Flying types and levitators are not effected by hazards, so they were created. Stealth Rocks aren't even the reason why fire types aren't seen that much, unless your name is Rotom-Heat or Heatran.Not even sure what they were thinking when they made Stealth Rock, it doesn't even make sense conceptually. They refuse to nerf or remove it.
Honestly if you're really curious it's easy to rent a team to used in ranked from an experience player in this game, and experience is honestly by far the best way to learnThese are the fundamentals? As someone who has never glanced at competitive pokemon, it feels like he goes straight into some pretty complicated stuff and has a level of knowledge about the top (or probably all) pokemon that I'd never be able to achieve lol. Way over my head and kind of scares me away from getting into it, but impressive nonetheless.
Gigantamax is legal in doubles so it could still be an issue. Nobody is really digging into it as much yet, the games are still young.So how has doubles been shaping up this gen? Haven't gotten around to trying out competitive yet, but that was always the format I found much more interesting. And is dynamax as much of a mess there as it seems to be in singles, or not so much?
Even then Stealth Rocks seems like over compensation.Flying types and levitators are not effected by hazards, so they were created. Stealth Rocks aren't even the reason why fire types aren't seen that much, unless your name is Rotom-Heat or Heatran.
Gmax is irrelevant and the only one I could ever see anyone using in doubles is alcremie and even that is unlikely for a number of reasonsGigantamax is legal in doubles so it could still be an issue. Nobody is really digging into it as much yet, the games are still young.
Gmax is irrelevant and the only one I could ever see anyone using in doubles is alcremie and even that is unlikely for a number of reasons
The issue is that even for the pokemon that are useful enough to not be.a deadweight when not gmaxed, the standard dmax moves are so good that in most cases the gmax variants are just worseIt's really kinda surprising how they managed to mess up Gmax when Megas worked so good before.
I'm looking on Serebii and I don't see this changeIs running Tri-attack on Togekiss a good idea? I know it no longer gets stab due to the type change to Fairy, but the secondary effects of status alignment have been bumped from 20% to 40%?
Maybe they're referring to serene grace? Regardless air slash and it's Flinch chance is a much better choice imo
Maybe they're referring to serene grace? Regardless air slash and it's Flinch chance is a much better choice imo
Maybe they're referring to serene grace? Regardless air slash and it's Flinch chance is a much better choice imo
Ah I thought you meant if it was worth using now after a change and not because of Serene Grace yeahYeah I was, sorry. I should have clarified on that front.
But then again, who runs Hustle or Super Luck on a Togekiss?
I'm guessing they thought you meant it was bumped up this gen to base 40 so that with Serene grace it would be 80% since nobody used Tri attack in the last few gens anywaysYeah I was, sorry. I should have clarified on that front.
But then again, who runs Hustle or Super Luck on a Togekiss?
Even then why not just use thunder wave and have a far more reliable status move? One that will always synergize with air slash flinching which is your main strategy anyways when using togekissAh I thought you meant if it was worth using now after a change and not because of Serene Grace yeah
Perhaps you can use both it and Air Slash instead of Dazzling Gleam if your main objective is annoy the enemy
To screw with ground types? idk lol, sometimes unpredictability worksEven then why not just use thunder wave and have a far more reliable status move? One that will always synergize with air slash flinching which is your main strategy anyways when using togekiss
Unless Dracovish gets banned, expect to see him in OU for a looong time
I mean you aren't completely wrong on unpredictability but I don't think tri attack is reliable enough to be useful as a move designed to throw off the opponent. Not to mention you could also be using tailwind instead as another optionTo screw with ground types? idk lol, sometimes unpredictability works
Also I am so put-off by Smogon's over-obsession with "cancer" terminology.
Nothing in the video was that complex, he also makes it sound really fun in some aspects, though unfortunately predictable eventually. It's like a card game where you try to guess the other players hand by drawing out their moves, and he makes a good point in the video that the meta is more so about popular Pokemon (usually the easiest to use effectively) and their counters. Thats why every once in a while someone can come in with something abnormal.These are the fundamentals? As someone who has never glanced at competitive pokemon, it feels like he goes straight into some pretty complicated stuff and has a level of knowledge about the top (or probably all) pokemon that I'd never be able to achieve lol. Way over my head and kind of scares me away from getting into it, but impressive nonetheless.
Sand Rush means giving up Strong Jaws boosted Fishcious Rend though. I guess swapping scarf for band makes up for it.
It also means losing the power-boost you get from rain.Sand Rush means giving up Strong Jaws boosted Fishcious Rend though. I guess swapping scarf for band makes up for it.
Oh yeah, that's a good point I hadn't thought of. RIP RU and PU.Sw/Sh has less pokemon than even gen 4, so there's probably gonna be no RU. Back to OU, UU, and NU
Sceptile was Ash's ace, and then later returned as Sawyer's (Ash's main rival from the generation) ace.Uh Sceptile from generation 3 where Blaziken got a mega with speed boost before the other 2? Or Speed Boost as it's hidden ability without a mega too.
Sceptile was Ash's ace, and then later returned as Sawyer's (Ash's main rival from the generation) ace.
When even stuff like toxapex isn't safe you know you're in trouble.I won't be surprised if they suspect test Dracovish in the future. If you don't have Seismitoad/Gastrodon/Jellicent/(insert even more niche water absorb pokemon here) teams can pretty much auto lose to it at team preview depending on what choice item it brings.
Yeah pretty much every vid I watch is Dracovish curb stomping folks. Really kinda depressing.I won't be surprised if they suspect test Dracovish in the future. If you don't have Seismitoad/Gastrodon/Jellicent/(insert even more niche water absorb pokemon here) teams can pretty much auto lose to it at team preview depending on what choice item it brings.
smogon singles is boring as shitthis positive talk about the doubles format makes me want to puke
he was really bad in Gen 2. got hit by the special split nerf and Dragon Dance didn't exist yet.You got to give it to Gyarados, he's always maintained his spot in Overused since generation 1.
YOU'RE boring as shit
Gastrodon is pretty good counter if Dracovish is scarfed and uses it's op move.
I won't be surprised if they suspect test Dracovish in the future. If you don't have Seismitoad/Gastrodon/Jellicent/(insert even more niche water absorb pokemon here) teams can pretty much auto lose to it at team preview depending on what choice item it brings.
In doubles trick room (its not a common set up yet) seems to cripple it and most people just flail and stall with moves like protect until trick room ends so you could have a feint user to pressure people who are trying that since it disables the protect for the other team member Pokemon to attack, or you can do trick room and knock off to hopefully force it to switch out next turn.
In general it's less of a threat in doubles because you can predict it's target and protect and then hit it with your other Pokémon, plus stuff like tailwind and and trick room are way more common in doubles(though most doubles players will pair dracovish with a tailwind user for that reason)In doubles trick room (its not a common set up yet) seems to cripple it and most people just flail and stall with moves like protect until trick room ends so you could have a feint user to pressure people who are trying that since it disables the protect for the other team member Pokemon to attack, or you can do trick room and knock off to hopefully force it to switch out next turn.
Neither of those are counters though, only checks at best. To get them in safely you have to sack something.My brother tends to use Eiscue and/or Mimikyu to counter the vish.
Their abilities are perfect counters to him
Instead they added G-Max Steelsurge because fuck you Ice typesNot even sure what they were thinking when they made Stealth Rock, it doesn't even make sense conceptually. They refuse to nerf or remove it.
Galarian Corsola with eviolite gives it defences similar to Shuckle. That's a scary thought.