Wait...were there multiple artists on SMT IV? Is that why the demon designs felt so jarring at times?
Please don't do that.
NoI just ran into Metatron(NOBLE VOICE) after Amala 1, and it just occurred to me: what happens if you agree with him? Does it affect alignment or lock you out of anything?
Friendly reminder that this October will be the ten year anniversary of Kaneko's last art contributions to the franchise.
Friendly reminder that this October will be the ten year anniversary of Kaneko's last art contributions to the franchise.
Is there any point in talking to the NPCs? Can I miss out on quests? I'd rather skip all the blabla. None of them had anything interesting to say so far.
Perfect.NPCs are just flavour text in this game. All your quests are through the Hunter's Association.
The Partner system in Apocalypse is the perfect way to create more of a traditional party within SMT without sacrificing the demon based ones.
I like it a lot. Hopefully they bring it back for V. Though I would't complain if they went for more of a lonely tone like Nocturne.
I kind of want old school hero plus heroine and the demons. All in standard party.
I just hope they do Lucifer better than they did in IV and Apocalypse. He can be pretty interesting when done right.
In the older games, he comes across as a pretty smooth customer, in the last two, he's kind of turned into this hideous weird alien vampire that feels more overtly evil.
Is it really an improvement though?I am surprisingly okay with this. So tired of beloved Lucifer-sama in these games allegedly about choice.
Is it really an improvement though?
The idea of Lucifer actually being a sort of anti-hero and God being a self absorbed tyrant actually intrigues me. Portraying him as more of a monster or villain feels pretty cliche.
Is there any Law path that was ever not terrifying?
I usually go either neutral or chaos becuase siding with angels usually seems to be the scariest option. The law ending in Strange Journey still haunts me.
OG Strange Journey is the last great mainline game and it will probably stay that way.as someone with some truly terrible takes, i can't handle the idea of people preferring dopey cartoon villain lucifer to magisterial enigmatic lucifer. if this is what the fanbase wants this series is dead dead dead! we need a lucifer who actually lives up to his own final dungeon theme in smt4.
as someone with some truly terrible takes, i can't handle the idea of people preferring dopey cartoon villain lucifer to magisterial enigmatic lucifer. if this is what the fanbase wants this series is dead dead dead! we need a lucifer who actually lives up to his own final dungeon theme in smt4.
OG Strange Journey is the last great mainline game and it will probably stay that way.
I think IV was great, Apocalypse was a massive disappointment though.
Apocalypse was superior to IV in every way save for its more overt, exposition laden storyline.
Apocalypse was superior to IV in every way save for its more overt, exposition laden storyline.
you are v. wrong and i do not wish to subscribe to your newsletter.
I won't belabor the apocalypse point since i already wrote a short essay earlier in the thread. but the best example of how smt can innovate (if it even needs to innovate, smt's whole thing is that there is nothing else out there remotely like it) is smt3, which took many bold steps while remaining recognizable within the series.
A quick question guys : I want to start Nocturne again (haven't played it in a really long time) and I have a choice between JP Chronicle Edition for PS2 or NA PSN version for PS3. I've only played it on PS2 before and I'm wondering if there's anything noticeably different about the PSN version? Loading speed, bugs, anything like that? Otherwise the choice would be purely which language I want to play in, I guess.
Just go back to pages 39 and 40 (50ppp). There's a lot of discussion of their variance about Chaos and Law and Neutral.They really aren't.
SMTIV straight up is just a game about enforcing the status quo no matter what path you pick, and SMTII and III are the most "all over my face Lucifer-sama" games in the series.
Just go back to pages 39 and 40 (50ppp). There's a lot of discussion of their variance about Chaos and Law and Neutral.