I skipped fusion in Persona 4 but I have no idea how in hindsight because it was so important to me in in P5.....how the hell did you get through P5 by "skipping" fusion? Is that even possible?
I skipped fusion in Persona 4 but I have no idea how in hindsight because it was so important to me in in P5.....how the hell did you get through P5 by "skipping" fusion? Is that even possible?
If how they handled SMTIV is anything to go on, maybe we could see it a month or two. I think the wait between the Japanese and US release of SMTIV is the shortest they have had between them (two months).Winter 2018, right Atlas? On a more serious note I would expect it mid-2019 if it comes out late 2018 in Japan.
If how they handled SMTIV is anything to go on, maybe we could see it a month or two. I think the wait between the Japanese and US release of SMTIV is the shortest they have had between them (two months).
I wouldn't call Apocalypse's boss designs "anime." (not going to talk about characters, though...) Medusa in particular is clearly trying to recreate the synthetic look and palette of many Nocturne-era Kaneko designs (yellow and blank eyes, muted color scheme, geometric patterning, etc.)
fallen off in sales or graphical performance? I'm assuming the latter, but I think that can be attributed to Atlus in general rather than series performance. they only have 3 HD games since the HD Era began in 2005 after allI mean relatively speaking, it was on appropriate hardware for the time when it was on consoles. But since the 3DS boomed, its obviously fallen off.
SJR's localization got announced about a month after the game was announced in Japan. It came out about a month ago in Japan, and I'm guessing Atlus didn't want to release SJR around the holidays, so it's 2018. Or it's possible the localization actually took longer.That's he outlier though. Look at SMt IV A, P5 (talking about JP -> West localization gap), EOV, SJ remake, etc... I just don't see 1-2 month with current Atlus.
It was actually most likely due to the shitty engine they made for it. The director of SMT V was taking about being able to see the results of your game and edit on the fly immediately was a game changer, something that every Modern multiplat engine can do. Making their own engine was a terrible decision and I bet we'll probably never see it again, even for persona 6.
Cool. 4 was one of the only good 3DS games. Shame I never finished it. Give this game a nice budget please.
I am not certainly how much of a priority P5 localization took since the results were subpar. Anyway, I am going to get the game Day 1 which will be in 2019 pessimistically and 2018 optimistically.SJR's localization got announced about a month after the game was announced in Japan. It came out about a month ago in Japan, and I'm guessing Atlus didn't want to release SJR around the holidays, so it's 2018. Or it's possible the localization actually took longer.
For mainline though, I could see it taking higher priority. Persona 5 also took high priority I imagine, but I'm not sure why that one kept getting delayed.
Similar in regards to the fact that the battle system will have a similar mechanic about exploiting weaknesses (although quite different from Persona's most likely). The tone will be completely different than Persona, taking place during the apocalypse, and being more about rebuilding the world with your alignment of choice. There's other plot details mentioned in the Famitsu article: https://gematsu.com/2017/10/shin-megami-tensei-v-will-game-sympathizes-times
I meant priority as in a "they want to get it out there since it's the biggest selling game".I am not certainly how much of a priority P5 localization took since the results were subpar. Anyway, I am going to get the game Day 1 which will be in 2019 pessimistically and 2018 optimistically.
SMT press turn is one of the fastest turn based battle systems in all rpgs and it has menus. Nocturne and IV are some of the fastest games I've ever played battle system wise. If the layout is anything like IV's then button mapping may be possible but it would be a bit more complex. I personally don't think press turn needs it as it is already as fast, if not faster, than Persona 5's.I hope they keep a similar UI for the battle system. Giving each different action a button really made battles really fast. At a point, everything is mapped to your muscle memory and you can do all sorts of shit in no time.
I'm not asking them to drop the Press Turn Based system or anything. But Persona 5 succeeded at crafting a battle system that feels really fast, snappy and cinematic while keeping you in full control of your party members.
Hopefully SMT will get the popularity it deserves after Persona 5 push. It'd be cool if we saw them pushing for a EFIGS localization too.
Honestly those aren't even the worst examples. Medusa (The IV one, not Apocalypse) and Lilith are the worst.
i mean yeah, but getting torn apart by a demon? pretty hardcore stuff. hopefully it sets the tone for the rest of the game
mara is inherent to SMT, cant not have him around
I don't think Nintendo plays things up like that any more. 3DS games never boasted about being exclusive.
I don't think Octopath Traveller really says it's exclusive either.
I really struggled to get more than a couple hours into IV, but I'm looking forward to this. I just hope the opening hours are a bit more gentle for lack of a better word.
Calm down, I know SMT is supposed to be hard as balls.
Excited for the reviews and opinions at release ? Can't wait for the SMT5 edition of this :
Mara is a female cursed by one of the Olympic gods I believe.
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I think this will be exclusive to the Switch and I THINK it was mentioned somewhere. I could be wrong. My memory isn't the best.
Excited for the reviews and opinions at release ? Can't wait for the SMT5 edition of this :
Not a huge fan of the MegaTen elitist mentality in this image. People have different opinions.
Place your bet,will this game become the first shin megami tensei game to hit over 1m?
Ah then switch it is, was thinking maybe a PC/ PS4 port but if exclusive that's cool too. Just hope its not quite as long as Persona 5 (well drawn out should I say).
I get that, but there are people that actually have that mentality of "Why doesn't it have social links?" or have called it "The Dark Souls of Persona" unironically. I can see how the image comes off as elitist for sure though.Not a huge fan of the MegaTen elitist mentality in this image. People have different opinions.
These games do have a difficulty setting these days. IV's Easy Mode was unlocked after dying twice.
half of those were taken from the same review and removed from their context of discussing SMT4's intro and how it feels similar to Persona 3, and then shifts into how great the game is when you finally reach Tokyo.
It feels more like a clash of expectations to me. SMT4 was brazen in that it defied the trend by offering a harder, unforgiving package while denying everything that we've come to expect until 7 or 8 hours in.
Like I said my memory isn't the best and I may be confusing the lore of two demons up but it was either Medusa or Mara who was raped by Poseidon and beg Athena for some some of vengeance and ended up getting cursed instead while the other I think was all into her beauty and ended up as Medusa or a giant dick.