Our revenue estimates for the first nine days of Animal Crossing: Pocket Camp's worldwide availability ($10 million) show that the title ranks third behind Fire Emblem Heroes ($33 million) and Super Mario Run ($24 million) in terms of total player spend for the same period following these titles' global launches. Note that the figures below are gross revenue and that Super Mario Run's total includes both its App Store and Google Play Launches.
In plain terms, Animal Crossing: Pocket Camp has grossed less than one third as much as Fire Emblem Heroes and less than one half as much as Super Mario Run in the same amount of time post-launch.
Looking at where Animal Crossing: Pocket Camp's revenue is coming from so far, we found that Japan has accounted for about 86 percent of player spending to date. The second largest share of revenue for the game thus far has come from the United States at about 11 percent of the total. The chart below shows how this spending has broken down as a ratio of average revenue per download.
Japan is far and away the leader by this measure at an average of $4.16 per download so far. In fact, player spending in Animal Crossing: Pocket Camp to date in Japan is close to what we were seeing with Fire Emblem Heroes' first nine days there, when it earned an average of $4.60 per download. Fire Emblem Heroes has gone on to gross more than $240 million worldwide at an average of about $20 per download, obviously a tremendous monetization success for Nintendo.
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