Some interesting details have come out.
https://gamersflag.com/article/interview-quelques-questions-a-yu-suzuki-lors-magic-2018/
http://www.gameblog.fr/dossier_1128_shenmue-3-systeme-de-combat-developpement-version-switch-yu-
https://gamersflag.com/article/interview-quelques-questions-a-yu-suzuki-lors-magic-2018/
GamersFlag: Reactions about the technical aspect (including facial expressions) during the publication of the trailer of August 2017 have they touched you? Did you expect such a virulent reaction and such a definitive judgment when Shenmue IIIwas still in an intermediate phase of development?
Yu Suzuki: We can not do anything about it because people do not know how production is going. For example, what you saw today [ NdR: the extended trailer of Gamescom 2017, which we add below ] is different from where we are today. [In the context of MAGIC 2018 ] this trailer was an opportunity to promote the game. The plan continues as planned on our side. I would like to show other things but for the moment ... Indeed, there were negative returns last year but in 90 seconds, we can not show a game, images do not show everything. You really have to play [ NdR: certainly also in the sense of "see gameplay" ] to get an idea. That's why I would like to show other things as soon as possible.
GamersFlag: We know it does not depend entirely on you, but did you hear from Sega about an HD remaster of Shenmue and Shenmue II ?
Yu Suzuki: It's something I can not talk about for the moment.
GamersFlag: Now that Shenmue III is well advanced, can you tell us, without much detail, of course, if the end of the game is likely to be open and suggest a Shenmue IV ? Is it a possibility that you left yourself?
Yu Suzuki: Yes, the end will be open for a sequel. It will not be possible to finish with this third episode.
GamersFlag: Yes, basically, you had planned more than three episodes.
Yu Suzuki: Yes, and it would not be possible to finish here without ripping off.
http://www.gameblog.fr/dossier_1128_shenmue-3-systeme-de-combat-developpement-version-switch-yu-
Can you tell us how it is new and different? In terms of handling for example.
YS: I can not give you too many details for the moment, but I can tell you that there will be books to learn techniques. Recovering these books will teach new attacks. The game will always offer real-time battles, but it's a system that is more geared towards narration. There is more fighting issues focusing on timing and that require pressing a button at a specific time. Unlike a classic Beat'em All, the Shenmue fights will benefit from a staging close to what can be found in the cinema. They will have that unique touch that only a Shenmue game can have and that the fans will surely recognize. You can use some old techniques and make some combos, but it will not be as difficult as in Virtua Fighter.
Since the release of Shenmue II, SEGA has marketed the Yakuza series which is often compared by players in Shenmue. What do you think of Yakuza?
YS: Yakuza and Shenmue have a lot of similarities but ... I should not have said that. Yes the games are similar. But Shenmue was the first truly open world game of this type and SEGA appreciated and supported it. Subsequently, Yakuza continued this momentum and allowed SEGA to be the precursor of the Open World at the time with (Toshihiro) Nagoshi-kun (the suffix "kun" is used as a mark of affection and of proximity, editor's note) as the director of the Yakuza project. And I think it's good that SEGA has continued in that direction. I am very happy that this happened because major titles such as Grand Theft Auto could see the day thanks to all this.
At the latest news, Shenmue III is scheduled for 2018. Do you think this is an achievable goal? Is it good for this year?
YS: I'll try my best to make that happen.