Sekiro: Shadows Die Twice Previews Thread [See Staff Posts]

Jan 27, 2018
1,728
#1


I thought I create this thread for the upcoming new previews on Wednesday. I will try to keep up with everything and put relevant videos and impressions in the OP. Please feel free to discuss anything or link relevant information.

I understand that some people want to go in completely blind on the game but this thread may contain SPOILERS so you have been warned.

Previews


VOD ||
Youtube Video No Commentary Link







VOD









Dualshockers
That said, despite those setbacks, it’s hard to deny that Sekiro(so far) is shaping up to be yet another excellent title that bears FromSoftware’s signature marks. While I clearly have a lot of work to do to measure up to the demands that Sekiro seems like it has from players, from what I played, I am more than willing to sit, learn, and listen.
https://www.dualshockers.com/sekiro-shadows-die-twice-preview-ps4-xb1-pc/

Gamespot
What's interesting is the way Sekiro is using ideas similar to what fans are familiar with to create fresh experiences--whether it's combining the assassination opportunities of stealth that even work on some bosses, with more aggressive combat; or thinking about ways to both use and avoid death. Sekiro's different spin on From Software's formula creates a new, interesting relationship with video game death for players, while continuing to be just as crushing as fans expect.
https://www.gamespot.com/articles/sekiro-shadows-die-twice-might-have-from-softwares/1100-6465371/

Polygon
Sekiro: Shadows Die Twice feels straightforward and streamlined in other ways. It has an easy-to-digest story of a hero seeking revenge and protecting his divine lord. There’s also a bit of a time-travel twist; at one point, I prayed to a buddha statue that sent Sekiro a few years to the past, where he seemed confused about his time and place in the world. The enemies I fought are not the gory beasts of Dark Souls and Bloodborne, but samurai, monks, mounted soldiers, yokai, and giants. But there are also unexpected things to contend with, like huge roosters that keep watch over buildings and a gargantuan, pure white serpent. And as is FromSoftware tradition, there are mysterious characters to talk to, who will offer cryptic hints about the world and its supernatural elements.
https://www.polygon.com/2019/3/6/18253125/sekiro-shadows-die-twice-preview-impressions

VG247
It feels as though there’s plenty here to excite and interest even the most seasoned Souls veteran, and the unabashedly Japanese setting (complete with Japanese voice work) means there’s a significantly different flavor, too. In other ways it’s very familiar. You meet your weapon and health upgrading NPCs early on, and boy – these are the Souls tropes. The game seems to know it and own it, however.

It says a lot about the FromSoftware formula that despite all these differences Sekiro still very much feels cut from the same cloth as most of their other games over the last decade. Because of that I imagine it’ll struggle to convert those who bounced off Souls previously – but if you’re hungering for a new title in that vein and are sick of hoping and praying for a Bloodborne 2 or Dark Souls 4, Sekiro definitely looks like it’ll scratch that itch.
https://www.vg247.com/2019/03/06/sekiro-shadows-die-twice-hands-on/

Eurogamer
Sekiro is full of interesting ideas, including how it deals with player death, and how the sickness, known as Dragon's Rot, spreads throughout the world each time you die. If you're even mildly interested in From Software's next title, give the video a watch.
https://www.eurogamer.net/articles/2019-03-06-we-played-the-first-few-hours-of-sekiro-shadows-die-twice-heres-everything-we-found-out

PCGamer
But in the week since I played Sekiro, that's the memory I keep returning to. From Software loves to pull the rug out from under us: Stumbling into those high-level skeletons behind Firelink, or gaining enough Insight to see Yharnam for what it really is. The studio has a way of making worlds that are dense with strange, one-of-a-kind ideas. There's no doubt in my mind that the early game showdown with the samurai is just the tip of the iceberg. Sekiro's number one priority is to surprise you. In other words, it's a From game.
https://www.pcgamer.com/sekiros-brutal-difficulty-demands-you-relearn-how-to-play-a-souls-game/

Gamesradar
I've only experienced a fraction of what Sekiro: Shadows Die Twice has to offer, but I'm excited - albeit in a oh god I think I'm going to snap a controller kind of way. There are hints at a greater, potentially time travelling, narrative within the general shinobi and master dialogue, and with even more weird, wonderful and probably terrifyingly powerful things on the horizon, it should be quite the adventure.
https://www.gamesradar.com/uk/sekiro-shadows-die-twice-preview-if-you-dont-like-parrying-in-dark-souls-i-have-bad-news-for-you/

IGN
Sekiro: Shadows Die Twice may have the DNA of a Soulsborne game, but if there was one thing that became clear to me after spending three hours with it, it’s that Sekiro is entirely its own beast. Sure, it’s a difficult yet rewarding action-RPG with a sprawling world full of darkness and mystery around every corner. But it’s the mechanics that set Sekiro (out March 22 on PC, PS4, and Xbox One) apart from the Souls series and Bloodborne that have me the most excited.
https://nordic.ign.com/xbox-one-gam...die-twice-final-hands-on-preview-not-just-a-s

PCGamesn
Two hours is barely the blink of an eye for Sekiro, especially when it’s your first time playing. There’s much to decipher, plenty to learn, and a thousand deaths to endure during the process. But what I do know is that Sekiro feels wonderful. It captures the essence of the samurai code in its combat and liberates traditional Dark Souls level design with its more freeflow, vertical movement.

As FromSoftware promised, this is a very different game to its previous works, but it maintains many of the hallmarks that make them special. It feels like the right mix, providing more surprises than Bloodborne did, but still clearly building on that common foundation many players have come
https://www.pcgamesn.com/sekiro-shadows-die-twice/sekiro-combat-stealth

Gamereactor.se (Swedish)
With less than three weeks left to launch, I am now sure the Souls fans will enjoy exploring Wolf's history in Sengoku's Japan, which has been so beautifully incorporated into the adventure. The challenges are tough and tough, but also rewarding, just as you would expect from the genre. The big question is whether those of us who think the genre is a bit tough sometimes, will experience the game as being too difficult, relentless and frightening to fully enjoy it. The answer to that is of course highly individual, but fortunately we do not have to wait longer than March 22 to get the message.
https://www.gamereactor.se/forhandstittar/718273/Sekiro+Shadows+Die+Twice/

Multiplayer.it (Italian) Google translated
The questions on the game are still endless, and it was not enough an hour to dissect the complex and extensive world of Sekiro: Shadows Die Twice, but finally tried a new build has allowed us to touch the enormous potential of the new action from From Software, and to eviscerate his progression system a bit. This is a challenging game, very different from the Souls and perhaps even more brutal than them, because faster, devoid of their development RPG and cooperative multiplayer. the charm of the Japanese software house titles, however, is still all there, and we can not wait to dive into this alternative version of the Sengoku era, to discover all that has to offer.

https://multiplayer.it/articoli/sekiro-shadows-die-twice-provata-nuova-build.html

4Gamer (Japanese)
https://www.4gamer.net/games/422/G042247/20190306028/


Famitsu (Japanese)
https://www.famitsu.com/news/201903/07172898.html






Skill tree video by Long Island Joe
https://www.youtube.com/watch?v=L9U0A21JykI


Dualshockers
https://www.youtube.com/watch?v=mJcrt0Vp_1M

Gamespot
https://www.youtube.com/watch?v=IWwGgOK7oDM


Arekkz Gaming
https://www.youtube.com/watch?v=q1eLb9QW6FI

Inside Playstation
https://www.youtube.com/watch?v=WPpE0Zh0ZcI

GameOver.gr
https://www.youtube.com/watch?v=UL_Cb84y-oM


GhostRobo
https://www.youtube.com/watch?v=2q37D97Av6c


Criken2
https://www.youtube.com/watch?v=DkmmlJD92P4


Multiplayer.it
https://www.youtube.com/watch?v=pPlKkocgvIc


Gamesradar
https://www.youtube.com/watch?v=l50Y2IyAsv4


TerraMantis
https://www.youtube.com/watch?v=SWIgpuVA2-U


PCgamesn
https://www.youtube.com/watch?v=f9MO1yoo5Tk


IGN
https://www.youtube.com/watch?v=R_TWcFP3aQI


JorRaptor
https://www.youtube.com/watch?v=LrN5AgFZiXk


PolygonGuides
https://www.youtube.com/watch?v=iNtjhtmG5eM


Eurogamer
https://www.youtube.com/watch?v=RYfhAk8qmSY

Alaska
https://www.youtube.com/watch?v=9e-hAkAEg2U


The Completionist
https://www.youtube.com/watch?v=9MiXCA0L5mI



Regarding frame rate on consoles

Update: Seperate thread for DF video regarding performance on PS4 Pro found here
https://www.resetera.com/threads/digitalfoundry-sekiro-shadows-die-twice-ps4-pro-first-look.104364/
 
Last edited:
Oct 25, 2017
1,249
#12
I have a few questions about the game. I didn't follow all of the reveals so I'm still a bit spoiler free about some stuff.

1. Will there be a hub world like in Bloodborne and Dark Souls 3? Or is it all connected like in Dark Souls 1 with the Firelink Shrine?
2. Can we change the look of Sekiro with new costumes, colors or even armor?
3. I take it there's only one weapon confirmed, the samurai sword of Sekiro right?
 
OP
OP
Masagiwa
Jan 27, 2018
1,728
#13
I have a few questions about the game. I didn't follow all of the reveals so I'm still a bit spoiler free about some stuff.

1. Will there be a hub world like in Bloodborne and Dark Souls 3? Or is it all connected like in Dark Souls 1 with the Firelink Shrine?
2. Can we change the look of Sekiro with new costumes, colors or even armor?
3. I take it there's only one weapon confirmed, the samurai sword of Sekiro right?
1. Yes there is a hub area where you can teleport but the overall level design should reflect DS1 is what they've told us.
2. No
3. The katana is your main weapon but Sekiro wields a second sword on his back called "Fushigiri" that he uses to execute bosses in the footage we've seen. The sword is connected to the lore so they haven't talked about it too much.
 

Innuendo84

Banned
Member
Oct 27, 2017
495
#14
1. Will there be a hub world like in Bloodborne and Dark Souls 3? Or is it all connected like in Dark Souls 1 with the Firelink Shrine?
2. Can we change the look of Sekiro with new costumes, colors or even armor?
3. I take it there's only one weapon confirmed, the samurai sword of Sekiro right?
This is based on the info we have now.

1. There is a hub.
2. No
3.One weapon
 
Oct 25, 2017
1,249
#15
1. Yes there is a hub area where you can teleport but the overall level design should reflect DS1 is what they've told us.
2. No
3. The katana is your main weapon but Sekiro wields a second sword on his back called "Fushigiri" that he uses to execute bosses in the footage we've seen. The sword is connected to the lore so they haven't talked about it too much.
This is based on the info we have now.

1. There is a hub.
2. No
3.One weapon
Thanks. I love the hubs, so that's great. There being no visual customization coming from Soulsborne will be a bit disappointing, but I can deal with that. Maybe we'll get more weapons throughout the game and they just didn't want to reveal that surprise. I'm hopeful
 
Nov 12, 2017
1,243
#16
Thanks. I love the hubs, so that's great. There being no visual customization coming from Soulsborne will be a bit disappointing, but I can deal with that. Maybe we'll get more weapons throughout the game and they just didn't want to reveal that surprise. I'm hopeful
There are different weapon options/attacks with the prosthetic arm.
 
Oct 27, 2017
1,005
#17
Hype! I'm glad Elajjaz had a chance to stream the old demo other day. It did much better job than other players showing the available mechanics.
 
OP
OP
Masagiwa
Jan 27, 2018
1,728
#18
Thanks. I love the hubs, so that's great. There being no visual customization coming from Soulsborne will be a bit disappointing, but I can deal with that. Maybe we'll get more weapons throughout the game and they just didn't want to reveal that surprise. I'm hopeful
The variation in combat should come from the different prosthetics since they have synergy with the katana. All different proshetics we've seen so far has a special animation (move-set) when combined with the katana in combat.
 

galv

Member
Oct 25, 2017
1,519
#19
The embargo lifting so early means that there's going to be a large amount of people spreading idiotic spoilers, filling the internet and social media. God damn it.

Now I need to go on a social media blackout for around 2/3rds of a month.
 
Oct 25, 2017
1,249
#21
There are different weapon options/attacks with the prosthetic arm.
The variation in combat should come from the different prosthetics since they have synergy with the katana. All different proshetics we've seen so far has a special animation (move-set) when combined with the katana in combat.
That really reminds me of the trick weapons in BB and a bit of the skills in DS3. Hype intensifying.

I'm hopeful this game can surprise me like Bloodborne did. I've never been so invested in a game's lore, characters and world before.
 
Oct 25, 2017
556
#25
The embargo lifting so early means that there's going to be a large amount of people spreading idiotic spoilers, filling the internet and social media. God damn it.

Now I need to go on a social media blackout for around 2/3rds of a month.
The embargo is for a preview event, people don't have access to the full game yet.
 
Oct 29, 2017
212
#26
I didn’t realize Sekiro was being published by Activision... seriously reconsidering whether I want to buy this now. That’s really disappointing.
May I ask why? Activision only publishes this game in NA and europe. Thay have no control over the game development.
 
Oct 25, 2017
6,181
#32
I have a few questions about the game. I didn't follow all of the reveals so I'm still a bit spoiler free about some stuff.

1. Will there be a hub world like in Bloodborne and Dark Souls 3? Or is it all connected like in Dark Souls 1 with the Firelink Shrine?
2. Can we change the look of Sekiro with new costumes, colors or even armor?
3. I take it there's only one weapon confirmed, the samurai sword of Sekiro right?
1. Did you play DS2? The hub is like Majula with linear paths leading out of it but then it branches off into an interconnected world like DS1.
2. Nope he has a set look.
3. Yep you only use the normal katana he has and you have the Fushigiri aka the bigger one on his back which translates to Immortal/Undead cutter/slayer. You use it to finish off specific bosses and it was said you'd wield it in more story driven fights, it has the same moveset as your regular blade.

So why exactly are they inviting Souls streamers then?
Because they play fromsoft games the most. So it's a good marketing move.
 
Oct 27, 2017
3,377
#38
Good thing this is not a Souls game.
And? I didn't say it was. I just said I like that Souls games have this aspect, and this was the next game by From Software that are fairly reminiscent to them. It's rare for a mainstream game today that don't allow you to customize your appearance.
 
Oct 25, 2017
1,249
#40
1. Did you play DS2? The hub is like Majula with linear paths leading out of it but then it branches off into an interconnected world like DS1.
Yo, that's great. I didn't mention DS2 because it's my least favorite game of theirs, but Majula itself with the branching paths was amazing.
 

Rion

Member
Oct 27, 2017
1,944
#41
Sekiro previews & DMC5 reviews on the same day. Wednesday is gonna be nuts.
I think both games look great and will score / sell well but I truly hope because they're released around the same time that it doesn't turn into another Horizon / Zelda moment where the fan bases are constantly putting the other game down, you can't go into a thread about one without the other being brought up and people are constantly comparing them.

I'm personally hoping Sekiro is more Bloodborne than Dark Souls as I preferred the more linear experience it offered.
 
Oct 25, 2017
2,083
Edinburgh, UK
#42
I'm looking forward to this game, but the loss of RPG elements has me properly deflated. I fear that having a very difficult game stripped of its progression elements may prove too frustrating for me. Looking forward to these previews, as I would love to want this game as much as their previous entries.
 
Oct 26, 2017
12,279
#45
I think both games look great and will score / sell well but I truly hope because they're released around the same time that it doesn't turn into another Horizon / Zelda moment where the fan bases are constantly putting the other game down, you can't go into a thread about one without the other being brought up and people are constantly comparing them.

I'm personally hoping Sekiro is more Bloodborne than Dark Souls as I preferred the more linear experience it offered.
Neither DMC nor Sekiro are exclusives, so you won't have to worry that much.

From impressions so far it's more like Bloodborne than Souls so yeah.
 
Oct 26, 2017
12,279
#47
I'm looking forward to this game, but the loss of RPG elements has me properly deflated. I fear that having a very difficult game stripped of its progression elements may prove too frustrating for me. Looking forward to these previews, as I would love to want this game as much as their previous entries.
There are progression elements, just not tied to stats. You have skilltrees and so on.
 
Oct 25, 2017
6,181
#49
I'm looking forward to this game, but the loss of RPG elements has me properly deflated. I fear that having a very difficult game stripped of its progression elements may prove too frustrating for me. Looking forward to these previews, as I would love to want this game as much as their previous entries.
You can upgrade prosthetics, it has 3 skill trees and you possibly also might be able to upgrade your katana. Just no stat leveling.
 

Shubh_C63

Banned
Member
Oct 28, 2017
972
#50
Seeing the demo I finally purchased Bloodborne. While people will be playing Sekiro in March, i thought i might let my ass get kicked in BB.