I for one hope that SMTV is about the power of friendship and how it triumphs over everything, not even God or Lucifer can stop it. And don't forget lots of J Pop.
You know you're describing Digital Devil Saga with this right?
I for one hope that SMTV is about the power of friendship and how it triumphs over everything, not even God or Lucifer can stop it. And don't forget lots of J Pop.
Seigo Aihara – Atlus PR
Kazunari Suzuki – scenario writer
Yousuke Niinou – producer
Kouji "COZY" Okada – programmer
Kazuma Kaneko – designer
For those who want to be designers, I'd say rather than simply playing games all the time, go outside and seek inspiration doing other things. Be that play, or sports or anything like that, even getting in trouble could help. (laughs) If you concentrate too much on games you'll become ignorant of the world outside you, and even if you create something interesting, it won't be revolutionary.
Finally, would you care to give some advice to those hoping to one day work in the games industry?
Be someone that has a wide variety of interests. You can't expect to be able to plan and write interesting games if you yourself absorb nothing but games.
and that kaneko quote reads like a straight paraphrase of this one from Ryutaro Ito
I love how everyone was on the same wavelength at the time, the whole team was something special.
https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei
You know you're describing Digital Devil Saga with this right?
I don't remember J Pop in DDS (Sera's song being called J Pop would be a stretch). I was actually describing Tokyo Mirage Sessions (which was actually pretty good). But anyway I wouldn't be surprised with current Atlus it veers more and more towards that direction anyway. At least the gameplay and music will be great.
If DDS2 was remade today then they would
bring the Embyron back to life rather then getting reincarnated, ruining the themes.
Man typing that out was painful. I want Atlus to say far away from it's past catalogues.
You're kidding right?
There is literally no meaningful distinction between what you're saying and DDS2's actual ending.
I'm certainly not of that opinion, but all the mud that gets slung at Apocalypse was also largely present in the beloved DDS duology (definitely beloved by me, at least. They're my favourite SMT games).
Apoc definitely leaned a bit too hard into the "Friendship" trope, but yeah there wasn't really much in its happy ending that was super foreign among other titles. Hell, Soul Hackers ending (my favorite SMT) was largely feel good.
Devil Survivor, which had hardcore-ass Chaos endings, also had "back to normal" feel good endings as well.
That's the ending I got. Honestly, it is kind of unsettling imo. The juxtaposition between the lead-up and that ending...it just expresses the latent madness. Particularly with how Nocturne felt more directly about man-in-society imo.I haven't played either DDS or SMTIV:A yet, but I still kinda like interesting "happy endings" like the one in Nocturne.
Nocturne's freedom ending returning everything back to the status quo before the Conception has kinda of a meta consequence where the main character is back to normal and not the Demifiend anymore. Everyone I've talked to before I played Nocturne really loves to jerk off to how cool and strong Demifiend is, so I was really surprised they made an ending where he's back to normal.
I haven't played SMT2 yet, I'm really looking forward to it.Yeah playing SMT1 and 2 last year blew me away tbh. Particularly the completeness of the aesthetic and narrative visions.
I also had a curve with the combat in both games where I really enjoyed it and it was challenging and then I got game changing abilities and for a while they feel so glorious then just how much they trivialize things becomes apparent. Frankly though, SMT III and IV have similar difficulty curves, so it doesn't particularly stand out to me as a flaw but it is quite there.
I also found them largely readable. I got lost a couple times across both but really they are quite direct, snappy narrative heavy dungeon crawlers imo.
Made it to the final dungeon of Apocalypse. At the 4th Brane, ready to get this over with and it just keeps going.
Looks nice but damn...this really sucks.
The way
Law Hero dies is so impactful because of its brievity. I never know how to save his girlfriend, how do I get a Soul Incense ?
Hmmm yeah I remember having my money reduced by the exchange. Could well be I didn't pay enough attention but this is strange. Will make up some for Macca beam :p .I haven't played SMT2 yet, I'm really looking forward to it.
Just a question: wasn't my Yen currency supposed to be unusable when I reach Ruined Tokyo ? I had the same amount of Macca as I had Yen and I don't remember it being the case. It's a blessing as far as I'm concerned but this is very weird
I wouldn't get too excited now. Atlus trademarks some terms from their games and they don't do anything with it. 6 years ago they trademarked "Deviliser" and nothing became of it
Why Platinum ?Sorry I'm too busy hallucinating Raidou 3 developed by Platinum.
Or just a port of Devil Summoner.
Apocalypse is fucking great. Not quite Strange Journey level but way closer than I anticipated it to be, and certainly better than SMT IV by a long shot. The gameplay is so good. I wish it had more diverse dungeons though. It's all pretty dark.