Gamers want higher fidelity and they want higher resolution graphics
And this is what Microsoft is not, disappointingly enough, doingI wonder what Sony's future games will look like. It seems like third-party are the ones to go towards what makes the most money, while first party are able to experiment and take more chances (I guess)
The sad truth is that Microsoft has always been better at making multiplayer games than single player and Sony has been better at making single player games than multiplayer.And this is what Microsoft is not, disappointingly enough, doing
Basically justifying not making single player games and shoving gaas down our throats. This shit is so transparent lol.
I'm not so sure about this. Halo took off because of its great campaign for the first game (and its marketing through to Reach revolved around the single player); Fable was a great single player franchise Microsoft used to have; the original Gears of War, again, sold on the strength of the campaign, with the multiplayer becoming a sleeper hit that subsequently went on to dominate the Xbox Live charts.The sad truth is that Microsoft has always been better at making multiplayer games than single player and Sony has been better at making single player games than multiplayer.
It just so happens that third parties are basically going all in on multiplayer games so Sony and Nintendo focusing on single player games stand out more vs Microsoft multiplayer games kind of blending in with every other multiplayer game.
And this is what Microsoft is not, disappointingly enough, doing
I'm not so sure about this. Halo took off because of its great campaign for the first game (and its marketing through to Reach revolved around the single player); Fable was a great single player franchise Microsoft used to have; the original Gears of War, again, sold on the strength of the campaign, with the multiplayer becoming a sleeper hit that subsequently went on to dominate the Xbox Live charts.
Yes, their core competencies are in multiplayer games, but think of it this way- Sony is better at making SP games than MP games, they still invest in multiplayer games and properties for the sake of diversity on their platform. Nintendo is Nintendo, they do everything well. Microsoft must learn from Sony and start to focus on more kinds of games.
Maybe not enough, but I'm encouraged by Rare Replay and Recore being slightly smaller, cheaper affairs. I hope MS keeps up that price point. I haven't been able to keep up with mostly $60 games.
Halo may have took off initially due to its campaign, but I'm not sure I'd attribute the majority of its success to that. Even without being online, it basically replaced GoldenEye as the multiplayer console FPS of choice, with many people lanning Xboxes together for it. Halo 2 hitting Xbox Live was such a big deal, because multiplayer Halo already was. And Gears was popular for it's multiplayer co-op campaign, bringing with it the era of crappy AI stand-ins for those without friends. So I'd only really put Fable as a standout singleplayer success for MS, with stuff like Halo, Gears and Forza all being primarily multiplayer wins.
Okay, maybe so- I will concede the point, MS's core competence is multiplayer games. Even so, my point about diversification and loss leading does stand still.
The sad truth is that Microsoft has always been better at making multiplayer games than single player and Sony has been better at making single player games than multiplayer.
It just so happens that third parties are basically going all in on multiplayer games so Sony and Nintendo focusing on single player games stand out more vs Microsoft multiplayer games kind of blending in with every other multiplayer game.
Well, they have kinda been doing that really, the main issue is that success produces imitators, and over time imitators become really fucking good. When both Halo and Gears blew up, there wasn't actually a whole lot that you could look to as an alternative, but then both just ended up kinda standardising what we expect from a console FPS and TPS respectively. Forza has stood out amongst racers mostly because the racing genre isn't something most publishers are falling over themselves to get a piece of today, but even then it's very likely that Need for Speed Payback is the way it is because of Forza Horizon 3's success.In that case, I think Microsoft should be open to more riskier multiplayer ideas, stuff that stands out from the crowd. Though it's easier said than done.
I recall quibbling with a down-to-earth bloke working for a publisher last year, after one of the high-profile single-player releases riddled with microtransactions bombed badly.
I put it to him that it was an easily explicable case of dodgy word of mouth and other avoidable failings, and that realistically there'd always be a meaningful market out there for substantial offerings of this kind if released in good faith, with good enough luck. I had blockbuster cinema on the mind; not exactly in an uncompromised or healthy state by any means, but it hasn't ceased to exist or warped into something fundamentally different either.
He was insistent that the gimmicks and the anti-consumerism were just getting started, and would not likely be going away unless somehow legally forced to. Doubly confident that single-player adventures would continue to dwindle into obscurity over time; that the potential for profit is just not comparable between those mediums, and whatever can be gotten away with will be attempted. And that more could be gotten away with than I supposed.
Wouldn't give him full credit yet, but the landscape is certainly moving in his direction after twelve months.
Costs more to market those, and less likely that players are going to buy them all. Makes more sense for them to sell 1m $60 games vs selling 2m $20 games.I think they don't realize we're more than fine with getting games that are 5-10 hours and don't look amazing, as long as they're not $60. When you're asking us to shell out that much money, it better look good and play for a long time. I'd gladly pay $20 each for 3 unique 3-4 hour games instead of $60 for a long, generic 15 hour blah-fest.
There's no reason to be worried. If there's a significant audience that wants single-player games, that audience will be catered to. If not by EA or Microsoft or whatever trend-chasing company you want to name, then by the plethora of other developers.I'm going to be really sad if the future of gaming is always online with lootboxes.
Why can't we continue to have a mix of both single and multiplayer titles? And I think that we will, and perhaps that quote is a bit hyperbolic, no?
Well, they have kinda been doing that really, the main issue is that success produces imitators, and over time imitators become really fucking good. When both Halo and Gears blew up, there wasn't actually a whole lot that you could look to as an alternative, but then both just ended up kinda standardising what we expect from a console FPS and TPS respectively. Forza has stood out amongst racers mostly because the racing genre isn't something most publishers are falling over themselves to get a piece of today, but even then it's very likely that Need for Speed Payback is the way it is because of Forza Horizon 3's success.
Sea of Thieves is definitely a risky multiplayer idea, that there's very little to compare it with... as was Fable Legends whilst it was alive. There's also Minecraft that's stands out amongst other multiplayer experiences, but that was hardly risky at the time MS picked it up, and isn't restricted to Xbox platforms. Hell, even Halo Wars is both risky and mostly unique on consoles.
MS had been producing rather unique MP experiences since the beginning with XBL. It just seems less so now because that's the arena all the other publishers are now scrambling to compete it also, whereas singleplayer games are what they're transitioning away from. Sony's offerings stood out far less during the PS1 and PS2 eras (both largely defined by their third-party offerings), because everyone else was competing in that same space back then.
in EA's case it wasn't really necessarily that it wouldn't make a profit. But that the return in investment wasn't sufficient to what they desire in comparison to what a multiplayer centric game with micro transactions can provide.
You're right that the underlying economics aren't going to vanish, but:The problem is when we have reached the monetization event horizon. Games are more profitable now more than ever, and you don't just sacrifice crucial revenue streams in your future lineup after they've been established, you iterate on them.
The current successes in GAAS may be accompanied by fad chasers, but the underlying paradigm isn't going to vanish.
We aren't ever returning to an industry that embraces traditional, offline single-player experiences because monetization potential is severely truncated in that old model. Now that publishers can get away with it without massive Internet backlash, the sky's the limit.
Indie houses aren't corporate entities, and they don't have shareholders to appease or profits to chase...and a few corporate holdouts like Nintendo are too steeped in tradition to change...but the old paradigm of game development is quickly becoming incompatible with the modern corporate structure.
From what I'm getting out of this "complicated economics" means they can't gouge their customers even more.
There's no reason to be worried. If there's a significant audience that wants single-player games, that audience will be catered to. If not by EA or Microsoft or whatever trend-chasing company you want to name, then by the plethora of other developers.
I mostly agree with this. There is debate actually mostly because EA and Activision are greedy and want to generalize GaaS and "high price with micropayment" on their games, and thus scand that multiplayer is the only viable option.This happened the last two times the industry struck on the magic formula for a sustained revenue model. Everyone wanted their own World of Warcraft, but it turned out there was room for like 1.5 subscription MMOs. Everyone wanted their League of Legends, but it turned out the market supports 2.5 of those. Now everyone wants to be Overwatch, and although the trend is more genre agnostic than the previous two, I have no doubt that the majority of devs that try to get into this space are going to get stomped in a very crowded marketplace and go back to MTs as a revenue supplementing thing rather than the main event.
well given that employee salaries are a lot lower than in the west, it's easier to make a case for japanese games. now, western studios can make A/AA games, but their budgets, I suspect will still be much higher. I'd love to see that though
It's not surprising to see MS turn away from singleplayer titles. You can argue the quality of these titles, but they all did poorly financially:
-Dead Rising 4
-Sunset Overdrive
-Quantum Break
-Recore
The only successful singleplayer titles have been budgeted titles like Ori and Cuphead.
Which game is this ?