Still, Xenoblade is the kind of huge game that needs very long development times, especially for beta testing the open world approach.
Who can say? I guess since SMT has been on the 3DS, they wanted to extend it into the Switch.I still don't get why they're building this on UE4, but yet making it a Switch exclusive. Why would they cut out easy revenue from PS4 (in the west)? I'm sure a lot of people like me who played Nocturne on a PS2 or PS3 are still in the ecosystem.
I think Atlus internally decided for some reason that SMT is exclusively for Nintendo and Persona is exclusively for Sony. It doesn't really explain Persona Arena and I think Persona Q is, according to them, an Etrian Odyssey spin-off, which is whatever. I don't work for Sega so I don't know if that's the case.I still don't get why they're building this on UE4, but yet making it a Switch exclusive. Why would they cut out easy revenue from PS4 (in the west)? I'm sure a lot of people like me who played Nocturne on a PS2 or PS3 are still in the ecosystem.
I still don't get why they're building this on UE4, but yet making it a Switch exclusive. Why would they cut out easy revenue from PS4 (in the west)? I'm sure a lot of people like me who played Nocturne on a PS2 or PS3 are still in the ecosystem.
I still don't get why they're building this on UE4, but yet making it a Switch exclusive. Why would they cut out easy revenue from PS4 (in the west)? I'm sure a lot of people like me who played Nocturne on a PS2 or PS3 are still in the ecosystem.
Nintendo does a lot of the leg work for marketing the SMT games + Atlus likes its RPGs to mostly be tied to one ecosystem + most of the mainline SMT audience was built on Nintendo platforms.
I'm not here to port beg but uhhhh, they suuuuure could fix that. *hintity hint hint*PlayStation= Persona
Nintendo=SMT
Baring spinoffs and ports they've been fairly consistent with this. Nocturne is the only one that stands out.
SMT II came out over 20 years ago. A previous title being on the SNES has no bearing on platform decisions. IV was on 3DS and V is on Switch simply because mobile is where the JP market has gone, and maybe where they think the hardcore audience is. IV also made sense because it was lower budget. Going by the trailer, V seems to be bumped up considerably, so that's why it's odd to me to keep it exclusive.
SMT: SJ was DS. The Devil Survivor titles that bear the SMT moniker were DS. IV and Apocalypse were 3DS. Soul Hackers first released in the west on 3DS. Post PS2, everything SMT has been on Nintendo platforms aside from Persona.
PlayStation= Persona
Nintendo=SMT
Baring spinoffs and ports they've been fairly consistent with this. Nocturne is the only one that stands out.
SMT: SJ was DS. The Devil Survivor titles that bear the SMT moniker were DS. IV and Apocalypse were 3DS. Soul Hackers first released in the west on 3DS. Post PS2, everything SMT has been on Nintendo platforms aside from Persona.
They haven't really been consistent with SMT at all. some SMT-related titles during the PS2 era were on PS2, others on DS. And that one weird Xbox game.
what else should they make it in? the Persona 5 engine? which took a long time to support PS4, so now they should add in Nvidia support and take forever again? the choice of engine doesnt beget system supportI still don't get why they're building this on UE4, but yet making it a Switch exclusive. Why would they cut out easy revenue from PS4 (in the west)? I'm sure a lot of people like me who played Nocturne on a PS2 or PS3 are still in the ecosystem.
SMT II came out over 20 years ago. A previous title being on the SNES has no bearing on platform decisions. IV was on 3DS and V is on Switch simply because mobile is where the JP market has gone, and maybe where they think the hardcore audience is. IV also made sense because it was lower budget. Going by the trailer, V seems to be bumped up considerably, so that's why it's odd to me to keep it exclusive.
Was it actually ever confirmed as Switch exclusive, or just all they've announced?
Same reason tons of other games built on middleware aren't made available for every platform that supports itI still don't get why they're building this on UE4, but yet making it a Switch exclusive. Why would they cut out easy revenue from PS4 (in the west)? I'm sure a lot of people like me who played Nocturne on a PS2 or PS3 are still in the ecosystem.
Same could be said for Persona 5 for Switch or hell even Vita if they really wanted to. Both P3P and P4G were just barely shy of matching their console counterpart's sales figures. Portable players have clearly shown a strong interest in the series that matches almost equally with their console counterparts. Even Persona Q being on a whole other ecosystem still sold over 250k copies which isn't far off from how all versions of P3 and P4 sold on PS2 or PSP/Vita and better than any of the other spin-off titles in the series. Yet so far there's no indication at all that we'll see it on any portable device. And then there's the whole PC side of things which has been very profitable and kind to many Japanese devs that have done even mediocre ports of their games to the platform. Including Atlus's own parent company Sega.But again, that's because Nintendo had the popular mobile platform in Japan, not because Atlus felt like SMT had some special bond with Nintendo. Atlus goes where the money is, which is why it's bizarre to leave money on the table with a single-platform release.
Same could be said for Persona 5 for Switch or hell even Vita if they really wanted to. Both P3P and P4G were just barely shy of matching their console counterpart's sales figures. Portable players have clearly shown a strong interest in the series that matches almost equally with their console counterparts. Even Persona Q being on a whole other ecosystem still sold over 250k copies which isn't far off from how all versions of P3 and P4 sold on PS2 or PSP/Vita and better than any of the other spin-off titles in the series. Yet so far there's no indication at all that we'll see it on any portable device. And then there's the whole PC side of things which has been very profitable and kind to many Japanese devs that have done even mediocre ports of their games to the platform. Including Atlus's own parent company Sega.
Suffice to say Atlus doesn't always make a lot of sense with how they handle things. But there's always tomorrow. P5 could easily wind up on the Switch or PC in a year or two, especially if they continue with their penchant for upgraded re-releases. Same could hold true as well for SMTV, barring any kind of true exclusivity deal with Nintendo. But at this point in time the most likely scenario is simply that Atlus is gonna Atlus and they're going to do things their way, as baffling as it seems at times.
there are no social links or life elements. it's a more straight forward rpg than Persona. world building is more important than characters hereSo having only played Persona 4 & 5, and also a Switch owner, what should I expect with this in terms of similarities/differences? I'm aware of some of the elements in P5 like negotiations were SMT and early Persona things, but what are the more defining differences?
The storyline and gameplay. Some of the dungeon stuff is similar, but there is no calendar, social links, or any school element to it other than maybe "the protagonist was at school then the world ended". The game takes place in a modern post apocalyptic Tokyo (this one is confirmed to, but most of them do with exceptions like Strange Journey, which takes place in Antarctica). The story comes down to the protagonists choice of how to reshape the world. The alignments are usually law, chaos, and neutral. The pros and cons of each are presented fairly well, to the point where you even see people arguing about them online.So having only played Persona 4 & 5, and also a Switch owner, what should I expect with this in terms of similarities/differences? I'm aware of some of the elements in P5 like negotiations were SMT and early Persona things, but what are the more defining differences?
Thanks for the write up, it was an interesting read and made me aware of a lot of factors.Since this debate about why SMT5 is a Switch-exclusive keeps coming up again and again, here are the facts for people that want a quick refresher course, and for those that just want to get caught up
Yeah sober may have been the wrong word. Clean maybe? Even his intricated stuff seems less... busy? than most of the new designs from IV.
Also this is personal preference, but I like his less intricated designs far more.
Though Doi is fine enough, even though I'll miss Kaneko's human designs.
Yeah they are definitely less busy, where part of Kaneko art is "less is more" and "unique take on religious or mythological figure". One of the best examples of a demon drawn by Kaneko vs one by a guest artist is Lilith:Yeah sober may have been the wrong word. Clean maybe? Even his intricated stuff seems less... busy? than most of the new designs from IV.
Also this is personal preference, but I like his less intricated designs far more.
Though Doi is fine enough, even though I'll miss Kaneko's human designs.
Yeah they are definitely less busy, where part of Kaneko art is "less is more" and "unique take on religious or mythological figure". One of the best examples of a demon drawn by Kaneko vs one by a guest artist is Lilith:
Kaneko first
The SMTIV guest artist:
Kaneko's is simple and illustrates her lore quite well.
The SMTIV one...wtf is going on here. They just seemed to keep drawing just to keep adding features and you get this mess that isn't really cohesive with the lore.
Nocturne was always the black sheep.PlayStation= Persona
Nintendo=SMT
Baring spinoffs and ports they've been fairly consistent with this. Nocturne is the only one that stands out.
Atlus makes Exclusives because it allows them to focus on one device.But again, that's because Nintendo had the popular mobile platform in Japan, not because Atlus felt like SMT had some special bond with Nintendo. Atlus goes where the money is, which is why it's bizarre to leave money on the table with a single-platform release.
Fuck yes, definitely a day 1 pickup for me
Out of curiosity how story heavy was IV? I never got around to actually playing it, which I still regret
Since this debate about why SMT5 is a Switch-exclusive keeps coming up again and again, here are the facts for people that want a quick refresher course, and for those that just want to get caught up. After this, hopefully we can move past the platform discussion and begin talking about the game/series itself.
Regarding Persona:
Persona has remained largely exclusive to Sony platforms not because of custom engines or any sort of custom technology, really, but for business and marketing reasons. Aniplex, which is an anime production company owned by Sony, is responsible for the production of the various Persona anime series and movies. Aniplex is also responsible for the distribution of these shows in the USA.
Naturally, Sony recognizes Persona as a significant enough multimedia franchise that benefits their PlayStation business and their anime production house at the same time. At the same time, Aniplex's involvement and promotion of Persona helps the series reach out to more people and this benefits Atlus. It's a mutually beneficial situation.
Given how heavily involved Aniplex are in the promotion/marketing of Persona, it then in turn makes sense for Atlus to prioritize and promote Sony platforms in the case of this specific series. This is also why you see projects like the Persona Dancing games still being released for PS4 + Vita, rather than, say, PS4 + Switch. (Which would make a lot more sense in 2018)
Finally, there's the fact that PlayStation platforms appeal to a large portion of the "anime audience" in Japan. The PlayStation 3 was the default Blu-Ray player in Japan, and this extends to the PS4, so most of the market that collects anime BDs owns these platforms. Additionally, a number of PlayStation platform games are promoted during the commercial breaks for anime shows in Japan as well, because of the audience overlap (regardless of whether or not Aniplex has produced them).
This is largely why you see more presentation-focused games like the Tales games (Namco), the Trails games (Falcom) and Persona games (Atlus) all leaning toward PlayStation—because there is a significant enough overlap between the audiences of these games and the anime audience in Japan. One example of this is focus on presentation and production values is how important the voice actors chosen for the Tales games are to its fans. It also helps contextualize quotes like this one from Falcom.
Regarding Shin Megami Tensei:
SMT has historically been on Nintendo platforms, just as Persona has historically been on Sony platforms. The few instances where the series has been released on other consoles were when Nintendo platforms were incapable of providing a sufficiently large userbase for these games. Examples of these instances include the Devil Summoner games in the PS1 era, and Nocturne/Digital Devil Saga/Raidou in the PS2 era.
Even when these games were being released, the Game Boy Color and GBA were still receiving whatever SMT spin-offs Atlus felt those two devices were capable of running (Devil Children in the case of GBC and so on).
Something to keep in mind is that SMT's audience has typically skewed older than Persona's, and most other RPGs that come out of Japan. In Japan, the Nintendo DS and Nintendo 3DS were both market-leading platforms that were owned by users across all age groups, including people in their 30s and 40s, which is helpful in the case of a game like Shin Megami Tensei. (Games like Bravely Default andThe Legend of Legacy are on 3DS for the same reason)
This, combined with the fact that a large part of the SMT experience still places a greater emphasis on exploration and grinding as opposed to Persona's more life-sim approach has led the team to believe that portables are a more convenient place for these games. This is a statement the devteam has made not just about SMT5, but also the games that were on DS/3DS such as SMT4.
Finally, Nintendo themselves seem rather fond of SMT (likely because they recognize it as a brand that brings a very different flavour to their systems that they themselves don't/can't create). They helped promote SMT4 in the USA and later partnered with Atlus for Tokyo Mirage Sessions, which is a loose crossover between SMT and Fire Emblem. Given that SMT5's 25th anniversary celebration was announced at the reveal of their brand new console, they still seem pretty invested in working with Atlus on its development.
Other interesting stuff of note:
- In recent years, Nintendo appears to have realized how lucrative Japan's anime audience can be. This is something that began with the success of Fire Emblem Awakening, and has continued with games like Fates and Warriors. There have also been hints at a Fire Emblem anime being in production, which says a lot.
- As pointed out in recent discussions. Xenoblade 2 seems more focused on attracting that audience to the Nintendo Switch as well, likely in the hopes of attracting certain kinds of publishers to the Switch. Alongside, we're already seeing some of these high-presentation, anime market games being announced for Switch, such as Tales.
Hopefully, this post clears a lot of things up for people. The bottom line is, for the most part Sony has Persona whilst Nintendo has SMT. We might see the streams cross at some point in the future but that isn't the case at the moment. Let's move past this and focus on the actual topic at hand—that SMT is in a better place than it has been in years, and there's a new game coming.