gfxtwin All your assertions regarding Team ICO's artistic intent can be summed up by two words: "subjective conjecture"; and as for being labelled a charlatan and a blowhard, you did it all by yourself.
Assuming a negative stance right out of the gate for BluePoint's effort reeks of nostalgia, especially given the evidence posted in this thread. Authenticity can only get you so far in multimedia, and it would be unfair to assume the remake's priority be anything but to remain authentic while it so obviously bestows a level of fidelity that makes the original seem tragically unfinished.
Look, I know you're probably uneducated and/or ignorant, but please stop being such a filthy plebeian and learn to appreciate the more sophisticated aspects of visual art. I'm tired of having to dumb down my more superior understandings of that subject to you. Please refine your taste and accept that you currently lack the intelligence quotient to win this important pissing contest about which playstation game has better graphics.
Joking aside, let's just get to the heart of this disagreement so we can move a step closer to wrapping it up:
You are a fan of a visual artist who pioneered and has kind of owned a specific aesthetic that you love and connect with. Van Gogh, Picasso, Monet, Bacon, whomever.
You want to buy one of their paintings. The only option you have is to buy a version done by another artist that forgoes some of the stylistic choices they made to make their work more distinguishable and special in favor of ones that give the image more readability and detail. How does this make you feel? Is it unreasonable or reasonable to be let down by this? Is being bummed out by this a sign of clouded judgement or stubbornness, and if so, why?
But, perhaps the struggle to fully realize his vision with the limited tools of his time is what you find so endearing as a fellow artist; in fact, it's encouraging to find people who dissect this colossal achievement in our great big multifaceted medium and extract so much meaning.
It's commendable
I actually think they dropped the ball in optimizing the OG game. It ran like shit on the PS2, and I do not miss the jaggies and low framerate. When I say I'm for preserving the aesthetic of this PS2 game I'm NOT including the technical limitations of the hardware that restricted the extent of what it could be. Some might be nostalgic for PS2 graphical quality the way one prefers the sound of cassettes to CD or vilyl - that's fine, but not at all what I'm talking about.
I connect with their style, and, no, it's not a matter of finding "the ways the dev team adapts to lack of processing power" endearing or whatever lol. I love the visual style as it exists on the PS2 and carries over to the PS3/PS4. As you can see with TLG, there are visual idiosyncrasies that have been in all of their games that are not present in the SOTC remake. A sound argument can be made that, in many ways, the SOTC remake looks like some talented developers got a PC version of a game made by them and modded it to look more "normal". I ain't about that life, fam.