I wonder if Horizon ZD made the company a more attractive option for women in development (as it demonstrated a company willing to make games that weren't just about [generic-white-dude]) or if there were concerted effort to recruit women.
My company has made really great strides in this area (50/50 hiring ratio), but I know effort has been made to reach out and make it clear we're an environment that welcomes and desires diversity.
Great to see this! It’s hard not to correlate them releasing a new hit IP starring a female protagonist as a direct cause, but it’s still progress. The gaming industry is still toxic in so many ways but the more women and minorities and just different kinds of people we have working in it the more normalized it will all become. Hopefully it will lead to more diverse and well-realized characters too.
I've followed Guerrilla since basically the beginning (since they were still called Lost Boys Games and were developing Killzone 1 and Shellshock: 'Nam 67) and it's really great to see them turn into this progressive powerhouse in the industry who's able to give the middle finger to other publishers who claim female leads don't work and all that other horseshit. I can't wait to see all the games currently being developed, I hope they manage to grow to a two team studio, and most of all I can't wait for Horizon 2. Everything about HZD was brilliant and I'm so glad it was a big success for them.