Asc 1 is just more elites, which makes relic farming easier. Might as well start now.When should I try for ascension? I beat the game with each character. I was thinking of aiming for act 4 and after that ascension? I'm finishing unlocking all the character unlocks first as well.
Did you happen to be running a Powers based build because that'll buff The Awakened hardA bit pissed at losing to the Awakened with a very good Defect-build. Made a couple of expensive mistakes but I am still curious, is there a sequence to the attacks or are they random? Felt like I was handed 40+ attacks all the time. Obliterated the Awakened with the Silent yesterday.
Just cleared Asc.1 with Silent and Ironclad, didn't realise there was an Act IV as been staying away from the orb dude. Thanks for this, just looked it up. Going to get a win with them and then go for it.When should I try for ascension? I beat the game with each character. I was thinking of aiming for act 4 and after that ascension? I'm finishing unlocking all the character unlocks first as well.
I surely used a couple of power buffs, but mainly attacks and skills.Did you happen to be running a Powers based build because that'll buff The Awakened hard
Is there any patch notes with changes to what things actually do rather than generic text, having just picked up the game, i'm still trying to learn everything and it would be helpful. No issue if not.
Silent is my fav character by far, that poison scaling is sooooo fun.
Every Power you use buffs The Awakened One in the first phase. If you use more than a few he can snowball really hard so be really careful.I surely used a couple of power buffs, but mainly attacks and skills.
I like the Watcher quite a bit, she's probably my second favorite character after the Defect. It's a little weird how basic the first two characters feel now. It'd be cool if they do another big update, or even a sequel, where instead of new characters there's new sets of cards for the existing ones, I'd love to see Ironclad and the Silent get some sort of analog to orbs and stances.
I'm at Ascension 2 with Watcher so I still have a ton to learn about playing her, but Wrath seems pretty pointless to me so far. It feels a little too easy to focus on building up block in Calm while you accrue Mantra. I've had a few runs where I can pretty easily get over ten Mantra in a single turn. The other upside I can see for Wrath is you can keep it going for multiple turns if you want, but all the Scry and draw cards make it easy enough to get a few attack cards when you go into Divinity.
I'm curious to see if other characters can use the stances if the Watcher leaves a stance card in the even where you find a card in a crack in a wall. I don't see why they wouldn't be able to, it'll be fun to see what people are able to do with this.
Is there any patch notes with changes to what things actually do rather than generic text, having just picked up the game, i'm still trying to learn everything and it would be helpful. No issue if not.
Silent is my fav character by far, that poison scaling is sooooo fun.
Mantra is great because you can use Divinity to end a fight right away. But even with Scry, sometimes you need to just kill things very quickly before they scale up (triple Jaw Worms in Act 3 come to mind). I find myself relying on Wrath a lot, especially in Act 1. I usually stay in Wrath for a couple of turns in a row, even. But I make sure to pick up cards that can bring me out of that stance, or change to Calm stance. Fear No Evil, Empty Body/Mind/Fist, and Tranquility are good for that. Cards that rely on Stance changing (Flurry of Blows, Mental Fortress), then benefit when leaving Wrath. When remaining in Wrath, Halt and Wallop are good cards that give you nice Block, as well as Sash Whip for the Weak debuff.
Block cards like Protect and Perserverance can be retained, so you can use them at opportune times, and if you have Establisment, then you'll eventually get free Blocks. And if you're retaining a lot of cards, Spirit Shield is one of the best sources of Block for the Watcher.
Best thing to do is to just mouse over every card and read the description of what each card/relic/potion does. Be sure to mouse over your character and the enemies to see what buffs or debuffs they currently have. It'll take take some time to learn and remember everything if you're new. You can always refer to the wiki as well: https://slay-the-spire.fandom.com/wiki/Slay_the_Spire_Wiki
Also, for a new player, one of the best tips is that you don't always have to choose a card. You can skip if the choices offered aren't going to help improve your deck.
Mantra is great because you can use Divinity to end a fight right away. But even with Scry, sometimes you need to just kill things very quickly before they scale up (triple Jaw Worms in Act 3 come to mind). I find myself relying on Wrath a lot, especially in Act 1. I usually stay in Wrath for a couple of turns in a row, even. But I make sure to pick up cards that can bring me out of that stance, or change to Calm stance. Fear No Evil, Empty Body/Mind/Fist, and Tranquility are good for that. Cards that rely on Stance changing (Flurry of Blows, Mental Fortress), then benefit when leaving Wrath. When remaining in Wrath, Halt and Wallop are good cards that give you nice Block, as well as Sash Whip for the Weak debuff.
Block cards like Protect and Perserverance can be retained, so you can use them at opportune times, and if you have Establisment, then you'll eventually get free Blocks. And if you're retaining a lot of cards, Spirit Shield is one of the best sources of Block for the Watcher.
Megacrit: Consoles will have a small delay for porting process (already begun) and QA.
The RNG really isn't bad. At the point you're at in the game (base difficulty) you should be able to win basically every game. It's less that you're getting unlucky, and more that you don't know how to pick the right things or how best to approach fights. At the start of each act you can check what boss you're going to fight by going to the top, and then use the wiki to find strategies and plan ahead of time. Watching jorbs overexplained videos is long but will give you the tools to massively up your game. The game actually has a reasonably shallow pool of enemies and cards, so while you can't guarantee certain cards or enemies, you can predict and plan around potential outcomes. It's super well balanced.So I bought this for the PS4 last week as it was on sale. The gameplay is very addictive but I have to say I'm not having much luck. I've made it to the act 3 boss once and most other times I die at the act 2 boss or very early in act 3. I understand the concept of building a deck but not having any sort of control over what cards or relics show up doesn't make it easy. Enemies doing 50 damage in one attack and not having any block cards shuffle into the deck is frustrating.
Love the concept but I think the RNG is probably going to ruin it for me much the same way as it does for games like Darkest Dungeon, Isaac, Rogue Legacy, etc. I don't think I have the time or patience to get the most out of it which sucks.
Like the above poster said, you can win every game, but your decision making sucks. I'm right there with ya. I'm getting better as I play but I have a long way to go.
I've learned, and someone correct me if I'm wrong, that you can't go into it thinking "I want to go for this certain type of deck" and instead you have to build the best deck you can out of what's presented to you. That's why, in theory, you should be able to win most games, if not all.
I've put 50 hours into the game already, in less than a month, and I don't see myself getting bored of it anytime soon. It also helps that because of the nature of the game I can play it while doing other things.
7 wins in a row on A20 is an incredible streak. That's extremely high level play where great players are only have 30-40% winrates.And to the above people who responded to my previous post, yes I know I am inexperienced having only played for 15 hours or so but you have to admit that there is definitely RNG that can make or break your run. I was watching a guy on twitch last night going for his 7th consecutive win in A20 and even he had some pretty bad luck. He overcame a lot but eventually fell short. RNG does play a part whether people think so or not.
Nobody is suggesting that the game doesn't have RNG, but at the level you're playing at, I can basically guarantee that you're the person making the mistakes, not that you're getting RNG screwed.
Got my very first normal win a few days ago with The Silent.
Got a bit lucky with the "Apparition" event, but it was still really hard and a single mistake could have fucked up everything. Lost a bit enthusiasm after reading the thread and seeing so many people writing "won in my first try" while I got roadblocks everywhere, but it feels great to finally have one victory.
Nothing*.I'm on Act 3 on my first run. What carries over when you finally die?
It took me 20 hours to learn about the card storing, because I always stored a Curse card LOL. Thought it was just a way to thin deck out, I finally thought on it in one run and put a Strike in just to see if my new hunch was right... and yeah, it's what it actually is.Nothing*.
But for your first few hours you unlock more cards for future runs. And when you beat act 3 you unlock the next difficulty level.
*technically there's an event where you can store a card for future runs but it's rare
Finally got to the heart last night for the first time with ironclad - i had an amazing corruption/barricade/feel no pain deck but couldn't set it up in time to deal with the heart before he killed me. Sad times.
Yeah, i just couldn't survive basically the turn 2/turn 3 account because i didn't draw that stuff and didn't have enough health, basically. I was on Ascension 1 and did have a lot of relics, so will keep trying. Was a good feeling getting there at least!Yeah, the heart is really difficult. You need a way to stop a giant amount of damage starting on turn 2, and all those status cards make it even more difficult. I assure you though, you'll beat it. As I've said before in this thread: try boss runs on Ascension 1, that way you'll have a better chance at more relics.
Yeah, i just couldn't survive basically the turn 2/turn 3 account because i didn't draw that stuff and didn't have enough health, basically. I was on Ascension 1 and did have a lot of relics, so will keep trying. Was a good feeling getting there at least!
Daily Challenge is a good way to get tricky achievements, you can't use custom/seeded runs, but AFAIK dailies still count for them.I don't know if many people play the daily challenge or not but i did my first one yesterday and it was really, really cool. Got an incredible build with the silent which won easily as i had so many relics, and basically fought every elite and only took damage like three times. Finished up 45th and got the achievement so feels good.
Can any high-ascension players give me some advice? I've played for a bit over 150 hours, and I'm about halfway up the ascension climb so far (A11 cleared with Ironclad and Silent, A10 with Defect and Watcher). At this point, I'm starting to feel pretty confident in my understanding of Ironclad, Silent, and Watcher... But the Defect baffles me. My wins always feel the same: get focus, get frost orbs, tank all day long, kill with whatever. It feels like I get consistently punished for deviating from this strategy, since the Defect seems unable to block effectively without focused frost orbs, and also unable to scale rapidly enough to kill late-game threats if I'm not setting up a wall of ice. It feels like my success is more dependent on the RNG of finding focus + frost cards than it is on any real strategy, and I just can't imagine that's a correct assessment.
I'm probably just thinking too linearly, but I'm really not sure how to evaluate things when I'm not finding focus boosters. Can anyone give me any tips?
Can any high-ascension players give me some advice? I've played for a bit over 150 hours, and I'm about halfway up the ascension climb so far (A11 cleared with Ironclad and Silent, A10 with Defect and Watcher). At this point, I'm starting to feel pretty confident in my understanding of Ironclad, Silent, and Watcher... But the Defect baffles me. My wins always feel the same: get focus, get frost orbs, tank all day long, kill with whatever. It feels like I get consistently punished for deviating from this strategy, since the Defect seems unable to block effectively without focused frost orbs, and also unable to scale rapidly enough to kill late-game threats if I'm not setting up a wall of ice. It feels like my success is more dependent on the RNG of finding focus + frost cards than it is on any real strategy, and I just can't imagine that's a correct assessment.
I'm probably just thinking too linearly, but I'm really not sure how to evaluate things when I'm not finding focus boosters. Can anyone give me any tips?