Let me reiterate that I'm not saying that what you're seeing is not there, or that it doesn't hold as much artistic value as you say. It's definitely there and its merits are undeniable, otherwise why we would have retro games, or pixel art, or low poly styled games on the powerful current gen?
Fine, but let's keep in mind the entire reason we're having this debate is because you thought it was necessary and accurate to label anyone ITT who is critical of the new visuals as being too stubborn and drunk on nostalgia to appreciate the changes made, and then essentially labeling them pretentious and/or a charlatan for defending their position.
The core of your argument ITT from the beginning is really not much different than writing off someone who is critical of the painting on the right being "fixed" to look like the painting on the left. Is taste subjective? You betcha. Nothing wrong with preferring the one on the left if that's your bag. But is it unreasonable for Van Gogh fans to prefer the Van Gogh and/or feel upset if it was announced that the remake the left will be replacing the other's place on the wall in the museum it hangs in? Because this is very similar to what is currently happening with SOTC. It really is that straightforward and I don't see what's so difficult to understand about that.
Also, right now there's a lot of uncertainty over whether the original will be playable on current and future hardware now that the "upgraded" version exists. This is a reasonable cause for concern. Will I ever get to play the original with 1080p, 4K or 8K graphics on my PS4-PS9 one day, or is it forever restricted to old hardware that will become defunct relatively soon? So there's that aspect of it too.
In the end I'm not so much talking about artistic value (which is definitely subjective
to a point) as much as artistic intent, specifically regarding the perspective that might inform an art director's design choices. Authenticity is important to me. If you had the choice between seeing Massive Attack live (with Andrew Vowels and Tricky no less!), or a cover band, etc. Hearing Hendrix play vs. hearing someone else play Hendrix, etc.
So I hate the visuals in the remake? Nope! Again, they look pretty slick. But they do not capture many of the the enigmatic qualities of Team Ico/GenDesign games, that I look for when, uh, playing their games.
My point is that you can't slam this remake and hail the originals art direction (deliberate or incidental) objectively, all in one fell swoop. It just doesn't work that way.
It was never a goal of mine to do that, and I've been pretty straightforward about not viewing my response to these games in previous posts as "objective", "better", "correct", lol. But it's not delusional to recognize that while personal taste as a fan of art is subjective, there indeed ARE quantifiable design sensibilities that gave way to the art direction of the original classic - things that greatly contribute to the atmosphere that game is known for - that are absent from and/or altered in the remake because…reasons? And it's reasonable that it would rub Ico and SOTC fans the wrong way. And saying that the new art direction captures all the feels of the original while maybe even improving on it(?) is reductive of the vision of Team Ico. But it's difficult to go into the specifics of how some art might quantifiably have more feeling in it than other similar art, and that's a long and messy discussion as you can see so let's not go down that road.
And being disappointed in Bluepoint's take on the art direction is definitely not "slamming" what they've have accomplished. They seem to be interested redoing the visual style of an iconic (arguably visionary) game into their own interpretation of what that game should look like on current gen hardware. This is fine aside from how their art direction seems to be taking a bit more inspiration from Naughty Dog and Guerrilla or something (Maybe even From Software) than the original dev team's current gen work (technically a last gen game give some current gen bells and whistles, but anywho). An argument might be made that it's more difficult (maybe impossible?) to replicate such a unique visual language, but an equally sound argument can be made that they should have reigned in some of their "updates" to stay more true to the visual feels of the original.
So it's not about slamming all the hard work they've done remaking the visuals as much as disagreeing strongly with the premise of how to they approached going about it.
But I dunno, based on the overwhelmingly positive response it's getting, my take seems to be against the grain on this and maybe I shouldn't care that the PS4 remake of a game with iconic art direction I loved looks is going for more of an Uncharted hyperreal look than trying to stay true to theaesthetics of the original.
I dunno, maybe I really am a cranky jerk who takes video games too seriously. *shrug*
Whatever, time to talk about something else.