Finished the game today, also did quite most of the trophies because a lot of them were rather easy to get.
Overall, I enjoyed my time with Shadow of the Tomb Raider. I've said it before, but its shortcomings just show how far and good some AAA games are today. Shadow would have been one hell of a game five years ago, but in 2018 certain parts of it just don't feel good enough. This is especially true for storytelling and caring about the stuff that happens on screen. The emotional connections the game tries to create between the player, Lara and her companions just doesn't work good enough.
Eidos still does a lot of things right with the third entry into the reboot trilogy. I really enjoyed the level design, Lara had to pull out a lot of tricks to get to her destinations. I think tombs were decently integrated into the main plot as well. Can't understand why some people complain Lara wasn't in tombs during the main quest, because they were. Optional cryptas and tombs were pretty good, too - much better than in the 2013 reboot for example. While the environments were mostly jungle jungle jungle, they were so beautiful that I never minded. The sound effects are just amazing, definitely play this with headphones on! I was not a big fan of the shooting mechanics, they lacked oomph, especially the machine gun. Some people might think it wasn't enough combat, but I personally welcomed it. It's quite bold for an AAA game to put the emphasis so strongly on exploration, it's truly an Action-ADVENTURE, not an action fest with some little platforming.
One thing I have to criticize is that Lara would frequently move despite I did not touch the left stick. It was rather frustrating and I've never experienced it with another game. Haven't seen this mentioned anywhere though, so I'm kinda wondering my controller might have an issue... But then, controls did not feel pinpoint accurate anyways, which would be my main point of criticism. I like challenging climbing, but not because controls don't work.
One thing I want to see in every other game: Customize your HUD and difficulty like in SoTR. It was brilliant to not use focus the whole game, it made the experience a lot better.
It's no GOTY stuff but I wasn't bored a second with Shadow of the Tomb Raider. I'd recommend it to anyone who likes similair stuff to me.