With AW2 seemingly getting news soon I think it's good to look back at what they originally pitched the Microsoft before it was rejected.
View: https://www.youtube.com/watch?v=OQRUx-w6t4s
A particular game design highlight of this pitch video is the part where they were reemphasizing over and over again that they wanted enemies to interact with the environment dynamically in order to increase the scare factor (presented through scripted instances ofc).
I feel like this is a super interesting idea gameplay wise that, if done right could lead to some really dynamic scenarios while simultaneously making for a unique gameplay sandbox in the horror genre. Since AW2 is a next gen only title I hope they revisit these ideas.
View: https://www.youtube.com/watch?v=OQRUx-w6t4s
A particular game design highlight of this pitch video is the part where they were reemphasizing over and over again that they wanted enemies to interact with the environment dynamically in order to increase the scare factor (presented through scripted instances ofc).
I feel like this is a super interesting idea gameplay wise that, if done right could lead to some really dynamic scenarios while simultaneously making for a unique gameplay sandbox in the horror genre. Since AW2 is a next gen only title I hope they revisit these ideas.