Why's it creepy but not the millions of gifs and fan arts the other profile devs get? Cuz she's a woman?It's bullshit that's appropriate given the creepy fandom that's cropped up following her E3 debut.
Why's it creepy but not the millions of gifs and fan arts the other profile devs get? Cuz she's a woman?It's bullshit that's appropriate given the creepy fandom that's cropped up following her E3 debut.
It's appropriate BS given the creepy fandom that's cropped up following her E3 debut.
Hope Nov 2020 to March 2021HZD2 I'm sure is going to be anywhere from November 2021 to April 2022.
*yawn*Why's it creepy but not the millions of gifs and fan arts the other profile devs get? Cuz she's a woman?
Plz explain why it's creepy than. Coming from the thread that literally stalks resumes and tweets from first party devs what's creepy and different here
The only talent worth tracking are the directors.Plz explain why it's creepy than. Coming from the thread that literally stalks resumes and tweets from first party devs what's creepy and different here
So basically this amounts too she didn't do nothing profile I like I don't get the hype?The only talent worth tracking are the directors.
Ask the folks who keep posting resumes for anyone else to explain why they give a shit about those devs.
And this is why the Ikumi worship is creepy; it's cringe af.
Ikumi hasn't done anything high profile fam, it's been strictly niche stuff.So basically this amounts too she didn't do nothing profile I like I don't get the hype?
The only talent worth tracking are the directors.
Ask the folks who keep posting resumes of random devs to explain why they give a shit about those people.
And this is why the Ikumi worship is creepy; it's cringe af.
It's creepy for the guys too tbhPlz explain why it's creepy than. Coming from the thread that literally stalks resumes and tweets from first party devs what's creepy and different here
Ghostwire is irrelevant until it actually sees the light of day and has been reviewed.But she literally was the creative director for an AAA game. She is off the project now for unknown reasons, but by your own definition she is technically worth paying attention to especially as a free agent publicly flirting with idea of working for the company this thread is devoted to. Your complaining makes no sense.
Ghostwire is irrelevant until it actually sees the light of day and has been reviewed.
Potential +5 million seller games don't make sense when not enough install base, being launch games is a mistake imo.
Well there is only partial truth to that. The PS4 was a runaway success and practically sells itself so I can understand that mentality when there is much less pressure at that point of the PS4's life cycle for that wave of exclusives.
Launching what I believe will be a pricey ($499) new major platform means that they have to have a couple of enticing first party games no matter what. There isn't an option for them in this case to allow more dev time if that means a barren launch for first party games, so I just hope Horizon 2 isn't meant to carry the line-up.
I don't see anything creepy about making a positive fan art thread about an enthusiastic show presentation. She's just become a meme, chill. Honestly that first page full of posts saying "creepy" is the real creepy thing in that thread.
Botw was crossgen. Nintendo came from a disappointing WiiU performance, so needed to boost switch as much as they could. And their platforms are a bit peculiar, 3rd party games aren't exactly the main reason why many buy then, so their first party is 'the reason' usually, so it makes sense, the attach ratio for their software is really high, it sells well and full price for much more time compared to games on other costumes.Like BotW?
And no, the WiiU version amounted to virtually nothing.
Where did the bolded come from?Ikumi Nakamura was basically groomed to be Shinji Mikami's succesor. Right now she may not have a tangible success, but I think a lot of developers and creative minds in the industry are completely aware of the potential that she has.
So I'm looking forward to whatever she does in the future, and considering how much free reign Sony gives to their big Single Player narrative driven projects, I wouldn't be surprised at all if she ends up there in some manner.
I remember back in 2013/2014 when it felt like everyone was leaving Sony, and everyone through Sony first party was doomed. Good times.Just saw that James Cooper also left Insomniac. Dark days are uppon Sony. #Sonyisdommed
An early next gen game blowing RDR2 and TLoU II out of the water.
I hear it's elden ringAn early next gen game blowing RDR2 and TLoU II out of the water.
We are blessed.
🙏🏾
People actually thought we wouldn't have significantly better looking games at launch for next gen? Lol. Folks always underestimating.early next gen game blowing RDR2 and TLoU II out of the water.
We are blessed.
🙏🏾
Guerrilla, developers of Horizon Zero Dawn, are looking for a Senior Programmer to join the Game Code team.
- You will work together with the animation, core and combat design teams to implement the systemic and gameplay features of an epic open world game;
- You will technically design, implement and optimize a wide range of in-game features such as ranged and melee weapons, combat and traversal mechanics, player skills, damage and hit responses, camera, inventory and economy systems;
- You will implement new functionality for, and improve the Decima engine;
- You will work together with an experienced team of programmers.
The Living World Team is a multi-disciplinary group of designers, programmers, animators and artists that work tightly together to bring our villages, cities, cultures and civilization to life. The team collaborates with our writers, tech & tool developers, game direction and art direction to push the liveliness of our world to new heights.
As a Principal Animator, you breathe life into our worlds. For you, animation is not just about the key-frames and poses of the hero characters. Your canvas is bigger; you work on the scale of streets, cities… entire worlds. For you the world is a character in itself.
Guerrilla is looking for a Lead Game Designer to oversee the design and development of key gameplay features and mechanics that form the core of our games. As the successful candidate, you will head up the Core Game Design team and work with multi-disciplinary teams to create a game of the highest possible quality.
My emotions can be fragile, Sanji.
Heck, you now got certain folk even saying the jump from Jag to Zen won't bring many benefits.People actually doubted we wouldn't have significantly better looking games at launch for next gen? Lol. Folks always underestimating.
But can they be quiet?!My emotions can be fragile, Sanji.
Heck, you now got certain folk even saying the jump from Jag to Zen won't bring many benefits.
😒
A living world team
😓But can they be quiet?!
Aha!
Get it quiet mgsv.....fragile death stranding
ill go
I missed this, where can i find it?
They never learnHeck, you now got certain folk even saying the jump from Jag to Zen won't bring many benefits.
😒
What you mean bloodborne is already next gen...ok no but still 😂next gen in my heart
Did Zhuge verify Kleegamefan?
Cause his next-gen scoops are vague enough to make Tidux proud.
Yea, Klee is legit.Did Zhuge verify Kleegamefan?
Cause his next-gen scoops are vague enough to make Tidux proud.
It's a bit early for that.
💀.....well damn.