- Oct 27, 2017
Wait...were there multiple artists on SMT IV? Is that why the demon designs felt so jarring at times?
Please don't do that.
Please don't do that.
Bunch of Toku artists, yeah. For all the returning demons Doi redrew them more in Kaneko's style and added some new ones.
excuse me please do not erase this important work from the record
NPCs are just flavour text in this game. All your quests are through the Hunter's Association.
The only things I'd change are making the Partner Attack something you have to activate instead of just getting a free round of healing, buffs and damage every six turns, and that the choice between partners influences what support you get.The Partner system in Apocalypse is the perfect way to create more of a traditional party within SMT without sacrificing the demon based ones.
I like it a lot. Hopefully they bring it back for V. Though I would't complain if they went for more of a lonely tone like Nocturne.
I am surprisingly okay with this. So tired of beloved Lucifer-sama in these games allegedly about choice.I just hope they do Lucifer better than they did in IV and Apocalypse. He can be pretty interesting when done right.
In the older games, he comes across as a pretty smooth customer, in the last two, he's kind of turned into this hideous weird alien vampire that feels more overtly evil.
Is it really an improvement though?
Alien Toreador Lucifer isn't an improvement but after so many games of super bishie Lucifer I'll take it.
The only time Law endings have been treated positively were Devil Survivor Overclocked and Strange Journey Redux, two games that ruined the careful morality balancing act of their source games in favour of more easily digestible happy endings.
OG Strange Journey is the last great mainline game and it will probably stay that way.as someone with some truly terrible takes, i can't handle the idea of people preferring dopey cartoon villain lucifer to magisterial enigmatic lucifer. if this is what the fanbase wants this series is dead dead dead! we need a lucifer who actually lives up to his own final dungeon theme in smt4.
"Magisterial Enigmatic Lucifer" was played out by Raidou 2.as someone with some truly terrible takes, i can't handle the idea of people preferring dopey cartoon villain lucifer to magisterial enigmatic lucifer. if this is what the fanbase wants this series is dead dead dead! we need a lucifer who actually lives up to his own final dungeon theme in smt4.
Everything concerning the writing, characters and story is insufferable. Unlike most jrpgs, mainline SMT held itself to a certain standard. Apocalypse took it and threw it into the bottom tier anime garbage bin.
you are v. wrong and i do not wish to subscribe to your newsletter.
Nocturne did indeed take many bold steps forward.you are v. wrong and i do not wish to subscribe to your newsletter.
I won't belabor the apocalypse point since i already wrote a short essay earlier in the thread. but the best example of how smt can innovate (if it even needs to innovate, smt's whole thing is that there is nothing else out there remotely like it) is smt3, which took many bold steps while remaining recognizable within the series.
I don't have personal knowledge but I thought the PSN version was buggy tbh. Could be wrong.A quick question guys : I want to start Nocturne again (haven't played it in a really long time) and I have a choice between JP Chronicle Edition for PS2 or NA PSN version for PS3. I've only played it on PS2 before and I'm wondering if there's anything noticeably different about the PSN version? Loading speed, bugs, anything like that? Otherwise the choice would be purely which language I want to play in, I guess.
Just go back to pages 39 and 40 (50ppp). There's a lot of discussion of their variance about Chaos and Law and Neutral.