IGN: https://uk.ign.com/articles/2019/12/09/shovel-knight-king-of-cards-review (8.5/10)
Destructoid: https://www.destructoid.com/review-shovel-knight-king-of-cards-573146.phtml (10/10)
NintendoLife: http://www.nintendolife.com/reviews/switch-eshop/shovel_knight_king_of_cards (9/10)
AOTF: https://attackofthefanboy.com/reviews/shovel-knight-king-of-cards-review/ (4/5)
Kotaku: https://www.kotaku.co.uk/2019/12/09...ything-that-already-makes-shovel-knight-great
USGamer: https://www.usgamer.net/articles/shovel-knight-king-of-cards-review (3.5/5)
Shovel Knight: King of Cards, like previous entries in the Shovel Knight series, is a blast. This is hands down the most ambitious and largest Shovel Knight game yet, with more levels, more dialogue, branching paths, and a completely new and cleverly used style of play centered around King Knight's unique abilities.
Destructoid: https://www.destructoid.com/review-shovel-knight-king-of-cards-573146.phtml (10/10)
Once you start to pick up a few upgrades and get in the natural swing of things, you really get a sense for how Yacht Club has truly mastered the genre at this point. Although speedrunning is a viable option due to the relatively fair level design and pitfall placement, it's a special feeling to stand in front of a potential platforming puzzle and take it all in; mathing out exactly how to approach each gap.
NintendoLife: http://www.nintendolife.com/reviews/switch-eshop/shovel_knight_king_of_cards (9/10)
Either way, it's impossible to go wrong with King of Cards, and whether standalone or as part of Treasure Trove, we'd recommend you make a point to play it as soon as possible. This is likely the last we'll see of the 'core' Shovel Knight series for some time, and King of Cards acts as a worthy swansong for a now-legendary platformer. Bravo.
AOTF: https://attackofthefanboy.com/reviews/shovel-knight-king-of-cards-review/ (4/5)
While it can take a little getting used to the closer than ever combat style, the controls for King Knight are as tight as you have come to expect from Yacht Club Games and that makes the gameplay feel very smooth in action. The implementation of the Joustus card game will likely be mixed among players depending on their feelings about such mini-games, but the core experience as King Knight makes the King of Cards expansion another must play addition to the Shovel Knight family.
Kotaku: https://www.kotaku.co.uk/2019/12/09...ything-that-already-makes-shovel-knight-great
I'm only a few hours into what Yacht Club says is the biggest Shovel Knight expansion yet, and already all I don't want to play anything else until it's finished.
USGamer: https://www.usgamer.net/articles/shovel-knight-king-of-cards-review (3.5/5)
Bonus USGamer Showdown review: https://www.usgamer.net/articles/shovel-knight-showdown-review (4.5/5)It's ambitious, but it's also the least essential of the major Shovel Knight episodes. If you own Treasure Trove, play Shovel of Hope and Specter of Torment first, then circle back to King of Cards if you still want more.
With a large amount of unlockable content, in-game challenges, and solo modes, it's a deceptively robust package that has the potential to be a long-term party staple. Shovel Knight Showdown is great even if you've never played the original games.
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