- Apr 12, 2018
Shadowbringers is great, but I still like VII and IX more.
Well, I loved DQ11, FETH, Persona but I hated the silent protagonist in those games as well (although less so in the case of Persona since it didn't bother me as much there. It did bother me in DQ11 and FETH) but these games were solo affairs and a lot of effort was put into making the SP experience of a high quality.Can't really agree with any of that. ShB barely had any padding, busywork, or fetch quest in the main story. And when it had anything even resembling that, it was quick and payed off in spades. The main character still has a lot of personality despite having no VA. I hope you don't play a lot of recent major JRPGs like DQ11, FE:TH, Persona, etc because those protagonist have even less lol
FF15s button mashy and unresponsive gameplay isn't better than anything
For everyone with this issue in next few patchs they working on changing the ARR quest structure to make it less assI mean that's nice and all but yeah, I just can't be bothered with everything you need to do when I don't even enjoy the moment-to-moment gameplay much at all? I really tried with A Realm Reborn a few months ago but fell off after 20 hours or so. It's a bummer because I've been told Heavensward has a fantastic story too but I just don't enjoy the act of playing the game enough. I totally believe that there's some fantastic FF content here, I just don't think the game itself is for me.
I totally agree. For people who can't stand mmo gameplay, SB would not impress no matter how good its story is. I overcame this resistance in me and finished all the expansions to see what the hoopla was about. Its a good story, but it never overcame the unsatisfying combat and the general dislike of mmo conventions.
Isn’t that an argument against this being cultish behaviour then? No one is trying to ignore or downplay how mediocre the base game experience is.
I wrote a big thing about how I grew to love it like a month agowould love to understand why but I can't help but feel these kind of titles are exaggerated. I'm sure it's fantastic. I tried playing the game, got to level 30, but holy shit it was just a slog. There's a lot I like about the game but if it's going to take me 200 hours to even get to the decent parts let alone good I just can't invest that kind of time. I'll certainly try again, but I donno. Can you guys share more about what makes it so good? obviously the music is cool but any specifics about the rest that aren't the story? like is it the world design, dungeons, enemy fighting tactics? does the combat get any more interesting? the class system? etc.
basically just trying to understand how you'd justify it as better than the others - it's not even a remotely similar game so it just seems weird to put it on that kind of pedestal. halp 2 understand
I can't tell if this criteria is serious.
People get too bent out of shape about spoilers to talk about anything specific these days. Generic praise is less likely to offend.
If you took 1 minute to look at the YouTube content of these people you wouldn't be asking this question.
FF15's combat looked cool, but I never felt like I got a handle on it or was making strategic decisions at any point in my entire play through really. I'm sure some people figured out the combat system, but the game basically played itself for the most part as far as I could tell.
So we need to make or have someone make hour long videos to be able to discuss what we think is the best FF game we have played?
You obviously don't know how the combat works for most jobs then. There's reactionary rotations, there's priority rotations. It's certainly not "hit the same buttons in the same order for 30 hours."
For sure. As much as I love DQ11 the silent protagonist took me out of the cutscenes. All this shit would be happening and he'd basically just stand there with a blank look on his face. At least it wasn't as unintentionally hilarious as that MGSV Jeep ride.
So much of it is about the personal connection you've made with your own character, your own Warrior of Light, that it would never all come across in a Let's Play. There is absolutely something in 250-300+ hours of personal investment that can't be replicated without going on the journey yourself.
Well, that depends. The OP is kinda downplaying it, this is a huge time investment and not something you can "just play". Sometimes it sounds like a rite of passage (Just get your thetans calibrated for a few dozen hours and you'll unlock endless bliss!).
I'm not against MMO's. I have like 2,000 hours playing ESO for one character, I just ain't starting fresh in a new MMO and playing for hundreds of hours to experience an expansion story. It's no fun to rush, anyway.So much of it is about the personal connection you've made with your own character, your own Warrior of Light, that it would never all come across in a Let's Play. There is absolutely something in 250-300+ hours of personal investment that can't be replicated without going on the journey yourself.
But like I keep saying, I absolutely understand why someone would say "fuuuuuuuck that" to over 200 hours of MMO gameplay.
Well that's just flat out wrong. Every class is viable at endgame
Not really? The tanks are quite balanced and so are the healers now. DPS has a few balance issues but it's nothing major outside of Ninja being too weak and DRG/MNK being a little too strong. Either way, any job composition can beat any content if the players are good enough. It's still more balanced than WoW.
Playing it just to get to Shadowbringers is also the wrong mindset, I think. That would never be worth it. There is much to enjoy in all parts of the game.