The FFXIV Protagonist has more personality than most silent protags in recent JRPGs. They seem like a fully fledged character compared to characters like Byleth or DQ11 Hero.No, yet they are somehow still more compelling than plenty of the FF protagonists who do talk.
Atrocious is a ridiculous word. Yes the original msq isn't the strongest compared to what comes after, but 2.0 is still a really damn good game. You like the gameplay or you don't and that's subjective.
It's really not. You're really underselling the sheer amount of tedious fetch quests ARR makes you do.
Believe it's both. In the past they explicitly mentioned that they were looking to trim down the 2.1-2.5 content and then more recently they just stated that they were looking to adjust the A Realm Reborn Main Scenario.Are they trimming down the whole thing, or just the 2.1-2.5 content? Because the whole thing needs a rework. If I ever have to go to the Waking Sands again it will be too soon.
Yeah, the real rough spot is trying to burn through the patches between ARR and HW as the majority of it isn't very interesting.To be honest it's good from the start. It just has a bit of a dry spell leading up to Heavensward when getting to the post main story quest content of ARR. People say "get to Heavensward" but ARR was always good.
Because these threads sound like they're trying to convert us to their faith. It sounds nice and all, but the barrier to entry is just too much and "you just have to suffer through the base game" isn't the most appealing pitch.How is it "cultish" when it's the most critically acclaimed Final Fantasy game for years?
Why shouldn't we when that MMO has a better story and characters than the single player titles?
The FFXIV Protagonist has more personality than most silent protags in recent JRPGs. They seem like a fully fledged character compared to characters like Byleth or DQ11 Hero.
Because these threads sound like they're trying to convert us to their faith. It sounds nice and all, but the barrier to entry is just too much and "you just have to suffer through the base game" isn't the most appealing pitch.
I could beat one of those single player rpgs in the time it would take me to get the actual good content?
I honestly think the 1-50 experience from a gameplay perspective needs tweaking just as much as the ARR MSQ does.ehhh, I didn't fall in love with the gameplay until I was like level 50 and the dungeons started really pressuring you.
ARR is nothing to write home about, but when you hit cap and have to do 100 quests (and a good chunk of them are just fetch quests) it absolutely killed the game for me.Dunno why people hate on the ARR story so much, sure the latter stories are even better but I throughly enjoyed ARR more than I have any Final Fantasy since X. Didn't feel like a slog to me at all any if anything the current stuff is expanding upon story elements that were started back in ARR
Dunno why people hate on the ARR story so much, sure the latter stories are even better but I throughly enjoyed ARR more than I have any Final Fantasy since X. Didn't feel like a slog to me at all any if anything the current stuff is expanding upon story elements that were started back in ARR
I could beat one of those single player rpgs in the time it would take me to get the actual good content?
Apparently they're looking to finally do something about that, but it won't happen until around next July.Unfortunately I won't ever see it I have given up leveling through the ARR slog.
No voice acting is just flat out wrong. Most cutscenes are voice acted and there's hours worth in Shadowbringers alone.Nope, I disagree. First of all, I cannot possibly decouple the story of Shadowbringers from the game itself. Its an MMO with all of the drawbacks it entails: cruddy animations, stilted presentation, a gaggle of others that look like you tackling the same content, no voice acting, brainless fetch quests, etc
In fact, I would say I enjoyed Stormblood way more than Shadowbringers. Shadowbringers was punching above its weight and even though the villain was well done overall and the boss fights were entertaining (and the music was great), the story could have been done so much better in a framework that wasn't an MMO.
Still, a commendable effort that, imho, will be fairly easy to top in the future.
No voice acting is just flat out wrong. Most cutscenes are voice acted and there's hours worth in Shadowbringers alone.
Right, in the main cutscenes. The problem is that when I think back about finishing SB, I don't think about the great villain, awesome music, entertaining dungeons or the sweeping plot. I think about padding, busywork, fetch quests and that pisses me off majorly. I also need my characters to speak. Imagine playing any of the SP FF games where your character was a mindless drone. It wouldnt' work. Starting from SB, they added the dialogue choices, but all of this endless nodding and walking away into the ether had been bothering me since ARR.No voice acting is just flat out wrong. Most cutscenes are voice acted and there's hours worth in Shadowbringers alone.
I'm close to finishing ARR with a few friends thinking we can just hop into Heavensward right after...ya'll in this thread are scaring me with this inbetween patch stuff.
I could beat one of those single player rpgs in the time it would take me to get the actual good content?
There are exactly 100 more quests after the ARR credits roll. I remember being very glad to have them over and done with, but it wasn't the worst thing in the world. Mostly a lot of painless fast travelling.I'm close to finishing ARR with a few friends thinking we can just hop into Heavensward right after...ya'll in this thread are scaring me with this inbetween patch stuff.
Sure, but FFXIV's way of delivering its quest text makes is much worse than any other filler task in other MMOs.That comes with the territory when you're playing an MMORPG. At the end of the day you still have to be fine with the genre.
I know, I know, it's just weird how often this exact pitch has been popping up lately.It's just people enjoying talking about something they enjoyed. Yes the thread title is a little dumb but the whole thread itself is no different to all the other threads that say
"[insert game name here] is the best ever!!!"
I'm close to finishing ARR with a few friends thinking we can just hop into Heavensward right after...ya'll in this thread are scaring me with this inbetween patch stuff.
Dunno why people hate on the ARR story so much, sure the latter stories are even better but I throughly enjoyed ARR more than I have any Final Fantasy since X. Didn't feel like a slog to me at all any if anything the current stuff is expanding upon story elements that were started back in ARR
...I'm sorry, but yeah, it's pretty bad. At least the first part.I'm close to finishing ARR with a few friends thinking we can just hop into Heavensward right after...ya'll in this thread are scaring me with this inbetween patch stuff.
Can't really agree with any of that. ShB barely had any padding, busywork, or fetch quest in the main story. And when it had anything even resembling that, it was quick and payed off in spades. The main character still has a lot of personality despite having no VA. I hope you don't play a lot of recent major JRPGs like DQ11, FE:TH, Persona, etc because those protagonist have even less lolRight, in the main cutscenes. The problem is that when I think back about finishing SB, I don't think about the great villain, awesome music, entertaining dungeons or the sweeping plot. I think about padding, busywork, fetch quests and that pisses me off majorly. I also need my characters to speak. Imagine playing any of the SP FF games where your character was a mindless drone. It wouldnt' work. Starting from SB, they added the dialogue choices, but all of this endless nodding and walking away into the ether had been bothering me since ARR.
I hate silent protagonists more than any other mechanic.