So I've been waiting for She-Hulk to enter the MCU since... well, the start. She's one of my favorite characters of all time.
However, while I"m thrilled she's coming to Disney+ in her own series, it begs the question of "how are they going to do her?"
While Hulk has almost ALWAYS been a CG creation in the MCU, there's a good reason for it. Bruce Banner in the comics is 5'9", and as the Hulk he grows to over 8' or larger. Jennifer Walters, on the other hand, goes from 5'1" to 6'7". Because Hulk is a literally green giant bulging with massive, mountain-sized muscles, it was never going to be feasible to find an actor to physically embody him to a comic-accurate degree (no matter how physically impressive Lou Feriggno is). With modern technology, Hulk was always going to be done with CG.
But She-Hulk, by most comic depictions, is nowhere near as bulging and roided out as her cousin is, and her height - while tall - hasn't ever been towering over other heroes or heroines to the same degree.
So... how do you do her in a live-action series?
Clearly, you have to have SOME difference between her Jennifer Walters form and her She-Hulk form, which means it'll be hard to have a smaller actress grow up to her She-Hulk size. Do you cast a smaller, more petite actress for Jennifer and then enhance her, or do you cast a taller, more athletic actress for the role and scale down? You could always pull a First Avenger Steve Rogers, I suppose...
And you can always use perspective trickery for that bit of extra height.
The issue with that is time and money. For a TV show - even one with Disney-backing - it might be too much to ask for to plan everything out so carefully for the primary character in every shot.
CG might be the better choice for a full-on "Hulk" persona, and they may even go with her current "larger" form in the comics. But CG, of course, is equally as time-consuming, and Jennifer's Hulk form is nowhere near as gargantuan, so the amount of effort to bring it to life in CG wouldn't be nearly as impressive as hulking Bruce out in the films.
And something Jen has that Banner doesn't is one of CG's biggest pains-in-the-butt. Big ol' Shulkie hair.
While her hair is less 80's pin-up than it used to be, she's still a character with long, wild hair, and animating any character with long flowing locks is a gargantuan hassle that no physics engine has fully been able to 100% master, even to this day, at least not without a ton of touch-up and effort to make it look right in every scene.
Regardless, I trust Marvel to make it work, but I'm equally curious to see HOW they're going to make her work. Will they paint a girl green and put her in platform shoes, or will they pump the resources into a big CG version of their lead character?
What do you think they're going to do? Which do you think will be most effective?
However, while I"m thrilled she's coming to Disney+ in her own series, it begs the question of "how are they going to do her?"
While Hulk has almost ALWAYS been a CG creation in the MCU, there's a good reason for it. Bruce Banner in the comics is 5'9", and as the Hulk he grows to over 8' or larger. Jennifer Walters, on the other hand, goes from 5'1" to 6'7". Because Hulk is a literally green giant bulging with massive, mountain-sized muscles, it was never going to be feasible to find an actor to physically embody him to a comic-accurate degree (no matter how physically impressive Lou Feriggno is). With modern technology, Hulk was always going to be done with CG.
But She-Hulk, by most comic depictions, is nowhere near as bulging and roided out as her cousin is, and her height - while tall - hasn't ever been towering over other heroes or heroines to the same degree.
So... how do you do her in a live-action series?
Clearly, you have to have SOME difference between her Jennifer Walters form and her She-Hulk form, which means it'll be hard to have a smaller actress grow up to her She-Hulk size. Do you cast a smaller, more petite actress for Jennifer and then enhance her, or do you cast a taller, more athletic actress for the role and scale down? You could always pull a First Avenger Steve Rogers, I suppose...
And you can always use perspective trickery for that bit of extra height.
The issue with that is time and money. For a TV show - even one with Disney-backing - it might be too much to ask for to plan everything out so carefully for the primary character in every shot.
CG might be the better choice for a full-on "Hulk" persona, and they may even go with her current "larger" form in the comics. But CG, of course, is equally as time-consuming, and Jennifer's Hulk form is nowhere near as gargantuan, so the amount of effort to bring it to life in CG wouldn't be nearly as impressive as hulking Bruce out in the films.
And something Jen has that Banner doesn't is one of CG's biggest pains-in-the-butt. Big ol' Shulkie hair.
While her hair is less 80's pin-up than it used to be, she's still a character with long, wild hair, and animating any character with long flowing locks is a gargantuan hassle that no physics engine has fully been able to 100% master, even to this day, at least not without a ton of touch-up and effort to make it look right in every scene.
Regardless, I trust Marvel to make it work, but I'm equally curious to see HOW they're going to make her work. Will they paint a girl green and put her in platform shoes, or will they pump the resources into a big CG version of their lead character?
What do you think they're going to do? Which do you think will be most effective?