why are so many 'reviews in progress'?...when were they sent the game?...I thought they would have had enough time to finish or at least get close to the end
because the game is hard lol
why are so many 'reviews in progress'?...when were they sent the game?...I thought they would have had enough time to finish or at least get close to the end
What the hell?! I'm playing this game then. I'm playing it. You got me intrigued.
And you can actually pause in Sekiro right? Please tell me you can pause.
I cannot stand Souls games. But everything you typed has me really excited.
Sekiro is less frustrating. There are no hidden enemies, no traps, there's a checkpoint at every corner, you don't lose everything when dying, you can resurrect yourself, you don't die when falling, you can sneak your way through, strong attacks are announced by a danger sign, etc.
But the actual combat is much harder in my opinion.
Ign says 12They don't say the exact number, and the exact phrasing of bosses was "with a capital B." It doesn't include minibosses.
Sekiro is less frustrating. There are no hidden enemies, no traps, there's a checkpoint at every corner, you don't lose everything when dying, you can resurrect yourself, you don't die when falling, you can sneak your way through, strong attacks are announced by a danger sign, etc.
But the actual combat is much harder in my opinion.
reaching with from isn't hard tbhWhen was Activision last 90+ published game? Them niggas had to Reach hard for this W😂😂
Still I got to say that was the biggest "they working with who?" I got from a game reveal since kingdom hearts.
lol that's fair, it's weird seeing activision logo pop up at the beginningStill I got to say that was the biggest "they working with who?" I got from a game reveal since kingdom hearts.
There are more than 12.
Sekiro is less frustrating. There are no hidden enemies, no traps, there's a checkpoint at every corner, you don't lose everything when dying, you can resurrect yourself, you don't die when falling, you can sneak your way through, strong attacks are announced by a danger sign, etc.
But the actual combat is much harder in my opinion.
This has me thinking of actually getting this sooner than later. Those were some of the things I was worried about. I enjoyed Bloodborne, but wasn't sure I could deal with going through the death cycle of losing everything, and starting back at a lamp/ bonfire right now.
In terms of combat speed has any reviews mentioned if it's slower or faster than bloodborne?
Has there been a 10/10 from any major publication yet? Not kept up with the latest. Are we waiting on a lot of in progress reviews?
89 is divisive? Good lord...89 is still a good score. Game was always going to be divisive. You have high praise and 10s on one side and 0s on the other. What a contrast.
89 is in no way divisive. It is overwhelmingly positive.89 is still a good score. Game was always going to be divisive. You have high praise and 10s on one side and 0s on the other. What a contrast.
If course you lose stuff when you die. And of course you can die when falling. What are you talking about lol.
Ahhh, I was hoping for the hidden enemies or traps just because I love how they are thrown into the level design. How is the overall level design/world in comparison to Soulsborne games?
What the hell?! I'm playing this game then. I'm playing it. You got me intrigued.
And you can actually pause in Sekiro right? Please tell me you can pause.
I cannot stand Souls games. But everything you typed has me really excited.
Can you give me 5 professional reviews that scored 0/10????? Wait no, are you taking user reviews from metacritic seriously????LOL ERA sometimes you act like... never mind, it's not worth it.
It is, looking at the reviews themselves that I have read on MC. You don't have a majority of 8s and 9s. You have lots of 10s and lots of 0s and 3s and 4s. Those are two separate camps. That's where the skew is coming from.
People who love it, love it. And those who hate it, hate. That's the point I was making. On one side you have extremely high praise for the game and on the other people who just downright hate. I have not seen "average scores" or people saying it is a mediocre just OK game. I am only seeing one of two extremes - perfection and imperfection.
Imagine 5 reviews - (8+10+9+8+9 ) / 5 => 8.8
Contrast that with - (10+10+10+0+0) / 5 => 6 - remember even a score of 0 is still a review.
It's not that Sekiro is a just ok game by the majority consensus, it is just that the high praise for it is being diluted by the negative reviews and that was the point. That's what I meant.
So yes, sekiro is scoring high, but the individual reviews themselves tell of the divisive nature of the game - you either love it or completely hate it. More people simply love it. How is that so difficult to infer from my post?
But I am not American, English is my third language. Maybe what I meant and what was understood are you know, divisive.
Review bombing is a thing. Motivated by platform fanboyism or franchise allegiances and outrages for one reason or the other. It's not a good indicator for quality of the product. You also mentioned the 89 score so it wasn't clear that the divisiveness is actually coming from user reviews.
89 is still a good score. Game was always going to be divisive. You have high praise and 10s on one side and 0s on the other. What a contrast.
I see. Makes me wonder why user reviews exist if the psychology and motivations of the users is unpredictable.
I would like to discuss this further as my eyes are opening slowly.
- why are critics immune to the aforementioned unpredictability?
- how can you spot a genuine user review?
- if 4 critics love or hate a game, is that the final say on the game's quality?
- do reviews count even after years, does MC have a reviewing period? What happens if professional critic reviews Ocarina of Time today?
so many questions.
Anyway, this is a Sekiro thread which I have bought on PS4 and will be playing and enjoying because it is my kind of game. I hope you all find enjoyment in your own way. I wish not to derail the intended purpose of the thread.
Are the safe points far apart like bonfires/lamps?That's... not exactly true.
The poster you quoted have some mistake- you do have an ability that revives you on the spot but it's quite limited and if you die for real you do get sent back to the last safe point.
Also you technically don't lose everything when you die.... you lose half of your experience and money when you die, there is a chance this doesn't happen but it's a percentage of an RNG. You only lose the experience and not the skill points it generates when you fill the bar so that's something.
Only 15 reviews though, a lot of them are still in progress. I'll update the OP with whatever score it's at when it actually settles.
Sekiro: Shadows Die Twice perfectly shows the solemn atmosphere of samurai fighting. It's much more difficult than any of the souls series games and offers a great challenge for your gaming ability.
Without fear of being wrong I can say that Sekiro is not only one of the best titles of this generation, but it is one of the best we have seen in many years and will be remembered as one of the great jewels of the decade.
Gonna be the goat from software game. To get this kind of score in 2019 is amazing. Move over Bloodborne and DS the new GOAT is here.