There is no process to speed up. Crossplay already works in most cases of the devs complaining, all devs need is permission, a simple "yes" and they make it live. There's no need for Sony to build a new division or spend months of R&D just so someone can say it.
If Layden is correct, and they're treating the three features as a monolith then that might not be entirely true. Cross play might be a switch on the developer's side, other things might not.
But yeah, for the sake of speed, Sony should consider dealing with them one at a time. But it sounds like at the moment, from their backend's perspective, they're working through them all together. Or they want to get them all sorted before scaling out.
As for this whole laughable excuse about it being a difficult and time consuming process, how is it that Nintendo - a company with the most pathetic online setup of any game console - can allow crossplay at the flick of a switch?
Not having a large legacy codebase operating at a massive scale would in fact be an advantage in terms of agility. I do think, though, that if cross multiplay is purely a gameside concern, Sony should leave that to developers rather than tying it to a larger project involving cross progression and purchases.
Because it's all a bullshit excuse from a company with a backwards policy that is scared they'll lose ground to the competitors if they open up.
As an explanation that doesn't make sense. The 'damage' is done - the leap has been made - if the biggest games have it. They're not gaining anything by withholding it from smaller stuff.