Picked the game up on launch for a good price but only now got around to actually play it. I'm a Tomb Raider Fan since the very first in 1997 (?) and played every single one on PC, although with Chronicles there was also settling some fatigue... after so many games I'm fine with changes, even with drastic ones. I enjoyed Legends, finished it a couple of times, and especially Anniversary. Underworld was quite enjoyable too.
TR2013 really hit my nerve because its story mystical, the atmosphere was groomy and I constantly wanted to know what happened on the island. Combat was fun and the modernised platforming was cool -- in the end the platforming in the old games was only somewhat difficult because of the controls, not because of design and combat, especially against humans (oh TR2...) was always the worst part and was finally made fun.
Coming to Shadow, I instantly disabled all features that make the game too easy and shallow. Unfortunately it's kind of designed around that with many perks, but the levelling/skill system was absurd since 2013 -- the game is too easy and many perks have little use where they REALLY come in handy. However, without any HUD and any meta-indications on where to go and to jump, it's highly immersive experience, and there already has been a couple of times within my six hours of playtime where I needed a minute to realise where to jump and climb to. Some hubs were a little bigger than others and I needed a moment to orientate myself, when returning from a tomb or a remote corner, on where to go -- no floating icons, no compass, no marker. Also, Lara finally manages to speak like a normal woman (and having a normal conversation) without constantly sounding weepy (she does that even in the localised version on any occasion in previous games).
So far I really have good time with the game.