I'm really disappointed with some of the UI decisions in the game and hope to god we are able to tamper with some of them in the settings.
These white circles highlighting interactible items and NPC's are atrocious. I think the grappling point circle tends to jump all over the place way too much as well. The enemy alert markers would have been nice to turn off for immersion (optional).
A huge gripe I have with things like this is similar to what REMake 2 just did. What will happen is that while yes, you
can turn off the HUD, you'll probably be fucked because the game was designed around the crutch of that giant green blob every where for example.
In short, without the contextual markers, there'll be no way to tell which enemy can be grappled during certain animations, grapple points are way too hard to make out in the environment from far away and so on. There won't be a reliable alternate in place and it blows my mind that, much like the idiotic floaty icons in REMake 2, they couldn't come up with a less incredibly intrusive and cheap looking way to highlight objects of interest.
Fucking hell, I'd prefer to go back to the 'shiny geometry' days over having these totally disjointed, flat circles floating over random areas of the screen. On top of that, I'm willing to bet we won't be able to customize certain aspects but simply be given the From choice of on/off/dynamic (or whatever they call it).
Cannot wait for this game but the whole HUD thing is a real shame especially considering how holistic and elegant their aesthetics in general tend to be.