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NeoRaider

Member
Feb 7, 2018
5,220


-Survive and Thrive In the Deadliest Place on Earth: Master an unforgiving jungle setting in order to survive. Explore underwater environments filled with crevasses and deep tunnel systems.
-Become One With the Jungle: Outgunned and outnumbered, Lara must use the jungle to her advantage. Strike suddenly and disappear like a jaguar, use mud as camouflage, and instill fear in enemies to sow chaos.
-Discover Dark and Brutal Tombs: Tombs are more terrifying than ever before, requiring advanced traversal techniques to reach them, and once inside they are filled with deadly puzzles.
-Uncover Living History: Discover a hidden city and explore the biggest hub space ever found in a Tomb Raider game.

The Season Pass delivers seven new adventures called "Paths", with each Path including new narrative, new missions, a Challenge Tomb, a new weapon, a new outfit and a new skill. The first Challenge Tomb will also introduce new co-op functionality. Finally, Season Pass owners receive an exclusive weapon, outfit, and skill on Day One!

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Art:

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Fiery Phoenix

Member
Oct 26, 2017
4,913
The Season Pass delivers seven new adventures called "Paths", with each Path including new narrative, new missions, a Challenge Tomb, a new weapon, a new outfit and a new skill. The first Challenge Tomb will also introduce new co-op functionality. Finally, Season Pass owners receive an exclusive weapon, outfit, and skill on Day One!
 

Calibro

Member
Oct 27, 2017
1,744
Belarus
Judging by the previews, it's the same game as the previous ones, and it's got serious issues rn. Eh, I'll most definitely pass.
 

Antiax

Member
Oct 27, 2017
1,555
PC Gamer impressions
However if this hour is representative of the rest of the game then go in expecting a linear rollercoaster with some nice views and a score somewhere in the 50s or 60s from PC Gamer. The last two games were much more than that, and it seems likely that Shadow of the Tomb Raider will open up and give us the exploration, intricate puzzles and combat that made the other two games quite good. I can only judge based on what I've seen so far, and dramatic corridors powered by quicktime events don't cut it in 2018.


Screenshots look good, though.
 

Booker.DeWitt

Member
Oct 25, 2017
2,831
will wait for price drop, the season pass seems to be lacking. I was expecting more missions or side stories.
 

Heart_Attack

Banned
Nov 1, 2017
2,442
The game is out in 4 months and they’re already cutting content to sell as season pass? I’ll happily wait for a price drop.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
https://www.eurogamer.net/articles/...ugly-of-45-minutes-with-shadow-of-tomb-raider

Let's start with the good. Shadow of the Tomb Raider is a pretty game. The characters are incredibly detailed and move naturally in cutscenes (Lara's eyes are perhaps the most realistic I've seen in a game). A huge amount of work has been put into making the environments packed with detail, too. The level I played began in a Mexican town celebrating Día de Muertos - the Day of the Dead. While tailing the game's bad guy, a chap called Dominguez who's digging up a bit of Mexico on the hunt for an ancient Mayan artifact, you can't help but notice how densely packed the place. Candles and altars and bread and fruit and pictures and all sorts of clutter combine to make the place feel real. There's even a live band. Lara slowly shuffles through the throng like Drake does in all those calm-before-the-storm walking pace bits in the Uncharted games.

...

Also good: Shadow of the Tomb Raider has tomb raiding. After Lara comes up on Dominguez' dig-site, she discovers a Mayan pyramid inside a flooded cave. The cave is a huge place, impressively detailed and smartly designed to familiarise the player with Lara's many mechanics. To work your way to the artifact you have to swim, jump, climb and solve a clever rope puzzle before unlocking the prize. Inside the cave, it's just Lara, you and her occasional spoken thought (audio hints for those who struggle to work out what's going on). It turns out it's really nice to raid tombs as Lara Croft. Who knew?

Now onto the bad. Shadow of the Tomb Raider is the end of Lara's origin story, and so I accept there needs to be a tonal consistency across the trilogy, but by god the game needs to cheer up a bit. Shadow of the Tomb Raider is super serious - relentlessly so. Lara herself is one-note - the thing she is talking about is incredibly important and we'd better understand the gravity of it at all times. Shadow of the Tomb Raider is grimdark personified. Lara has clearly worked through any lingering remorse associated with stabby murder she felt in the previous games and emerged a deadly killing machine. Now she stabs with nary a care, willy nilly, in the chest, in the back, in the neck. More so than ever, she is a Ubisoft assassin, an Agent 47, a Tom Clancy super soldier.

I've come to accept Lara killing her way through hundreds of bad guys as she works to save the world. Naughty Dog's Uncharted series suffers from the same ludo-narrative dissonance as you switch from bloody shootout to emotional cutscene as the wise-cracking Nathan Drake and I still love those games. But the upshot of Tomb Raider's deathly tone is Lara feels empty, as if she has no personality. Playing the demo, I longed for the return of Core Design's imperious Lara, then pondered what a Tomb Raider game might look like starring an older Lara Croft. I'll soldier through Shadow of the Tomb Raider with this current version of Lara Croft, but I doubt she'll have made much of an impression by the game's end.

And finally, the ugly. The demo I played, which involved a stealth combat section that triggers after you lift the Mayan artifact from its home and must escape the crumbling ruins, betrayed the build's shaky foundations. Movement was a tad janky, the shooting a little erratic, the hitboxes a bit all over the place. I encountered a few bugs and on occasion the camera decided to embed itself within my troublesome cover. Eidos Montreal has a few months to sort a lot of this stuff out, so I'm not calling for an evac just yet, but I remain convinced that my favourite bits of this game will be those when Lara is on her lonesome in some mysterious tomb, pulling the odd lever and jumping from pillar to pillar.

Sounds just like the other two. Often beautiful, if emotionally hollow and vacuously po-faced. Great sense of exploration in tombs, okay-ish combat, lots of content, QTEs QTEs QTEs. Like the other two, you're compelled to get through a lot of the content, but be damned if you can remember any of it or any kind of personality after its all over.
 

Maxime

Member
Oct 27, 2017
2,049
Gamekult (FR)

It's as if time had no grip on Lara Croft. Shadow of The Tomb Raider seems to follow the exact recipe developed by the 2013 reboot, just like Rise of the Tomb Raider did before. In other words, a game in which you'll climb, solve puzzles and do genocides in record times while profaning tombs - Maya, this time. Still racy, but a little rinsed. Unless future E3 and gamescom presentations show us some new surprises whose game would, at this stage, probably need.

Eurogamer

So, after 45 minutes with Shadow of the Tomb Raider, I'm confident enough to report it's more of the same, and no doubt a fitting end to the big reboot project Crystal Dynamics embarked upon in March 2013. This is good and bad. It's good if you love these games, bad if you don't. That sounds like a bit of a cop-out, but it's important to note: Shadow of the Tomb Raider doesn't look like it'll do much to address common complaints with the series. In fact, it doubles down on some of them, presenting perhaps the grimmest and darkest Tomb Raider game yet. Lara is battered and bruised, blood and mud splattered, crushed under rock, drowning and gasping for air and, when you fail to nail the quick time event, speared gruesomely by a spike trap.
 

ApexNorth

Member
Oct 27, 2017
1,009
Prices for the editions:

Ultimate Edition - £179
Croft Edition - £84.99
Standard - £59.99
Steelbook - £52.99
 

FHIZ

Member
Oct 28, 2017
1,891
Looks really nice, but I don’t know... maybe after playing Uncharted 4, RotTR and Lost Legacy all relatively close together, I’m not exactly hyped for it, fatigue set in. I’ll probably still play it, but it’s just firmly a Steam or GMG Black Friday game for me, especially with all the other stuff coming out this fall.

Also... I’m not the only one who immediately thinks Dark Souls III every time they see the cover, right?
 

Ahasverus

Banned
Oct 27, 2017
4,599
Colombia
Negative previews are a first, wow, the gaming press usually gushes in those but they're scathing here. Seems the game will have serious issues.
 

Xavi

Member
Oct 27, 2017
13,961
Lightning for Smash
Hopefully it gets better after the first hour. From previews it seems like it's more of the same, just like the two other games. I'll take that as a positive thing since I enjoyed both TR2013 and RoTTR.
 

chobel

Attempting to circumvent ban with an alt-account
Banned
Oct 25, 2017
1,493
It's super rare you get negative preview. The demo must have been really bad.
 

zychi

Banned
Oct 28, 2017
4,064
Chicago
So Lara is now the Predator?
Bad reveal. If the game has the same gameplay as the previous 2, I'll likely enjoy it, but man this is bad.
 

Matush

Member
Oct 25, 2017
966
Slovakia
As expected, it's more of the same.

I am really curious if Spiderman will sell more copies even though it's only on one platform.
 

SofNascimento

cursed
Member
Oct 28, 2017
15,617
São Paulo - Brazil
Bad way to officially reveal the game if you ask me. I feel like I care less now than I did yesterday.

But it's Tomb Rider, I'll still keep my eyes open and will probably buy it... sooner or later.
 
OP
OP
NeoRaider

NeoRaider

Member
Feb 7, 2018
5,220
IGN:

If you’ve played the two most recent Tomb Raider games you’ll know what to expect here and it doesn’t hugely innovate on anything we’ve seen before, but the developers from Eidos Montreal assured us that you don’t need to play the others to enjoy this one, either.

Beyond that, Shadow of the Tomb Raider took me through a haunting, flooded city, made me watch a young boy fall to the depths as he tried to cling to a dry building, and saw Lara directly called a narcissist by one of her closest friends, Jonah. It is a genuinely gorgeous game (maybe aside from Lara’s weirdly disproportionate arms), with some of the largest hub areas in the entire series, and the gameplay has some significant and satisfying refinements, but it’s the darkness that has this addition to the franchise feeling fresh, and has me eager to learn more.

http://www.ign.com/articles/2018/04/27/shadow-of-the-tomb-raider-hands-on-preview
 

get2sammyb

Editor at Push Square
Verified
Oct 27, 2017
2,469
UK
The previews are pretty brutal. It sounds... Competent at best. Based on the demo anyway.
 
Oct 26, 2017
8,992
What the hell, didn't expect things like janky movement, problems with hitboxes and shooting.

I really hope those things are all gone in the the final game. Reboot and Rise didn't have any of this shit. Really hope this is not the result of changing developers.