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Since last year, Guerrilla Games doubled the amount of Women employees

Jul 14, 2018
3,952
#2
Wonder if making a new IP with a female protagonist made the studio more appealing to them. Good for Guerrilla.
 
Jun 12, 2018
331
#4
User warned: Inflammatory drive-by posting, attempted thread derailment.
Hopefully their next female main character has a little more personality than Alloy then lol
 

modiz

The Fallen
Oct 8, 2018
2,320
#13
Very nice, it’s always great to see more growth in the female developer count in the industry.
Also I will use this opportunity to say once again I can’t wait for horizon 2.
 
Oct 30, 2017
4,711
Denmark
#16
This is great. I'm glad to see gaming is less of a boys club than it used to be.

Maybe it actually feels normal to be in the industry and not this weird side-corner of geeky people in the overall job market.
 
Nov 14, 2017
1,061
#17
I wonder if Horizon ZD made the company a more attractive option for women in development (as it demonstrated a company willing to make games that weren't just about [generic-white-dude]) or if there were concerted effort to recruit women.

My company has made really great strides in this area (50/50 hiring ratio), but I know effort has been made to reach out and make it clear we're an environment that welcomes and desires diversity.
 
Jun 12, 2018
661
#23
Good stuff. Good to see more and more women in the industry. Bring in different people with different experiences and we will have new and diverse ideas.
 
Oct 26, 2017
9,287
#39
Damn the Industry does seem to be majority white, I would feel very uncomfortable working in it
Keep in mind Guerilla's a dutch company so it pretty well represents the regional demographics (Netherlands is around 75% white iirc). Naughty Dog's another matter though.
 

McScroggz

The Fallen
Jan 11, 2018
1,897
#43
Great to see this! It’s hard not to correlate them releasing a new hit IP starring a female protagonist as a direct cause, but it’s still progress. The gaming industry is still toxic in so many ways but the more women and minorities and just different kinds of people we have working in it the more normalized it will all become. Hopefully it will lead to more diverse and well-realized characters too.
 

Chronospherics

Games User Researcher at Player Research
Verified
Oct 28, 2017
1,730
Brighton
#47
My company are only small but here are the women I work with at Player Research


We hired 5 women in the last year (some of them replacing staff who were women already though).
 
Oct 27, 2017
5,185
#48
I've followed Guerrilla since basically the beginning (since they were still called Lost Boys Games and were developing Killzone 1 and Shellshock: 'Nam 67) and it's really great to see them turn into this progressive powerhouse in the industry who's able to give the middle finger to other publishers who claim female leads don't work and all that other horseshit. I can't wait to see all the games currently being developed, I hope they manage to grow to a two team studio, and most of all I can't wait for Horizon 2. Everything about HZD was brilliant and I'm so glad it was a big success for them.
 

mazi

Member
Oct 27, 2017
16,795
#50
that's awesome, kudos to guerrilla games.
hopefully this is a trend that continues everywhere in the industry. game development becoming less of a "boy's club" is good for everyone.