In a word: variety.
Basically, I want mainstream developers to take note from indies and create more diverse experiences. To do so, they'd have to make compromises on graphics, scope or scale. I'm fine with limiting visuals and animations. Maybe I'm just blissfully ignorant because I play on a 32" 720p TV - although I'm about to upgrade to the 55" TCL in a week or two - but sub-1080p still looks impressive. Stuff like Horizon and Uncharted are amazing, even on that screen, but I don't think my experiences would be lessened if the characters didn't have skin pores, or hair physics, or contextual animations.
Currently AAA feels a lot like an amorphous grey blob to me. A lot of the games follow the same safe approach. We see a lot of third-person, open world shooters, with RPG elements. And most of them feel the need to include multiplayer, which I have almost zero interest in. I find myself buying or trying less and less of them.
My main interests are in more platformers and more stylized art direction. I want more Ratchets, Slys, Puppeteers, Raymans, and Tearaways. Or more linear, narrative driven games, like Hellblade or The Order 1886 - which I actually loved. By minimizing budgets, as Ninja Theory did with Hellblade, we could see a resurgence of past niche genres that have virtually been priced out by rising development costs.
If not, at least indie games are keeping me in a state of bliss.
Basically, I want mainstream developers to take note from indies and create more diverse experiences. To do so, they'd have to make compromises on graphics, scope or scale. I'm fine with limiting visuals and animations. Maybe I'm just blissfully ignorant because I play on a 32" 720p TV - although I'm about to upgrade to the 55" TCL in a week or two - but sub-1080p still looks impressive. Stuff like Horizon and Uncharted are amazing, even on that screen, but I don't think my experiences would be lessened if the characters didn't have skin pores, or hair physics, or contextual animations.
Currently AAA feels a lot like an amorphous grey blob to me. A lot of the games follow the same safe approach. We see a lot of third-person, open world shooters, with RPG elements. And most of them feel the need to include multiplayer, which I have almost zero interest in. I find myself buying or trying less and less of them.
My main interests are in more platformers and more stylized art direction. I want more Ratchets, Slys, Puppeteers, Raymans, and Tearaways. Or more linear, narrative driven games, like Hellblade or The Order 1886 - which I actually loved. By minimizing budgets, as Ninja Theory did with Hellblade, we could see a resurgence of past niche genres that have virtually been priced out by rising development costs.
If not, at least indie games are keeping me in a state of bliss.