It cost me 42 oz bucks so that's around $30 us.
It cost me 42 oz bucks so that's around $30 us.
I'm very appreciative of the fact that your profile pic is of Vinny and you're posting in this thread. What do you think are the chances of them doing a Shenmue 2 Endurance Run? I hope it happens but I think it has maybe a 50/50 shot of happening.
Amazon currently has it up for $29.99 standard, and $23.99 for Prime members. They haven't updated the release date yet though.
Who knows. I'm still waiting for them to continue Beast in the East.
That shot of Dobuita at night looks amazing because of it.I love the soft bloom they added. Really make the game looks softer as opposed to rough because of the higher res.
it says that xbox version differ in some ways from the dc version, and the differences obviously will be present.Well, FAQ confirm Xbox source code with Dreamcast featurs added in. Best of two world I guess. Audio sound a little compress though
I'm so in anyway :)
Oh I see. You are right. Thanks for point it out ;)it says that xbox version differ in some ways from the dc version, and the differences obviously will be present.
that is what i read.
never thought about it that way... yah, double dip down the line is a must i guess.Grabbing on PS4, but also on PC for the mods that replace some of the xbox stuff with the original Dreamcast.
I really don't think having Shenmue 1 & 2 release a week before Yakuza Kiwami 2 is a coincidence.
It would be very very unlikely. The original games had hard-coded animations with no frame skipping, so they would just slow down (but draw every single frame) when there was a performance dip. Since they're ports of games from 17-19 years ago, and they haven't updated any of the geometry to make it more complex, modern hardware should be 10's of times more than enough to run this.Even though this will be locked 30fps, my biggest fear for this is stuttering. Please just be smooth.
I've never played these games.
I'd rather get them on XBX because it's quieter and will probably perform better, but I'm not sure if this is like Mass Effect where sequels read your old save files.
Would I kick myself for getting 1/2 on Xbox and then playing 3 on PS4 (since I think it'll be exclusive? Don't even remember)
I've never played these games.
I'd rather get them on XBX because it's quieter and will probably perform better, but I'm not sure if this is like Mass Effect where sequels read your old save files.
Would I kick myself for getting 1/2 on Xbox and then playing 3 on PS4 (since I think it'll be exclusive? Don't even remember)
Yeah. I'm not going to buy the game on Steam. I'm not going to sponsor Sega's mistrust in me. The shitty Denuvo service is only serving the publisher and not the paying customer. That anti-consumer expire-ware can die in a ditch.
Opening a can of worms there. You'll probably be told it's the devil incarnate about a dozen times before getting a more reasonable answer, seeing how it's become the anti-DRM brigade's bogeyman.
I imagine it is just the tank controls with the trigger speed mapped to how much you push in the stick. Not really sure how they will change combat or QTEs though. I will try it out a bit, but I think I will be sticking with the original controls for the most part.I also wonder about the analogue controls, they don't state they've changed the controls, merely that they've pretty much just mapped them onto analanalogue sticks... So will it still be very clunky and tank like? Will there actually be analogue movement? I guess we won't really know until people get hands on and let us know.
Emulators can't do it correctly on their own. You need an actual patched version of the game that has been adjusted to render in anamorphic widescreen. Early attempts had pop-in, but this was eventually resolved, leaving the only problem being stuff out of frame that you shouldn't see and we only have 1 good example of that being the Goro harassment cutscene from disc 2.4/3 cutscene is really bad after playing hudless and glitched 16/9 on emulator.
And nothing about the free camera with the modern controle ? I don't care about left stick instead of dpad it need right stick for free camera.
There has not, but the short trailer from the PC game show at E3 suggests that it's improved. That trailer had a scene of Ryo running up the stairs in Wise Men's Qr, and there was an NPC all the way at the top of the stairs that was fully loaded. I'm used to the DC version, and even with GDEmu (disc drive flash replacement for DC hardware with amazing load times) you wouldn't have seen an NPC loaded that far away. The latest trailer is pretty light on FREE exploration clips, so we can't really know for sure yet.Has there been mention of improvements to the ghosting in of npcs?
That source, while a good answer to the question is not entirely accurate. One of their points, the WINE one, seems to be specific to their examples. Sonic Mania was released last year with Denuvo, and it worked on WINE day one. I run it on macOS with WINE just fine. However, I still notice it enough to hate it. The game takes literally 30 seconds to load when you launch it while Denuvo does its little initialization dance, and it decimates battery life if you try to play on a laptop because it constantly eats at least 5% CPU. The PC port of Sonic CD 2011, built on an older version of the same engine and no Denuvo, launches instantly and uses less than 1% of CPU. With Shenmue I & II, the only thing you'll probably notice from Denuvo is the initial game launch taking a long time. Given the age of the game, it probably won't impact performance. I'm still going PS4 only for this one though, at least for launch, since they haven't learned their lesson after last year's Sonic Mania PC backlash. If it was non-invasive and I didn't actually notice it, I wouldn't care.
You're making a problem out of something that isn't a problem. I can read through all of this stuff and it doesn't bother me, people are just saying what they think. Then you go and accuse them of whining, that's not what's happening. Just leave it alone, it's a productive discussion to know what people want. The only thing here that's made me angry is when you keep pointing it out. Nobody is fighting. Relax please. If you'd like to vent feel free to PM me.I can't believe BOTH threads about this game have become about fucking Denuvo whining. Embarrassing.
Yes I said glitched because I don't use a patched version only the widescreen option of nulldc, I am more fine with glitched fullscreen than horizontal black bar.Emulators can't do it correctly on their own. You need an actual patched version of the game that has been adjusted to render in anamorphic widescreen. Early attempts had pop-in, but this was eventually resolved, leaving the only problem being stuff out of frame that you shouldn't see and we only have 1 good example of that being the Goro harassment cutscene from disc 2.
They can compare sales without having the games released next to eachother. For example, I'm sure they compared the Yakuza 0 sales with the Yakuza Kiwami sales, and those two games were released half a year from eachother.I think Sega wants to see how well Shenmue will actually sell compared to Yakuza. They'll have first weeks sales data on both of them in 2 weeks after Shenmue 1 & 2's release. Sega definitely seems like they are testing the waters with Shenmue.
Go and take a look at other thread, if that's not whining, then I don't know what to tell you. DRM whining, from basically a single source, clearly not content to post it in just one thread, but two. Nothing productive about it. It's basically Steam forums-tier posting.You're making a problem out of something that isn't a problem. I can read through all of this stuff and it doesn't bother me, people are just saying what they think. Then you go and accuse them of whining, that's not what's happening. Just leave it alone, it's a productive discussion to know what people want. The only thing here that's made me angry is when you keep pointing it out. Nobody is fighting. Relax please. If you'd like to vent feel free to PM me.