Can you get all the skills on first playthrough, im doing a platinum run too.Finished the platinum. Definitely did the right thing of doing 100% on hard and then a NG + speedrun for Deadly Obsession as I wouldn't wanna deal with no checkpoints for all the optional stuff. Overall I really liked it and feel 8/10 is about right.
That sounds like a lot of fun but at that point, might as well make it a different 'female Rambo' game that's totally not about treasure-hunting. (yeah, I know, these reboots are already half-way there........ or was that your point?)
graphics are bad (at least compared to other AAA I played this year),
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I was playing on PS4 Pro, bad might be over reaction, it's uneven more like it. Everything outside of Lara is subpar imo, but again I played Spidey before this so that's probably why.I mean, it's easily one of the best lookin games on the PC right now, the graphics are far from bad.
And man Magical Jonah showing up in the end of each 'deadly' dungeon, always cracks me up.
You spend a huge chunk of the game searching for junk, picking up the junk, and spending the junk points on more junk. And, sure, you can choose not to pick it up, but if you don't engage with any part of the game that feeds the skill tree you've basically just got an eight hour linear jog through a jungle corridor and a near constant ticker on screen counting imaginary points you gain automatically and aren't going to use.
This. I mean the skill tree is really weirdly implemented and i don't even care what i upgraded, but i think they did a great job with the "junk" as you pointed out well enough.I guess it depends on what you consider junk. The documents provide lore, backstory and in some cases, historical facts. The supply caches provide crafting resources (which can be used to make outfits, not just weapon upgrades). The murals provide some basic lore too. The Tombs and Crypts offer puzzle and platforming challenges, which to me are the entire point of a Tomb Raider game. Completing them is a reward in and of itself.
The whole "I only play this game because of the progression system" mentality is just bizarre to me. You should play a game because you enjoy the core gameplay loop. If an RPG has a level cap, do you stop playing as soon as you reach it?
Can you get all the skills on first playthrough, im doing a platinum run too.
Is it possible to get all skills on your playthrough? I'm planning to 100% it.
And god this game is wonky af. Sometimes Lara grabs to ledges sometimes she spaz out and doesn't. This is an unpolished game and you can easily see the cracks and seams within it.
And man Magical Jonah showing up in the end of each 'deadly' dungeon, always cracks me up.
I read that she's randomly appearing, that's why I bought everything I need asap she's available.Where is the special merchant? The one that sells the rope ascender, lockpick, that huntress outfit? I've seen her once, during that side mission but she doesn't seem to be in that location anymore and the map isn't showing a third merchant icon. This is annoying as hell.
Where is the special merchant? The one that sells the rope ascender, lockpick, that huntress outfit? I've seen her once, during that side mission but she doesn't seem to be in that location anymore and the map isn't showing a third merchant icon. This is annoying as hell.
Where is the special merchant? The one that sells the rope ascender, lockpick, that huntress outfit? I've seen her once, during that side mission but she doesn't seem to be in that location anymore and the map isn't showing a third merchant icon. This is annoying as hell.
Depends where you are in the game. You're past that mission. I tried searching frantically after that in all known accessible locations, and she wasn't in any of them. The next time she shows up I'm pretty sure is AFTER you get an outfit the get into a certain place. She's in there. After that area I believe is when she actually starts showing up in random places.Where is the special merchant? The one that sells the rope ascender, lockpick, that huntress outfit? I've seen her once, during that side mission but she doesn't seem to be in that location anymore and the map isn't showing a third merchant icon. This is annoying as hell.
you out of your mind bro, if you think graphics are bad. It's one of the best looking games of then gen.Holy shit at the chase sequence, that was embarassing. Seriously this game feels like a budget game. Too many unpolished, janky scenes, animations are basically recycled from Rise, graphics are bad (at least compared to other AAA I played this year), sidequest are bad and uninspired.
SE really cheap this one out either via budget and/or time. Rise was polished even though it's bland.
The only saving grace are some of the Challenge tombs even then the jankiness of this game fucks you up sometimes.
Man this is really bad, probably the worse AAA I played since Andromeda and that one was saved by combat. I'm ok and was expecting an average game, I didn't expect it to be bad.
Can you get all the skills on first playthrough, im doing a platinum run too.
you out of your mind bro, if you think graphics are bad. It's one of the best looking games of then gen.
Ya there are some parts which are not up to the mark, but still overall everything looks very sharp and detailed.Some of it is right up there (the jungle and underwater visuals) but it's repetitive in environments and the NPCs are lacking. I wouldn't call it bad looking by any metric though.
I know the spot you're talking about and she wasn't there for me. It seems she really does move randomly. The only question I wonder is if she stays in her new spot until you find her or if something else triggers her moving again.Depends where you are in the game. You're past that mission. I tried searching frantically after that in all known accessible locations, and she wasn't in any of them. The next time she shows up I'm pretty sure is AFTER you get an outfit the get into a certain place. She's in there. After that area I believe is when she actually starts showing up in random places.
Again that was a hyperbolic statement, it's uneven is what I mean. I'm on PS4 Pro so PC might be a lot better, it's just disappointing after playing Spidey. The only standout was Lara and her hair, everything else need more 'omph'. I'm just probably spoiled from the recent games I played, I was expecting Shadow to be another benchmark like what Rise did on it's timeyou out of your mind bro, if you think graphics are bad. It's one of the best looking games of then gen.
Yep it's the first game I played that I was actively skipping the dialogue especially the sidequest and lore. I was expecting a lot more from Eidos Montreal, I think SE didn't give them enough time for this one either that or they just don't like working on the IP. They did a great job with Deus ExI just got past the serpent puzzle. Not sure how much I have left to go in this game, but so far it feels like more of the same with a less engaging story. I'm having fun playing it, but I just don't care about what's going on which was not the case in the first two games.
It felt so rewarding in Rise crafting ammo pouches or getting stuff like the rebreather,Yep that was another stupid design decision. In Rise you got most if not all of them by just playing but in Shadow you can finish the game and not get half the stuff if you don't realise it's from the vendor.
It felt so rewarding in Rise crafting ammo pouches or getting stuff like the rebreather,
heck even getting the military knife felt special.
The only really memorable one in Shadow is finding the shoe spikes, which in Rise was a valuable item Lara was smart enough to bring from the start.
Not to mention not having a bloody rebreather... despite getting one in rise!
I think it looks quite a bit better than Spider-Man. On x, anyway.I was playing on PS4 Pro, bad might be over reaction, it's uneven more like it. Everything outside of Lara is subpar imo, but again I played Spidey before this so that's probably why.
Ugh I'm so torn got the Xbox one x bundle but have yet to use the code. I loved Rise but some of these impressions keep holding me back
People here weren't that warm on Rise either (well, by here, I mean neogaf)
If you loved Rise, there's a good chance you'll like this too. It's really more of the same, just with a tweak to the balance. I preferred the jungle setting of Shadow far above of what Rise offered, for whatever it's worth.
YepGoing just by the environments, I'd say Rise was better. There are more tombs in Shadow and the buildup to them is great whereas in rise, there wasn't much buildup or layers to the tombs.
However, the pure awe and majestic beauty in Rise was really above Shadow. And that to me is an important part as an explorer, when you go through trenches and traverse the dark caverns and narrow ledges to then finally stumble upon something truly magnificent.
Rise setup that bar in achieving a great sense of discovery that unfortunately Shadow couldn't live(rise?) upto.
A couple of examples from Rise to show the breathtaking set pieces that neither Tomb Raider(2013) or Shadow could match.
I'll remember each one of these set pieces for years because of their sheer majesty unlike Shadow.
Also, Collectathon aside as a hub, geothermal valley was much more gorgeous and fun to explore than paititi :/
Going just by the environments, I'd say Rise was better. There are more tombs in Shadow and the buildup to them is great whereas in rise, there wasn't much buildup or layers to the tombs.
However, the pure awe and majestic beauty in Rise was really above Shadow. And that to me is an important part as an explorer, when you go through trenches and traverse the dark caverns and narrow ledges to then finally stumble upon something truly magnificent.
Rise setup that bar in achieving a great sense of discovery that unfortunately Shadow couldn't live(rise?) upto.
A couple of examples from Rise to show the breathtaking set pieces that neither Tomb Raider(2013) or Shadow could match.
I'll remember each one of these set pieces for years because of their sheer majesty unlike Shadow.
Also, Collectathon aside as a hub, geothermal valley was much more gorgeous and fun to explore than paititi :/
Yeah and it's specially disheartening because this was supposed to be the epic climax to the trilogy.Yep
I will remember nothing from my experience with Shadow. What a bummer of a follow up to two of my favorite games
Finished last night. This game was such a mixed bag. I loved the increased focus on exploration, tombs and crypts over combat, but they ended up swinging so far in the other direction that the balance and pacing of the experience suffered.
It still has the upgradable arsenal from the previous two games and a ton of unlockable skills related to combat, but there is almost no combat in the game. As I said, I don't mind at all that there's less of it, but there simply isn't enough of it to make much of the progression and acquisition worthwhile.
For the first few hours, I thought this might end up being my favorite of the reboot trilogy, but after finishing it, it's at the bottom. It feels like they never settled on a cohesive vision for what this game was supposed to be.
It would have been fine as an extremely late piece of equipment for Lara to find, or that required multiple other equipment to get to.Tbh that would've clashed with the whole underwater exploration thing. It'd have made it trivial. As in Rise you basically only used the water as cover or very short sections of traversal.
At least in Shadow, Lara already has most of the equipment that you actually need to unlock in Rise despite already having done it in TR13
https://www.powerpyx.com/shadow-of-the-tomb-raider-how-to-get-lockpick/Where does the special merchant with the lockpick move after the side mission is completed?
Going just by the environments, I'd say Rise was better. There are more tombs in Shadow and the buildup to them is great whereas in rise, there wasn't much buildup or layers to the tombs.
However, the pure awe and majestic beauty in Rise was really above Shadow. And that to me is an important part as an explorer, when you go through trenches and traverse the dark caverns and narrow ledges to then finally stumble upon something truly magnificent.
Rise setup that bar in achieving a great sense of discovery that unfortunately Shadow couldn't live(rise?) upto.
A couple of examples from Rise to show the breathtaking set pieces that neither Tomb Raider(2013) or Shadow could match.
I'll remember each one of these set pieces for years because of their sheer majesty unlike Shadow.
Also, Collectathon aside as a hub, geothermal valley was much more gorgeous and fun to explore than paititi :/