A0 ? Very good score for a no ascension, wow.Did a couple of Act IV runs to get on the new Switch leaderboards.
The leaderboards are ... underpopulated, at the moment. My Defect score of 1433 was rank 145, and I assume that's worldwide.
How weird, going from no heart to heart gave me like 400 points even though heart kill only gives 250.
A0 ? Very good score for a no ascension, wow.
I'm 175th I think with this run.
Guess I can do better with some practice.
How weird, going from no heart to heart gave me like 400 points even though heart kill only gives 250.
Ha yeah !I do all my act IV runs on A1 so I can get more relics out of elites.
Also: nice run.
Oh my...
I don't think my actual deck can get past the heart on A20.
Hope for A tier shop.
The heart killed me, as expected.
You don't have to do archetypes. It depends on your relics also. You build with what you find.How many decent strats does the silent have?
Granted i haven't unlocked all his cards yet but i find him really limited compared to the other two.
The only real options i have found so far are shiv+finisher or posion. He does have insane draw power with a good set-up though.
Very stressful in high difficulty though lol.Confident enough to use Runic Dome now. It rules. Just did a full run with it and realized I know attack patterns well enough that I stayed above 50% health the entire run. What a relic.
Confident enough to use Runic Dome now. It rules. Just did a full run with it and realized I know attack patterns well enough that I stayed above 50% health the entire run. What a relic.
How many decent strats does the silent have?
Granted i haven't unlocked all his cards yet but i find him really limited compared to the other two.
The only real options i have found so far are shiv+finisher or posion. He does have insane draw power with a good set-up though.
What do you mean ? Do you have examples ?I am eagerly awaiting the fourth character that is still being developed. Some of the bosses are just so frustrating when you do not have the right cards/buffs.
I'm with you on that. It feels pretty daunting when you have it, except against very obvious guys like cacaw birds which work like a clock.You are a much better player than I am.
I picked Runic Dome once and I was blown away by how difficult the game is without intents. This is coming from someone that's put hundreds of hours into two versions of the game.
I'm not that good at the game, but I will give you an example next time I do another run. I failed on Act 4 last time.What do you mean ? Do you have examples ?
If you do enough battles/visit shop you normally have a good rate to find enough cards in each act.
That's why very good players can regularly win in the hardest difficulty. And to be honest never lose in the lowest difficulty is very easy. I can't yet win on hardest much but lowest is always an easy win. 100% easy on act 3 and not too hard on act 4.
That's why I'd like details ha ha. If you don't mind.
I'm with you on that. It feels pretty daunting when you have it, except against very obvious guys like cacaw birds which work like a clock.
Ok cool.I'm not that good at the game, but I will give you an example next time I do another run. I failed on Act 4 last time.
I'm not that good, only on A10. Most enemies have simple patterns - you can wiki them if you're unsure - plus unless it's an enemy that you need to rush to beat it's almost always better to play it safe. If you've got Blur or Barricade it's easier, there's really no risk in loading up in block. It depends on your deck, although in my last two runs I got it early and built around it.You are a much better player than I am.
I picked Runic Dome once and I was blown away by how difficult the game is without intents. This is coming from someone that's put hundreds of hours into two versions of the game.
Reading up online it looks like it's actually better in higher difficulties because enemy attacks are more predictable in A15+.Very stressful in high difficulty though lol.
I'm always very wary when picking it or not.
Some battles like Goblin Leader can be a bit of a gamble sometimes. And there are one or 2 worse enemies which can basivally either deal tons of damage or just block without any way to know, especially on a dangerous turn one.
You don't know which one to kill sometimes...
Ironclad can at least check a monster Spot Weakness but that's it.
I feel like it's best when used with a character who can easily block for a good amount each turn or heal.
Oh really ? Interesting.I'm not that good, only on A10. Most enemies have simple patterns - you can wiki them if you're unsure - plus unless it's an enemy that you need to rush to beat it's almost always better to play it safe. If you've got Blur or Barricade it's easier, there's really no risk in loading up in block. It depends on your deck, although in my last two runs I got it early and built around it.
Reading up online it looks like it's actually better in higher difficulties because enemy attacks are more predictable in A15+.
I am eagerly awaiting the fourth character that is still being developed. Some of the bosses are just so frustrating when you do not have the right cards/buffs.
Edit: Also, is there a specific Slay the Spire OT for PC players or is this the one?
My Apple Arcade subscription is dead as soon as the mobile version drops, my social life dead tooThis OT is for every version of the game, the title was just updated to reflect the console releases (and soon to be mobile releases).
Arite, thanks for reply!This OT is for every version of the game, the title was just updated to reflect the console releases (and soon to be mobile releases).
Congrats! Was anticipating what you spoiler tagged in my first successful run mentioned above. Was crazy OP though. Had something like 30 or maybe even double STR (had multiple Limit breaks and boosters) and cards that got quintupled damage effect from STR. So drew one of those at that stage and that was pretty much it.Holy crap - picked this up this weekend and played like crazy. Just got my first win with the first (red) character this morning on my 15th run. I legitimately almost lost my mind when the Act 3 bossresuscitated back to 300 HP
I still have to figure out what this 20 level ascension (seems to be difficulty based?) is...I also just discovered there's a 4th Act. This game has been incredibly fun so far and worth every penny - it's not often that games live up to the hype like this for me.
Holy crap - picked this up this weekend and played like crazy. Just got my first win with the first (red) character this morning on my 15th run. I legitimately almost lost my mind when the Act 3 bossresuscitated back to 300 HP
I still have to figure out what this 20 level ascension (seems to be difficulty based?) is...I also just discovered there's a 4th Act. This game has been incredibly fun so far and worth every penny - it's not often that games live up to the hype like this for me.
Holy crap - picked this up this weekend and played like crazy. Just got my first win with the first (red) character this morning on my 15th run. I legitimately almost lost my mind when the Act 3 bossresuscitated back to 300 HP
I still have to figure out what this 20 level ascension (seems to be difficulty based?) is...I also just discovered there's a 4th Act. This game has been incredibly fun so far and worth every penny - it's not often that games live up to the hype like this for me.
Holy crap - picked this up this weekend and played like crazy. Just got my first win with the first (red) character this morning on my 15th run. I legitimately almost lost my mind when the Act 3 bossresuscitated back to 300 HP
I still have to figure out what this 20 level ascension (seems to be difficulty based?) is...I also just discovered there's a 4th Act. This game has been incredibly fun so far and worth every penny - it's not often that games live up to the hype like this for me.
Thanks! That's awesome on the combo that you had with strength - I just probably had the polar opposite with my most recent run with The Silent where I played the poison/shiv attrition game and built very high defense seemingly every turn. It's awesome that there's seemingly so many builds/viable strategies to get through the game and there's a real sense of skill in literally dealing with the hand (cards) you're dealt.Congrats! Was anticipating what you spoiler tagged in my first successful run mentioned above. Was crazy OP though. Had something like 30 or maybe even double STR (had multiple Limit breaks and boosters) and cards that got quintupled damage effect from STR. So drew one of those at that stage and that was pretty much it.
Ah, I haven't launched a run after my winning run with the Ironclad (nor The Silent now) after getting my winning runs. Thanks for the clarification! I'll probably go for a win with the 3rd base character and once I get a win there, try out the lowest Ascension mode thereafter!After you beat Act III with a class you can now launch a game with that class in Ascension mode 1. When you beat Act III on a particular ascension mode you unlock the next ascension mode. There are 20 ascension modes and each one adds a modifier that makes the game more difficult.
Neat - thanks for the info! it's crazy how just before my first winning run, I was thinking I was really going to struggle to get a single win but now my mindset is starting to shift. This happened to me with the Binding of Isaac: Rebirth, as well, which is the only other rogue-lite/rogue-like that has ever gotten its hooks into me. I can already safely say that Slay the Spire is on that list now as well, haha, and I can easily see myself reaching the 100-150 hour mark (which for me is insanely rare with one game).
Ascension 1 is the "easiest" thanks to more Elites, meaning more opportunities to get relics and better cards.
When you begin to know the game, you can easily go through low/no ascension runs with 100% win rate.
Thanks for the tip - I've skipped picking up cards on occasion. So far I've tended to pick up any cards that seem good or the best card available regardless of it "fitting" my existing deck.Glad to hear you're enjoying the game! Remember, you can always skip choosing a card if none of the ones offered will improve your deck.
Thanks! That's awesome on the combo that you had with strength - I just probably had the polar opposite with my most recent run with The Silent where I played the poison/shiv attrition game and built very high defense seemingly every turn. It's awesome that there's seemingly so many builds/viable strategies to get through the game and there's a real sense of skill in literally dealing with the hand (cards) you're dealt.
It felt great playing as The Silent for the first time this morning and getting my second straight win. It's amazing how understanding some basic mechanics helped make the game feel so much less daunting and more rewarding. I read a quick (beginner's) tips article on Kotaku between my two winning runs (and I'm sure there's a ton of info in this thread that I'll eventually comb through on a free weekend) which was really helpful.
I also managed to get what felt like a pretty powerful synergy going on this run, which never really happened with my first winning run. I was getting a lot of shivs and had the card that added one shield for every card played.
Eventually, I'll hopefully learn enough about the different characters/cards to routinely get some synergies going.
A couple of valuable things I learned before playing as The Silent which really helped me:
-Elites always drop relics
-Power type cards usually (always?) have a passive effect that lasts for the whole fight (not just one instance)
Ah, I haven't launched a run after my winning run with the Ironclad (nor The Silent now) after getting my winning runs. Thanks for the clarification! I'll probably go for a win with the 3rd base character and once I get a win there, try out the lowest Ascension mode thereafter!
Neat - thanks for the info! it's crazy how just before my first winning run, I was thinking I was really going to struggle to get a single win but now my mindset is starting to shift. This happened to me with the Binding of Isaac: Rebirth, as well, which is the only other rogue-lite/rogue-like that has ever gotten its hooks into me. I can already safely say that Slay the Spire is on that list now as well, haha, and I can easily see myself reaching the 100-150 hour mark (which for me is insanely rare with one game).
Thanks for the tip - I've skipped picking up cards on occasion. So far I've tended to pick up any cards that seem good or the best card available regardless of it "fitting" my existing deck.
I've tended to go with the build a large deck with as many useful cards as possible route rather than the super small deck which can get cycled through quickly, mainly due to the difficulty/cost of removing cards from one's deck. I certainly understand how awesome a small deck with awesome cards that cycles quickly, is, though!
A couple of newb questions if anyone can help (apologies if these have been answered in the thread already - took me forever to type this post after minimizing my browser a million times at work) :
-Is there a button that lets you see what relics do during a run? I know the compendium tells you the effects of relics outside of a run, but it would be nice to see them during a run and not have to memorize them/reference another source while playing.
-How exactly does the platinum armor (and/or thorns) mechanic work? I had a relic that presumably gave me +4 platinum armor at the start of a fight, but it eventually decreased then disappeared all together mid-fight. Not sure if this was related to enemy debuffs or repeated uses.
Perfect - thanks! Playing on the Switch. Ah, the getting hit thing makes sense, assuming that means breaking through total armor to zero/taking hp damage. Thanks for also including the multi-hit example - that's a really useful piece of information.If you're on PC, you can mouse over the relics to get a pop up description of its effect. You can similarly mouse over your character or an enemy to see what buffs and debuffs are currently in effect. On Switch, just use the stick or dpad instead.
On Plated Armor: if you have +4 plated armor, you will get +4 armor at the beginning of your turn. If you have a relic that does this, you get this every battle. Potions will do it only for one battle. But every time an enemy hits you, you lose one armor. So if you get hit once on the enemy's turn, then your armor will be reduced to +3. If you get hit by a multi-hit attack ( birds in act 2 do this), then you will lose 1 armor for every hit. If you get hit for 5x1 (5 hits at 1 damage each), you will lose the +4 armor for the remainder of the battle.
If you're on PC, you can mouse over the relics to get a pop up description of its effect. You can similarly mouse over your character or an enemy to see what buffs and debuffs are currently in effect. On Switch, just use the stick or dpad instead.
On Plated Armor: if you have +4 plated armor, you will get +4 armor at the beginning of your turn. If you have a relic that does this, you get this every battle. Potions will do it only for one battle. But every time an enemy hits you, you lose one armor. So if you get hit once on the enemy's turn, then your armor will be reduced to +3. If you get hit by a multi-hit attack ( birds in act 2 do this), then you will lose 1 armor for every hit. If you get hit for 5x1 (5 hits at 1 damage each), you will lose the +4 armor for the remainder of the battle.
Plated armor is only reduced by an attack that does unblocked damage.
So if you have 14 block, including 4 plated armor, and get hit by an attack for 12, you will take no damage and you plated armor won't be reduced at all.
If you have 4 block, all from 4 plated armor and you get hit by a bird for 5x1, you will take 1 damage and your plated armor will be reduced to 3.
You can observe this with the Shelled Parasite enemy, it has plated armor that behaves in exactly the same way that the player's plated armor does.
That's good, it means you're getting little by little "too good" for Ascension 0 and will be prepared for higher.Perfect - thanks! Playing on the Switch. Ah, the getting hit thing makes sense, assuming that means breaking through total armor to zero/taking hp damage. Thanks for also including the multi-hit example - that's a really useful piece of information.
I was routinely getting my defense into the high 30/low 40 range and got as high as mid sixties, I think, and most battles at the end, I was taking no actual damage.
That's good, it means you're getting little by little "too good" for Ascension 0 and will be prepared for higher.
Very quick summary of useful way to get better results :
- For bonus, a common relic, an upgrade or money is basic good starting bonus. Max HP up works also as a safe decent choice. Chosing cards can work but is a bit more random, can still make the first act if lucky. Common white cards especially are pretty random, with lots of not so useful skills early on. You can get cursed if a shop is close and sell it if needed. Trading for boss relic is... really a roll of the dice.
Oh yeah sure. Clearly Ironclad as an amazing relic. But 75% for the 2 others, not so sure (at least no with the current update I have which doesn't have newest change)... and it's still a gamble. If you get one of the least good you're very screwed and I don't think it's a good option when learning how to play, that's what I was considering.I wouldn't trade for boss relic with Ironclad, his starting relic is way too good but for the other two I feel like it's in your favor like 75% of the time (I'm sure someone has worked out the exact odds). Leads to some really entertaining runs too.
Just looking at the boss relics, I'd say the Current Kite is probably the only one that would screw you over right from the start. Crown and Bell would be rough, although I've done it with Crown. About half of them are just straightforward positive upgrades, and the others are a little more random or will force you to build differently. But building with a boss rune in mind from the start is a big help compared to after the first or second boss.Oh yeah sure. Clearly Ironclad as an amazing relic. But 75% for the 2 others, not so sure (at least no with the current update I have which doesn't have newest change)... and it's still a gamble. If you get one of the least good you're very screwed and I don't think it's a good option when learning how to play, that's what I was considering.
Like if you get the current kite I
Or bell I have, the run is ruined.
It took a bit over a month for Defect to join on pc. They're already at patch number 5 for Watcher so it's getting closer.Any word (or predictions) on when the fourth class will arrive on Switch? Maybe judging from the Defect beta timeline?
Just got my second every victory. This one with Defect. I could build crazy amounts of block by the end, the last boss barely scratched me. It was so satisfying. Now on to try and get my first win with the silent.
What a game.
Currently dying to the heart on ascension 20 on all of my runs. At least I can console myself thinking I get to the heart at least...
...with the Silent.
Can't wait for the next update.
At more or less the same floors or anywhere ?That is amazingly consistent. Myself, I'm currently in an eight-loss streak with The Defect At A7.
Not having the same result with Ironclad. I think it's easier thanks to how Silent blocks for so much and can be more ok without added energy.
The boss relics kinda determine how far I go.
At more or less the same floors or anywhere ?
It happens to me all the time lol.I've been dying in act II, mostly. Usually at the boss or at an elite that I clearly should not have chosen to fight.
I'm sure my luck will change.