I have to agree with what you wrote about Rise, but i disagree that Shadow couldn't match it.
They are two different games when it comes environments. Developers explained it very well, when they said that Rise was more about ascending and going up, while Shadow is more about descending and going underground. I will remember many of the amazing parts from Rise, but Shadow was just as good if not even better.
Finished the platinum. Definitely did the right thing of doing 100% on hard and then a NG + speedrun for Deadly Obsession as I wouldn't wanna deal with no checkpoints for all the optional stuff. Overall I really liked it and feel 8/10 is about right.
Most of the Shadow was in the forest which swayed from good to great to sometimes average.I have to agree with what you wrote about Rise, but i disagree that Shadow couldn't match it.
They are two different games when it comes environments. Developers explained it very well, when they said that Rise was more about ascending and going up, while Shadow is more about descending and going underground. I will remember many of the amazing parts from Rise, but Shadow was just as good if not even better.
Most of the Shadow was in the forest which swayed from good to great to sometimes average.
It did have some beautiful areas and I absolutely consider Shadow to be a beautiful looking game.
But I'm looking at a trilogy as a whole and in terms of environments, Rise was the peak.
I love dark atmospheric places and nowhere my complain was that Rise was more beautiful than Shadow. It was certainly more magnificent and awe inspiring than Shadow and that has naught to do with ascension and bright warm colours.
Dark decaying environments can be just as equally awe inspiring and even more impressionistic because the sense of dread and fear from a colossal ruin nestled in a deep dark pit can be a deeply awe inspiring feeling that I really wanted but I didn't get that in Shadow most of the time.
They didn't go all the way in terms of striking visual design, I felt like, and it felt like a step back when it should have been a step forward considering this is a culmination of three games all leading upto this point.
Problem is, like someone else said few posts back Rise was much less consistent compared to Shadow. 3 out of 4 screenshots that you posted are from first 2 hours of the game. Once you reach Soviet Installation and then Geothermal Valley there is really nothing that makes you say "wow" there.
Shadow pacing is just so, so much better. I love how they are balancing linear parts (which are the best imo.) with more open areas. Rise failed to do this.
Also there were only few really memorable tombs in Rise, i am barely remembering The Red Mine, House of Afflicted, The Pit of Judgement, Bath of Kitezh and Catacomb of Sacred Waters. Because there was nothing really memorable about them.
Yep. Paititi alone makes this game worth playing. I just love the overall vibe in this.I'm not quite done with the game yet, but I love it. It has some less than polished moments but overall I think it destroys the last two.
Yep. Paititi alone makes this game worth playing. I just love the overall vibe in this.
Call me crazy but i start to think that i like this trilogy more than the Uncharted 1-3 trilogy.
Shadow of the Tomb Raider has so much balls, i mean a triple AAA game focused so much on exploration and so little shoot bang bang is very very rare.
For me Shadow is a great Tomb Raider game.
And my first playthrough on deadly obsession is a memorable/unique gaming experience.
Should be, I mean it's on X. But character-wise? Spidey is much better, even Rise, iirc, has better facial animation or more if it on that matter. I guess SE just cheap this one out I feel, feels like a cheaper made game than Rise at leastI think it looks quite a bit better than Spider-Man. On x, anyway.
I'm currently playing through both and I'm more impressed all around with tomb raider.Should be, I mean it's on X. But character-wise? Spidey is much better, even Rise, iirc, has better facial animation or more if it on that matter. I guess SE just cheap this one out I feel, feels like a cheaper made game than Rise at least
Anyone?Is there no way to get the Explorer outfit unless you get the Croft edition?
Alright, guess i'll probably cave for it then.
Man, if they released the game in Early August. I feel it would have done better in terms of Sales and mindshare.
Having to pop into a menu to hear Lara y'all aboutan artifact is super annoying. Let me explore while listening to the voice overs
How far am i if I just got past theTrial of the Eagle, on my way to Paititi?
Just started this game yesterday, after earning the platinum for Spiderman. And I'd like to finish the story before AC Oddysey this Friday
Is this when you're scaling the cliffs to the prison cell and the rock starts to break away?I've come across a game breaking bug where I'm unable to use the grappling axe to proceed further in the main storyline. Anyone aware of this? It's right after.Unaratu gets captured
Edit: nvm, I got it.
Yep.If I replay on new game plus... do i have to wear the native outfit through paititi?
That's really the only thing keeping me from replying it at the moment.
Well, that and holding off for more dlc tombs.
If I replay on new game plus... do i have to wear the native outfit through paititi?
That's really the only thing keeping me from replying it at the moment.
Well, that and holding off for more dlc tombs.
yeah im hoping they will add an option to just wear whatever you want.
So in many ways Shadow is a better game. But it's been three years since Rise, and with time we expect more. In a way Shadow feels a bit like Uncharted 4 for me. I have seen it before. It's not bad, it's just very familiar. In the third game of a trilogy they should've dared more.
I agree with your overall assessment of the game except this part haha. Did you really feel that Uncharted 4 was more of the same? I respect your personal opinion ofcourse but let me state an opposing view.
I've been a fan of tomb raider for way before Uncharted existed but man I wish Shadow had been a tenth of what Uncharted 4 was.
Not only did Uncharted 4 elevated the whole series as a whole with the most engaging fleshed out story, I can go on and on about just one aspect of the story which is how beautifully it put Nate's motivation and obsession of adventure into question without it being a constant melodramatic tear-fest that was Lara in Shadow.
But apart from story, U4 also elevated the series in terms of combat, level design, fluidity of interaction and scope and magnificence of the environments.
On top of that, Uncharted 4 didn't abandon the characters it created in previous games but actually used them to create a convincing narrative conflict with Nate.
While at the same time introduction new characters that made the story more personal for Nate.
I mean Rafe was ten times more fleshed out as a villain than the entirety of trinity which is a villain of THREE games. And they managed to wrap Nate's story in a deeply satisfying conclusion which Shadow couldn't do. Nate is a fundamentally different character at the end of Uncharted 4 while Lara is exactly the same at the end of Shadow as she started in Tomb Raider, only perhaps now less reckless in picking up ancient artifacts before she reads them.