Here's Until Dawn's co-lead writer
Graham Reznick for Rely on Horror in 2015. I'll just quote one excerpt:
- "In UNTIL DAWN we used elements of the genre tropes and the cheesy aspects of the genre to create a specific atmosphere that's then twisted and reshaped. It's all intentional and done with a lot of care. If you hear a line that makes you laugh or cringe and you're like "Oh my god, that's ridiculous," chances are high that we thought so too!"
And this is Until Dawn's director
Will Byles, during the same period:
- "Above all we are trying to entertain. Horror is a great way to do that (if you like horror), because after every scare, there is laughter. In a group it makes for a very social experience."
These are, next to Larry Fessenden, the two most important people in the development of Until Dawn, both stating that humor and parody, were creative sources behind the project. In contrast,
Keiichiro Toyama had the next to say when promoting the original Silent Hill: "The second (thing) we want is to inspire the fears from a player's innermost instincts... The town is covered in fog and players won't be able to see things in the distance. That creates an atmosphere of nameless uneasiness (...), that's exactly what we want the players to feel".
Toyama didn't envision Silent Hill or Siren to make people laugh. It's an impossible proposition, one where his works are compared to the likes of Until Dawn. It is not (never said such thing) an straight comedy (though it was a full-on parody at the start, both
glib and
cheesy,
according to Byles himself), pivoting instead on a combination of humor and tension against an
slasher homage backdrop.
That is the creators' vision, by their own words, regardless of your or my opinion. If you want to rebate this, please, elaborate your answer. Saying "ok" is nothing but a way to make your disagreement known, and adds nothing to the conversation.