Please do, whenever you have the time.
I still play PoP from time to time and WW is my favorite because of the gameplay and story.
For all the edginess it had, WW has an equally wonderful game under that.
Thank you for reading! I had a bouch of thoughts last night that I wasn't able to put down properly last night so I'll try to share what I remember.
Where was I? Ah yes, Prince of Persia The Two Thrones.
T2T is a wierd one. The game started off development as Prince of Persia The Kindred Blades and was also going to be more ambicious game.
The game was the struggle between light dark.
- Play and master two distinct characters: Wield the powers and weapons of two master warriors with different combat styles, attitudes, and histories.
- Choose your way to kill: Master the expanded Free-Form Fighting system to destroy enemies in your own style; strangle enemies from afar with the deadly Daggertail; or surprise them with full-speed one-shot kills using a brand new stealth art. The choice is yours.
- Battle freely through Babylon: Dominate enemies on the perilous rooftops, dodge through chaotic streets, and ambush pursuers in dark, underground passageways.
- Immerse yourself in a dramatic story: Experience unparalleled depth in storytelling as you fight your way through a twisting tale filled with adrenaline, tension and discovery.
- Manipulate time to surprise enemies: Execute powerful attacks against entire armies by slowing down or rewinding time, or surprise them by using some all-new Sands of Time powers.
- Experience a masterful blend of gameplay: True to the Prince of Persia franchise, the game provides a variety of action combat, agility and story-driven puzzles - all masterfully blended together into a rich gaming experience.
Sadly everything about it got scraped and it's concept and what little remained of it became The Two Thrones. They tried to combine the best of both worlds and the project became a bit too ambicious for them. The game's design suffred greatly from this.
The main world design is a huge step back from PoP WW. It's no longer interconected or preserves any of the ''3d metroidvania'' the previous game. It was back on full on linear sands of time, I'd say even more so then the first game.
They tried to preserve what they could from KB so the basic ''stealth'' is also present here with the Prince being able to insta kill his enemies from behind if promped rightly. This was just functional and a wierd additon to the game. It felt really out of place imo.
The enemy/encounter design also took a huge step back from WW. There's the basic brutes, the archers and that's it for the most of the game. There's also hounds, Illusions, invisible enemies and bladedancers but they're rehased from WW and put into a new skin. The mini bosses also got removed with the except of one which is also a rehash from WW and takes on the form of a Trhall that you ride for a bit of time. It's the PoP game with the most bosses.
You got the huge Klompa that you fight in the arena. It's a decent fight but it relies too much on ''press the attack button when the dagger glows'' thing that they've added with the new stealth system.
Mahasti which is a shameless Shadee reskin once again. I don't consider this one very good tho it's sound, design and atmosphere are top notch.
The Twin Warriors is one of the best boss fight in the series and it really demands you to be mechanically decent and also listen to the Dark Prince's tips if you struggle. You vs 2 opponents stronger then you in a circle of fire with no sands power allowed. Best boss in the game by far.
Then the final boss is the transformed Vizier which is pretty good and nothing more too add.
Now that I've done talking about enemies I'd like to get right into the combat. The Two Thrones uses the great template they created for Warrior Within.
Sadly it's a bit dumbed down with them removing some of the awesome moves and combos you could do. If I had to guess around 30-40% was removed? I mean it makes sense since they also removed many of the enemy types so even if you had the full on system there was nothing that you could properly use it on since the game's encoutner design wasn't made for it.
One of the biggets additions to T2T was The Dark Prince which was a welcome and pretty awesome change. This one was also changed from Kindred Blades as is no longer being able to switch on the fly but now there's sections where you transform into it.
The Dark Prince works similar to the Sand Wraith from WW. Your life constnatly drains while you play as him and by only getting sands of time from enemies. Another addition to the combat was the Daggertail which serves as the Dark Prince's main weapon.
It kinda brakes the combat cuz it is prettly overpowerd and it doesn't take much skill to use it. You can perform some really decent combos but I feel like the enemies that the Dark Prince fights feel a bit damage spongey and they require you to mash the daggertail key till everything on screen is dead.
The platforming is just as good as it's ever been now with a side of change. They've even added these mid way supsended things that I can't name them which the Dark Prince is able to swing from one side to another with. A feature that Darksiders 3 also seems to have borrowed.
The Prince gets his platforming from WW except now he can attach to certain points with his dagger and also swing across one wall to the other with these launcher things that often made the game bug out lol.
TDP's platofrming is a bit diffrent. They added some extections for his wall running that he's able to attach to them and swing on a lager side wall without stoping or falling down. There's also chains placed around that you can slide down to take down enemies with your ''Steath''.
I think these are the most big diffrences that makes T2T stand out from the others. Oh and the chariot races which are pretty fun even tho they control a bit wierd and clunky.
They've tried to combine the first 2 games into one ambicious game that featured on paper the best prince of persia yet but the 1 year dev cycle didn't allow them to fully make their vision. Bits of what remained got ductaped into what became The Two Thrones.
TLDR
- Introduced the good platforming the series was well known and improved on it
- Dumbed down the combat on WW's formula
- Enemy variety and encounter was also dumbed down with most of them being reskined from the second game
- Wolrd design again, dumbed down in favor of goign full linear and not using WW's interconected template. The pacing and environments also suffers from this alot.
- Good story with some of the best dialgoue in the series. The Dark Prince has an amazing personatly and both Princes really do have some very good exchanges. It also has one of the best endings that I've seen in a game.
- Once again, Chatwood's soundtrack really makes everything better then it is.
While I think it's a good game and a fantastic send off to the Sands of Time trilogy, it felt a bit short and rushed. They're tried too many things at once and the final product suffred because of it.
3 years later after the SoT trilogy Ubisoft decided to reboot the series and thus came the known and loved
Prince of Persia 2008.
This was pretty much a full on reboot since the only things similar to Prince of Persia was the fact that you could run on walls and the game title.
It was nothing like the other games. This one starts off with Nathan Drake wandering around the desert in search for his donkey wierdly named Farah and comes across his charming and beautiful companion Elika and thus the joruney beings. Oh I'm sorry did I say Nathen Drake? I meant the Prince of Persia ofc!
It's presentation is stellar with some of the most beautiful cell shaded styles in any game.
This one's gameplay and design are ... strange to say the least. The game's biggest emphasis is on platforming.
The world is parted into exactly 4 ways each of them with shrines that you need to ''heal'' from the corruption using Elika and at the end of each 1 boss fight.
Here is where the catch begins, you cannot die in this game. Wether it's platforming or combat you cannot get hurt or send back to a checkpoint. It's a instresting mechanic but I don't think it works in a game like this.
The game strangely also has combat which is wierd to me. What's the point of having combat in a game where you cannot die punished in way? Why are you able to engage in a battle where you could let your enemy hit you for 15 minutes while you're afk making your moring coffe? It also doesn't have much depth
It also features just 1 enemy type in all of the game which spawns from time to time in all the zones and 4 bosses, 5 with the final one.
Back to your objective tho, so in each path like I said above you're supposed to heal the shrines but you see Elika needs these little blue lights that are scarred around like world to be able to progress in the game's story. Oh think that's optional content? Well think again cuz the game forces you to grind
ALL of them to unlock the gates to each zone and finish the game.
PoP 2008 goes like this.
Go to Path 1> Fight the generic type enemy > Clear the Shrines> Collect all the Blue Lights> Beat The Path 1 Final Boss.
Go back to the HUB area to unlock your new platforming ability to enter the next zone.
Go to Path 2> Fight the generic type enemy > Clear the Shrines> Collect all the Blue Lights> Beat The Path 2 Final Boss.
Go back to the HUB area to unlock your new platforming ability to enter the next zone.
Go to Path 3> Fight the generic type enemy > Clear the Shrines> Collect all the Blue Lights> Beat The Path 3 Final Boss.
Go back... yeah I think you get it by now. The game is very repetitive in it's own strucutre. It's bound to happen when everything about it is so simple and autopilot.
I legit think you can finish the game with just 1 button and pressing the stick foward. It's so shallow, grindy, repetitive and boring.
Prince of Persia 2008 is one the most beautiful games that I've ever played with stellar art direction and top notch soundtrack. But it's gameplay is pretty mediocre and fails to reward you as a player. I'm not too fond of it and it's my least played in the series.
I guess some prefer the presentation over the gameplay. The game was well recived by critics and some fans but It sold poorly by Ubi's expecation and this resulted them going back the SoT era with their latest game PoP The Forgotten Sands.