Skyward Sword Remake With No Motion Controls Would Be "Close to Impossible" - Eiji Aonuma

-Le Monde-

Avenger
Dec 8, 2017
1,280
I just need a remaster. Loved the game so much. I wish they’d bring every zelda tittle to the switch. But that’s never going to happen. :(
 

ZeoVGM

Member
Oct 25, 2017
22,410
Providence / Boston
Any fan who has asked for them to "remove" the motion controls is ridiculous on every level.

If you want them to try and add an option for button controls, sure. Asking for it to be removed, despite the controls being great and integral to the game, is stupid.
 

Champion

Member
Oct 28, 2017
1,451
Tampa, FL
As expected, hardware gimmicks are affecting access to Nintendo's back catalog. I have no issues here though since I do not think highly of Skyward Sword or motion controls.

Give us Wind Waker HD for Switch in 2020.
 

Vini256

Member
Oct 20, 2018
290
Brazil
Of course, that's the main hook of the game. Please just give me an HD remaster already Nintendo, motion controls and all. And don't ruin it with voice acting please.
 

ImperatorPat

Member
Oct 25, 2017
1,442
USA
The sword combat would be playable using the 2nd joystick to emulate the 8 way motion controlled slashes. The stab could be done using the click-in on the stick. It might not feel that great but it would be doable.

I’m pretty sure the joycons also have motion control ability too.

Skyward sword is a great game, would love to see it come forward but we always have the Wii version at least.
 

Prevolition

Member
Oct 27, 2017
353
I grew up daydreaming about a Zelda like Skyward Sword, so I loved it. But I can understand if you have any sort of disability that it wouldn't be the same experience, unfortunately (the same could be said about most VR games, too). Also the game has quite a few known issues not related to motion controls that could be fixed. I think if those were taken care of and the motion controls were tightened up, many more people would enjoy the game.
 

Xeteh

Member
Oct 27, 2017
1,405
The problem with Skyward Sword was not the motion controls. They weren't great but they were fine. It was the awful pacing. The start of that game, with unskippable dialog, was like 4-5 hours and it was basically the most hand-holdyest tutorial ever.
 
Oct 25, 2017
4,333
O-H-I-O
Well that is a bummer, I would like to play SS again, but the motion controls were just ass, I guess it could be better on Switch, but that isn't the worst thing about the game anyway. Actually I just hate motion controls in general now that I think about it.
 

Mendinso

Member
Oct 25, 2017
971
I'll admit I hadn't thought about people who are less able to play using motion controls, I take back what I said then. More accessibility options can only be a good thing even if they aren't for me personally.
It's okay, I probably shouldn't have immediately jumped on you for that. My bad on that. But yeah, it's definitely something people should be a little more aware of. I do have some leniency on VR and Camera games, particularly Party games, since I get those were games designed for a specific audience in mind.

Just it's frustrating knowing the Wii era for Nintendo, most of their games (majority are all mainline entries too) are locked with Motion controls, and have been a constant barrier for me to play. I practically started crying when I got to the Spider boss in Super Mario Galaxy, and almost entirely gave up because of it, because of the motion controls there.

Even Animal Crossing, which admittedly had very basic motion controls, was a struggle for me.
 

LegendofLex

Member
Nov 20, 2017
2,790
How much swimming is there?

Ive spent years debating on whether or not to just buy the wii version for 50 just to play it and I can never bring myself to
There are four areas where you're required to swim:

- A quick swim into a place whose entrance is underwater
- A jaunt back through a dungeon that has partially flooded since your first visit
- A lake village + dungeon midway through the game
- A mandatory underwater collect-a-thon segment

It's quite a bit of swimming.
 

Blackpuppy

Member
Oct 28, 2017
1,407
The game’s motion controls are not just limited to sword fighting (even then, it’s not just simple swipes. You control left and right horizontal swings, up and down vertical swings, slanted swipes and stabs), but there’s the pointing controls for the bow and arrow, the turning of 3 dimensional keys to fit in doors, dozens of other puzzles including a balancing a stack of pumpkins mini game... It just all adds up and you’re going to have to find solutions for all of these instances.

I think that if there were to do a remaster, they should try to make the controls a bit more responsive since they could be quite finicky (along with Fi being less chatty and the game stopping to constantly remind me about the characteristics of a bug or how much a blue rupee is worth)
 

CapuKappu

Member
Nov 7, 2017
809
SoCal
Can you imagine the gamer rage if a Zelda game shipped without Pro Controller support?
It would soften the blow if it was part an Anthology collection

Grezzo’s Ocarina of Time and Majora’s Mask and Wii U’s Wind Waker HD and Twilight Princess HD

Four games that use the pro controller and one that needs Motion Controls (which don’t have to be bought separately)
 

pants

Avenger
Oct 27, 2017
886
Sometimes I feel like I’ve been living under a rock – I really had no idea that Skyward Sword was so poorly received, nor that its motion controls were so reviled. Is it just that they make the game hard to emulate?

As someone who grew up on Zelda and has legitimately played every entry (console + handheld) in a timely manner, I thought Skyward Sword was a breath of fresh air. Reactively swinging the sword to hit targeted regions was like THE thing I wanted to see a Wii game pull off, and I thought they did it pretty well (though this was with motion control +). Dungeon design was tight but densely packed, and the visual style was smokin’.

In my mind its biggest failing was the unskippable tutorials, slow pacing, and overintrusive emphasis on backtracking. Somewhere lurking under the excess there is a really solid Director’s Cut we’ll see in 5-10 years that is one of the best Zeldas in the series.
 

PKrockin

Member
Oct 25, 2017
1,837
I take this to mean we're getting a SS remake with joycon motion controls. I'm very okay with this.

edit: lol people still pointing to "unskippable tutorials" as one of the big problems with the game. The meme has totally warped people's perception of reality.
 
Oct 27, 2017
616
It's been a while since I've played SS, but couldn't motion control just be moved to the right analog stick whenever you are locked on to an enemy?

Edit: did not see that someone earlier mentioned that being the case for emulation.
 

Solid

Member
Oct 27, 2017
6,390
I remember people emulating this fine in Dolphin back in the day by binding cursor directions to the right stick.
It was never 'just fine', or rather, it was always cumbersome, and in fact, was never a decent solution at all. Slashes were inconsistent and cursor control for menus was a bit of a nightmare since BoTW cursors used gyro/accelerometer data to determine onscreen cursor location instead of IR.
And this didn't change until literally the last major Dolphin update, released this year, changed how Dolphin handles controls entirely to enable games like Skyward Sword to function better.

Did you enjoy Dead Island's analog combat?
 
Dec 4, 2017
2,032
Sometimes I feel like I’ve been living under a rock – I really had no idea that Skyward Sword was so poorly received, nor that its motion controls were so reviled.
Seriously?

This thread is an anomaly as there’s an unusually high percentage of people who say they liked the game,or at least don’t bash it.
SS threads are usually 90% negativity.
 

Chopchop

Member
Oct 25, 2017
5,283
How much swimming is there?

Ive spent years debating on whether or not to just buy the wii version for 50 just to play it and I can never bring myself to
There's like one really bad swimming section late game that lasts maybe half an hour to an hour.

The swimming controls weren't great, but they were perfectly playable. Certainly not bad enough to be worth ignoring the entire game.

The entire game is based around motion controls, so it's not really feasible or sensible to take them out. Most combat encounters are some form of "find the right angle to slash", and it forms the core of the game.