.
You know, I usually tend to not like From's direct sequels as much, and always hope for new IPs, but I'm more than willing to make an exception for Sekiro. The new mechanics are so intrinsically connected to the Wolf, and they deserve another game to be expanded.They've created this brand new combat system that is so refined and excellent. The game just screams sequel potential and has such a strong foundation they could work with.
that fight is like 3-4 minute tops and plenty of opportunities for breathing room. Does hit like a brick though.The trend that started with Dark Souls 3 of incredibly punishing multiphase bosses needs to stop. I'm currently on Owl and asking someone to fight that long with minimal mistakes is just exhausting and stressful in a way I don't enjoy at all. It makes me genuinely upset and anxious in a way none of the other recent Fromsoft games have.